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joggiwagga

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  • RPG Biography
    Long time gamer, relatively new GM, LARPer with a preference for survival horror one-shots, and variously positioned as LARP staff
  • Current games
    D&D, Call of C'thulhu, Atomic Highway, Star Wars, Changeling: the Lost (Mind's Eye Society), Ink LARP
  • Location
    USA
  • Blurb
    Librarian, gamer, basement troll, LARPer, professional friend who is good with computers.

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  1. Question - do Chaosium folks want after-game write ups for privately hosted runs? I've only done them in the past for open sessions at game stores or at conventions.
  2. I'd like to add in some additional details from a recent personal experience - on the chance that it isn't one person who does everything (the town I grew up in has a population of about 700 for reference), there may be some really really bizarre hours. I had to get my birth certificate when I started a new job. The town clerk was only in office one day a week, in the evening (there is a town coordinator who's there M-F during business hours). The town clerk position uses an aol email account, other official positions in town use accounts with a town domain, gmail, and aol. If they have an email at all, which many don't. You can go weird on this and not necessarily have it be that far from the truth.
  3. When I ran ATtH I had a mix of new players, core players, and replacing of PCs for various reasons. It honestly worked fine, it was very easy to swap PCs in and out depending on who was present. Find a connection for the new person to be involved, and allow that new character to discover the weirdness as they go. That being said, part one of ATtH was very much a 2 session chapter when I've run it.
  4. I live out in Western MA, the town I grew up in still has the options of Dial Up or Satellite... but have fun with reception when you live in the woods. So... yeah.
  5. It *is* feasible that they ended up stranded in some elbow of nowhere between cities. We've got a lot of those in MA. But yeah, not a large area. However it's also wicked easy to adapt games to modern settings b/c "there's no cell signal" here or "there's no internet" are legit issues in many smaller communities.
  6. I'm working on setting up demos at the library I just started working at! Question - at some point will we be able to access some of the newer con demo games in rotation (in 6 to 12 months is my guess)?
  7. If you're still looking for play testers I'm wicked happy to do so and have done play testing for other scenarios!
  8. Very nice props! I'm not going to lie, I'm a little envious! What I did for the NPCs is I used little character cards I could fold over my GM's screen, showing who was present or grouping them as necessary.
  9. Short version: some of that stuff is relevant to later, and it's always possible the players won't even touch that. A few of the episode 1 handouts meant for that session I didn't put into play until they return to Cobbs Corner b/c they had utterly ignored those possible plot threads.
  10. Oh that's awesome. I was looking at PAX East and they don't seem to have any organized Table Top gaming, just a free-for-all gaming room. I've been toying with contacting them directly and asking if that's actually the case.
  11. It might be worth a setting note indicating era if you're intending to put this out for sharing and reuse. Similarly in the conclusion a note could be made regarding that reasoning as to why he doesn't jump to any of them (though of course, Keepers may make up their own plans of attack). I need to re-read the base story, I'm more familiar honestly with the short story by Elizabeth Bear and Sarah Monette about them.
  12. OK. Read it over. Looks like a fun little romp, some minor typos. My notes: When does this game take place? Modern Era or Gaslamp? I at first thought that "The Speakeasy" was a bar name, then later saw "speakeasy" with a lowercase first letter and realized it might be 1920s. I'm guessing its overall 1920s? The timelines for seeing the body at the site of the death don't work. The body likely wouldn't be left there for the day or two after discovery for non-police Investigators to learn about it from the papers. It'd be carted off to a morgue. Option - the players could have some connection to the "first" victim and be present for the wellness check? Otherwise, the split in time for people to arrive would be too great if some were cops and some weren't. An option to keep the bar hint would be to lead to a meeting of academics with special projects? That could be an early link to some of the other Professors. Think Chekov's gun. Could optionally be a Teacher's Lounge or Gentleman's Club (the non-stripclub type). I feel it's a little optimistic, unless it's heavily stressed, that players will make the math regarding murder rates. But maybe I have highly distracted players. For the bit about Alek being neither evil nor insane, I'd drop something about operating on a different, and inhuman, morality. Otherwise his lack of contrition or regret about killing people is going to seem contrary. For the Conclusion option where they sacrifice Alek - what is keeping him within the body? As a Yithian, can't he just leave the body to be murdered and jump again? I mean, that'd be a fun ending it itself, but one contrary to the narrative option given, so I figured I'd ask.
  13. Players: "We're going to explore [thing]" Me: "Why would you even think that has any relation to the story? Did you really just waste an hour with that PC without touching on any of the many hints I have been continually dropping, and instead discussed [most mundane thing ever]?"
  14. Speaking from experience as a GM (tabletop and LARP) as well as someone who runs Escape Rooms, yes, it's good to be careful of including Red Herrings. Even if you include no red herrings the players will manage to find/create them.
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