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Advanced Monsters


p_clapham

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I've been playing around with monster stats, part of my Wheel of Time project, and it got me thinking. Monsters as they appear in the base book are average specimens, but what about exceptional ones? Mini bosses, or warlords.

I think the easiest way to represent this is to give one of these "advanced" monsters/ creatures a profession, and increased attributes related to that profession. A goblin sorcerer for example would use the base goblin stats, and also have a +4 to it's POW and INT. Then maybe toss in 50 or so skill points to round out the monster.

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I did just this in my AD&D monster manual conversion to Magic World. There are a dozen entries in the original work that necessitate it.

Ie: "For every 20 Bugbears encountered, there is a leader. "

I make the leader slightly tougher/stronger/bigger (a couple more HPs from SIZ+CON ) and slightly more intelligent. Then typically add 50% of the original creatures base skills to the leaders skill, so if the original has a club 50%, the leader has 75%. If the original can Track 30%, the leader can track 45%. Ect...

Author QUASAR space opera system: https://www.drivethrurpg.com/product/459723/QUASAR?affiliate_id=810507

My Magic World projects page: Tooleys Underwhelming Projects

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