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Jae

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Jae last won the day on February 24 2015

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  • RPG Biography
    Played RPGs as a teen. Stopped playing as a tween and then restarted a few years ago. If only there was more time to read more rules and settings, let a lone play
  • Current games
    Runequest 6, AD&D Ist Edition, Aeon Trinity ... and Hero Kids
  • Blurb
    The journey is more important than the destination

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  1. Those are great suggestions. I shall look into the Meeros campaign as that may give the slow introduction to rules and Magic systems that my group will need. Your use of Monster Island with pulp or modern characters is very close to an idea I had for the gradual introduction of Magics. I love your ranged weapons idea as a way of introducing combat and will be using that for sure. I feel quite motivated. Thanks
  2. Comae Engine appeals to me as a BRP/Mythras light system that would be great to introduce non-gamers (or 5e migrants). Any suggestions on a "ready to go" campaign that would work well it?
  3. I am looking for a light version of Mythras to introduce to non-gaming friends, with a setting/campaign that is "ready to go". My hope is that in time I will be able to expose them to more Mythras rules and expand upon the setting. To avoid complex Magic systems I was thinking of a pulp or modern setting or possibly scifi. Odd Soot with Red Star interests me, as it combines an intriguing campaign with a less crunchy Mythras and looks to be beginner friendly. Mythras Imperative and a pulp campaign on Monster Island also intrigues me, but I fear that may be more complex to run. Are there any rules and campaign pairings that are beginner friendly?
  4. I personally would love to see more setting books using the Mythras or Runequest Gateway license, rather than another d100 game. Just my 10c though.
  5. I could see myself using it to ease players that are familiar with class and level based games into Mythras and also to recapture the retro acquisition style gaming experience. I am also considering it for my kids when I transition them from Hero Kids to something heavier.
  6. This looks interesting, but I am confused by the line: "In this high fantasy Videogame RPG demo," What does that mean? Btw, there is one small type in backgroudn at the end of the third paragraph.
  7. I was thinking the same thing. This looks like it could be the introduction for new players to the world of D100 games that I've been looking for. I am very excited by this development.
  8. Do you think the game will be translated into other languages?
  9. When games, TV shows, Movies etc break physics or their own rules (of Magic), I get taken out of the immersion and lose respect for the property and creators. For example, I never liked the way that dragons in World of Warcraft could take humanoid form. Where did all the mass go? The humanoid forms clearly aren't illusions, so how does that work? The easy (lazy imho) answer is that its Magic. Which as an answer I can accept if its credible. When a property bends physics and establishes their rules of "magic" and sticks to it, then I find I can relax, suspend disbelief and accept. FTL spaceships, the force (in Star Wars), mystical creatures in fantasy games and the flying heroes in Crouching Tiger, Hidden Dragon are examples that I am totally on board with. Because, they bend the rules of physics, but remain largely consistent to themselves to the rules of "magic" they have created (excepting the midi-chlorians which just btsoom). Glorantha is a fantastic example of world building, but it does come close to breaking its own rules at times. I suspect its one of the reasons that some people can't get into it. BRPers also tend to want a bit more reality in their game, possibly due to being a simulation rpg and the general mature approaches to rules and settings. Thus, we have to work harder to maintain credibility. We worry about npc motivations, dungeon ecology and evolution.. Its one of the reason why I love BRP games so much. I think you have hit on the head. Evolution on Glorantha will probably have followed a similar pattern to Earth's but will have diverged slightly due to Magic's influences.
  10. I'm not sure how useful this will be but, in any ecological system, species exploit the niches and opportunities there. In a steppe or blighted region, each of the ecological layers of the system will have little diversity and mass to support many species above it (see rhs of diagram). The plants will literally be living in the cracks and gullies caused by the topology and the natural water run-offs from the occasional flash flooding. They will have adapted to conserving water and will most likely be thorny and have other natural defences against herbivores and bugs. Few plants will have developed symbiotic relationships with animals, so flowering plants will be minimal. There will be few animals in the regions and so parasites that live off them will be minimal too. All the animals will be kept in check by survival and adaptability. Natural predation will stop any species from becoming too dominant, so giant roaming herds of buffalo won't exist without man's (or magical) intervention. Nature may be winning the battle and slowly reversing the effects of desertification or may be losing. If a non druid/shamansistic society is there, then they will most likely be contributing to the desertification through the continued favouring of certain species and exploitation of the scarce resources.
  11. Thanks for the link. "Dungeon from a Distant Star" does look fun. Although, my preference (for now) is towards a BRP based game. I think the discussion here has been most helpful and there may well be a chance that I will show my son the fighting fantasy / solo T&T modules to help with his reading and sell the idea to shewhomustbeobeyed that it is good for our son's "edumacation". I suspect part of the OSR and retro-clone popularity of recent years has been driven not only by nostalgia but by the Grognards wanting to re-create their adventures for their children. I imagine rules light versions of games/childrens rpgs will only become more popular. I'd love to see an official take on a children’s/rules light BRP that could steer the young un's away from the WotC Borg collective. Something like BRP with the stabiliser wheels on, a d100 lite or a Little Silver Book (LSB) if you will.
  12. This is one helluva necro, but did this conversion of the Enemy Within WFRP campaign ever get anywhere? It would be nice to see one of the best regarded campaigns converted into one of the best game systems ever (any BRP/d100 game).
  13. There have been some great suggestions. I will try and track down a copy of Prince Valiant as it seems like a nice narrative system. I played a lot of T&T solo adventures back in the day and love them. However, I'd rather stay as close to the BRP family as possible, as my ultimate goal is to work towards playing RQ6/Mystra in a few years. Right now, I feel kind of torn between Openquest 2 and Magic World. Both are fairly rules light (but in different ways) and each has its benefits and detractions. Btw, anyone know of any adventures that would be suitable for kids, that could be ported?
  14. My kids have been playing Hero Kids and recently my 8 year old has expressed an interest in playing more rpgs. I was looking at WEGS D6 Ghostbusters and Star Wars because I assumed that a BRP/D100 game would be too gritty or complex. I am now re-considering a low crunch BRP/D100 game or one that can be modded or tuned down. As for a setting, I am completely at a loss. I was thinking of a forest world filled with Fae creatures or maybe just a generic rpg high fantasy world. Any suggestions or advice on this are welcome.
  15. Some nice suggestions. Since time is a challenge at the moment and I agree with the above statement, I think Book of Quests will be the way to go. Dependent upon the player reaction, I can take them off to Monster Island, Thennla or continue the Sword and Sorcery them and place the realm in Xoth and run The Spider God's Bride trilogy. I like this flexibility and initial low investment in setting.
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