pansophy

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pansophy last won the day on July 30 2015

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About pansophy

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    Senior Member

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  • RPG Biography
    DSA - a german Fantasy RPG, started 1985, played until 1993
    2300AD - my first Sci-Fi RPG. Played it a long time
    CoC - the old times classic game. Love the German books, collect them
    EarthAD - PI Games, a nice rules light game. Played it until I found BRP
    Savage Worlds Shaintar - Fantasy Setting, only played a few sessions
    Savage Worlds Necropolis - had quite fun with this, but felt it is a Table Top Battle Game, not an RGP

    Did the BRP conversion rules for 2300AD as this seems my rules system I will settle with. :) Finally found it, my EABA.
  • Current games
    BRP, Aftermath Setting, Darwins World Setting, Earth AD
  • Location
    Australia, East Coast

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  1. One forum would be enough for me - keep it simple and stupid.
  2. For Q1: your interpretation is my understanding as well. A wizard needs a lot of Concentration skill to have enough slots to learn spell Traits and manipulation Traits. Somewhere on the Alephtar website I found some sample characters, maybe in a setting or such, with a spell caster in it. That character sheet confirmed my assumption of the rules.
  3. well, nowadays people send 30MB video files via email (which is then blown up by the underlying processes to about 50MB), so I do not have a problem with 100MB files at all. Only thing is, the smaller PDF is a lot faster to scroll through on an old tablet that I use for reference purposes. Anyway, I rather have a high quality product for printing, than a mediocre one that looks ugly when I print it out.
  4. Just to rectify my former points: it was me, overthinking the rules and my mood (being tired and exhausted from reading three different rule systems in a row), that left me with the initial impression the writing of Revolution is odd. Reading the rules now for the second time and some chapters even for the fourth or fifth time (you know, there are a lot of hidden details), I cannot see why I had trouble before. I like what I read, I like how the game feels, I love how it all comes together - and most of all, it is as much as narrative as it is simulative. Some actions are simple opposed rolls, some call for Conflicts, some battles are handled well enough by Basic Combat and for more important fights one has the option to use Advanced Combat (feel free to mix and match). This way we were able to play three one-shots in different genres and the players still can remember some scenes that would otherwise fade into oblivion with other rule systems. Sneaking up a cabin in the woods handled as a Conflict was very entertaining (and let to a very unexpected Effect), as was surprising and overcoming some bandits (without killing them, using the normal Conflict rules). Players naturally describe actions without thinking in game terms. The Character creation process is fast, guides the player by having fixed Characteristics, Skills and Traits, and is flexible to enough to include individualism (allowing Motivations as a game resource). 16AUD well spent! Thanks for bringing these rules alive, and enabling me to use all of the great BRP settings & adventures I already collected. Next logical step for me seems to create a Character Tool to create, record, print and modify the stars and villains of my stories. Again, well done Alephtar.
  5. errata

    Thank you for your quick answers, I'll update the initial post to reflect your comments.
  6. thnaks for your answer, I can fully understand the reasoning (I remember the trouble with Rubble and Ruins) behind it. the 30MB cover-less version sounds like a good option, though. BTW: what happened to Merrie England, Crusaders of the Amber Coast and Rome? I cannot find them at any online shop at the moment ....
  7. errata

    Page 45, third paragraph references to a flow chart for advanced combat - might be me, but I cannot find it ..
  8. errata

    found something new: p.83, Determining Resolution Points: "Calculate basic Resolution Points by adding up a character’s DEX and CON, and add divide by two, rounding up." My guess: "Calculate basic Resolution Points by adding up a character’s DEX and CON, and divide by two, rounding up." Mathematically speaking: instead of: DEX 12 + CON 13 = 25, divide by 2 = 13, add the 25 = 38 it is: DEX 12 + CON 13 = 25, divide by 2 = 13. Correct?
  9. Hi Rosen, could you make a smaller version of the pdf available at RPGnow.com ? The current one is 100MB, but I was able to reduce it to 23MB without a visible loss in quality. I prefer the high quality pdf for printing, though. So maybe you can make both versions available for download? The script on Linux to reduce the size is this: gs -sDEVICE=pdfwrite -dCompatibilityLevel=1.4 -dPDFSETTINGS=/ebook -dNOPAUSE -dQUIET -dBATCH -sOutputFile=Revolution_D100-small.pdf Revolution_D100.pdf Feel free to contact me, if you do not have access to a Linux PC, I can send you the converted version via Dropbox or similar.
  10. Well, just one question really: how does a character die in Basic Combat? As I read it, the character simply loses the Challenge, but nothing states how wounded the character is at the end. Also, the whole rule system seems to be very similar to 'Heroquest 2', at least if you only use the Basic Combat. Most concepts seem to be re-interpreted from HQ2, converted to the use of a d100, all with a more conventional approach towards Attributes and Skills. Not that I do not like it, it just feels ... already known, and not BRP-like at all. I realize it is easy to use/convert BRP characters and supplements to play Revolution d100. This is a strong bonus to me. I must admit I sometimes have difficulties to follow the rules or the writing. Might be me at the moment, but I often find myself to re-read a paragraph twice or three times to understand it. Might be the grammar in places, too. Sometimes a few more examples (or at least a complete example of play, including all calculations and die rolls) would have been nice. But back to topic: 1) how does a character die in Basic Combat 2) the Narrator does not need to 'Roll for Effect'? But s/he might, if needed or desired? 3) A character in One-on-One Conflicts using a support action automatically triggers a 'Roll-For-Effect' from the Narrator? Question 2 & 3 arise from reading paragraph 2, p.48
  11. Hello forum, just a few things I found in the Revolution d100 pdf. p.45: third paragraph references to a flow chart for advanced combat. The reference is to the table shown on page 52. p.48: Roll for Effect table, 'Attacker' and 'Defender' should be exchanged when reading the outcome p.48: third paragraph, change 'thread' to 'threat' p.50 (explanation): 'Effect of a Simple Conflict' refers to the Combat example on p.41 in the fourth paragraph, not to the example on p.49 p.83: Determining Resolution Points should read: "Calculate basic Resolution Points by adding up a character’s DEX and CON, and divide by two, rounding up." [edited 15-Dec-2016]
  12. I have snd and 3rd edition, as well as the BRP. But not the first. Was there an official first edition? Or was that the World of Wonders box?
  13. Right on the spot. It would actually make the BRP System interesting to me again. So far I am unimpressed as I have the feeling it will become just an other Fantasy system. Which I do not care about.
  14. I have only one important question: what is the time frame we are speaking of? End of this year, first, second, third, forth quarter, etc? Would also like to know if there will be a preview version to proof-read. Maybe somebody can also tell me if the "Essential Version" will also be a 'generic' book or if it will be Fantasy based. That would help me a lot to make decisions for the future of my RPG group. Any useful input would be much appreciated.
  15. Nope, starting work on a EGS (Entropic Gaming System) version. Maybe if I hear Chaosium will support BRP in the future, I'll come back. There is no point in writing software for an unsupported system. the official auto calc PDF for BRP was done by me - and as far as I can see they did not a lot of changes to the auto calc MW version. So, you have my blessing to use my code and change it the way you like...