Jump to content

Mutants and Masterminds Conversion


p_clapham

Recommended Posts

In between some pulp projects I've been working on adapting powers from Mutants and Masterminds to the BRP system. Like Mutants and Masterminds it is a point buy system. This is the breakdown:

1 character point will buy you

1 point in a attribute

10% in a skill

Buy you a Advanced skill at the base level

Powers cost a variable number of character points per rank.

While working on the blast power it struck me, should I include a power point cost on these powers? The power point system from BRP always struck me as very limiting and cost inefficient.

This is what I have so far for my "improved" blast/ energy projection power.

Blast

2 points per rank

Base Range: 15 meters

Duration: Instantaneous

Resist: Evade

Power Point Cost: 1 per level

You can make a damaging ranged attack. When you purchase this power your character gains the Combat Style Blast, which starts off as DEX+POW. Make a Blast Combat Style roll. The attack deals 1D3 damage per rank in Blast to a random hit location. During character creation or when you upgrade this power you have the option to sacrifice a level of damage per rank to either: Increase the range of the Blast power by 10 meters, or to increase the blast power damage die up one step. For example Firebrand takes 6 ranks in blast, one of those ranks is used to boost his damage dice to a D4, another rank is used to boost the range 10 meters. His blast does 4D4 damage and has a range of 25 meters.

Edited by CthulhuFnord
Link to comment
Share on other sites

Here are a few more.

Additional Limbs

1 point per rank

Base Range: Self

Duration: Continuous

Power Point Cost: None

Density

4 points per rank

Base Range: Self

Duration: Sustained

Power Points Cost: 1 per rank

The character is able to increase his mass, bringing up his strength and durability up to superhuman levels. Each level in Density adds one point to the character's STR, SIZ, and one Armor Point to all hit locations.

Your character possesses one or more additional limbs, such as legs, arms, tentacles, or a prehensile tail. Each rank gives you one additional limb of your choice. These limbs give your character a additional hit location as well. For a tentacle or tail use the arm hit location rules. These limbs do not allow you to take extra actions in a round. All limbs except your dominate limb are considered your off-hand.

Anatomic Separation

2 points per rank

Base Range: Self

Duration: Continuous

Power Point Cost: None

The character is capable of splitting off parts of his body, keeping them functional and animated. For each rank in the power the character is able to split off a hit location from their main body. Rank 1 could let you detach a arm, leg or head. At rank seven you can split all of your hit locations from each other. Separating or reattaching your parts takes a move action.

Your parts remain fully functional, so you can see through a separated head, grab through a separated arm etc.. Your parts are limited to whatever movement their form allows. A arm could crawl, while a leg could hop. As a side effect of having this power you are effectively immune to to severed hit location major wound result, as you can simply reattach those hit locations.

Animal Control

2 points per rank

Base Range: 15 Meters

Duration: Sustained

Power Points Cost: 1 per rank

The character can exert mental control over animals. Make a Persistence skill roll vs the animal's Persistence. The character may attempt to dominate a target of up to 3 INT per rank in his Animal Control power. If the target fails to resist, it must obey the commands of the character for the duration of the power. Suicidal commands instantly end the control.

Animate Objects

3 points per rank

Base Range: 15 meters

Duration: Sustained

Power Point Cost: 1 point per rank

With this power the character can animate objects, imbuing them with a semblance of life. The character can animate three points of SIZ or a cubic meter of material for each rank in Animate Objects. The objects move at a rate of one meter by default, although points of SIZ or ENC may be substituted for extra movement.

Armor

2 points per rank

Base Range: Self

Duration: Continuous

Power Point Cost: None

The character is incredible difficult to damage with this power. For each rank add one Armor Point to all hit locations of the character.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...