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iamdiggerdoug

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  1. Thank you I love that method sounds very fair. (I forgot power!)
  2. Interested to hear peoples house rules on how they roll/create their characters stats etc. My group is about to start playing and I'd like to pitch some options on this. So far we have: Roll 4d6 instead of 3 and pick which ones you use (personally not a fan of that one) (on this one i'd preffer to roll 3d6 in one colour and one in a different colour, you can use the odd one instead but at a -1 moddifier) Roll 3d6 6 times and record the results and then asign each score to which stat you want. Allocate 66 points (11per stat) as you wish. Roll the stats as normal and you can reroll or swap stats but only 2 actions ao reroll 2, swap twice, or one reroll and one swap.
  3. The issue isn't being able to throw 3 axes in a single round but more that due to the draw time you would be better off carrying a bow in most situations. This thread has really helped tho, I think I will ask our group to do one of the following; 1.Allow an axe that can be both used in melee and thrown. but likely two seperate skills to train. (This gives me the ability to throw quickly but at the risk of leaving me unarmed briefly.) So just 3sr to throw axe currently held axe and then 5 to pull another, a total of 8. Rather than 5 to put away main 5 to pull throw-able, 3 to throw it and another 5 to replace 18 sr. (Note the time taken is 13sr from the point when you begin the process of throwing, this gives the target the ability to move 39 meters away! But that's the same time to draw and fire a bow and 39 meters would put a thrown weapon out of range!) Or 2. Allow a main hand weapon to be transferred to a the off hand (perhaps costing 2sr) freeing the main hand to draw a thrown weapon for 5sr [or maybe less? ] then the sr to throw (3sr likely) so a little slower than above but a more ready for the next melee encounter. This would work with a 1h weapon going to an off hand already equip with a small or medium shield (however both shield and weapon are useless and just holding ground for the weapon) or a 2h weapon in the off hand ( again useless until the main hand is free to properly wield the weapon again). I think this would give the throw-able weapons more viability without breaking real life logic or making trow-ables op. What do you guys think?
  4. In the rules it states several axes with none having the same value as a throwing axe and sort of says you can't parry with them either and doesnt state using them as melee weapons at all, so I was under the impression using them as such was wrong. P.s this started out as me thinking I was not understanding the rules correctly as I couldnt image using a thrown weapon instead of a bow. Other than set peices where a bow may not be allowed or in a tight spot it still seems more logical to ready a bow and fire off an arrow over a thrown weapon, which to me seems to limit the amout thrown weapons would be used! Pp.s My bad on the spells, although you would burn away the weapon uaed for a firearrow and multimissle says arrow but what the hell.
  5. Wow that was long sorry. Also there is no mention of arrows having weigh/enc or cost and if they can or can't be recovered ( i asume you can recover a thrown weapon!)
  6. Just getting my head around this. The rules give an example of reloading arrows at 5 sr an arrow. So a ready self bow can loose an arrow for 3sr (average in given example) then reload for 5sr then loose again for another 3sr; a total of 11. For an "archer" This too would be true for throwing axes for our "woodsmen" However after that 2 shots the arrows would do 1d6+1 and a chance to impale where as axes would do 1d6 plus 1/2 damage bonus 0 to 3 but likely +1 i.e the same damage but no impale and they have an ENC of one each You cant parry with a throwing weapon but could have shield equiped giving 5 or 10% where as a bow has the same parry as a staff 20% Oh and then there's range 80 vs 20. The only saving grace i see (or not as it happens)is that after the two shots are fired the archer has to unequip the bow before equiping a melle weapon but he could just drop the bow before readying a main weapon for melee (oh and plus 5 extra for a shield but in this case you'd probable go 2h weapon) where as the woodsmen would not have to drop or unequip anything (unless he wants to match a 2h weapon of the archer then he'd have to unequip his shield or have not had any parry option earlier!). However after that melee combat ends the woodsmen would have to use up 5 ar per axe to pick up the axes he throw? (Right?) before he could use them again on the next target; where as if the archer that just droped his bow, which would likely be by his feet/easier to find than the woodsmens axes that are stuck in/under the enermy or worse missed and went off some where into the distance! So the bow would only require picking up once at 5ar compared to 5 per axe (if you can find them!) Then if you get 4 arrows/axes off over two rounds is the woodsmen picking up axes for 2 melee rounds 10 per round with maybe an extra 2 that you cant do much with! On top of this speedart is the only spell used while arrows have firearrow,multiarrow and speedart. So a running total for the woodsmen is . . . 2 less spells 2 axes cost 20L more and 90L if you want 4. 4 axes enc twice as much as the bow. 60 less range. Double or quadruple the down time after melee. No chance to impale, No parry One less damage if the woodsmen has no damage bonus but only recieves 1/2 if he does. So when or why would you choose throwing axes over a self bow ? (this doesnt even consider an elf bow or comosite doing 1d8+1 or a sling at 1d8-spells and impale chance)
  7. 1a. Are thrown weapons 1h or 2h or off hand? 1b. If 1h or 2h does that mean I would have to use 10ap to put away a sword and shield and then 5 to ready the thrown weapon (+3/sr to use) and then another 10 to re-quip a shield and sword 10,5,3,10 Or 1h main hand? 5,5,3,5 or am i not required to put away any weapons but just ready my throwning weapon 5,3 or are they considered to always be ready so it just cost me to put away and re-equip the other weapon? Or if they are off hand is it that i must choose between a shield or thrown weapon to have ready and pay ap when I choose to swap. Or if thrown wigh thr main hand can i have the off hand holding the thrown to nagate or reduce the draw time if I dont have anythinv equiped in that hand? 2a. If 1h can I use and train my off hand to throw weapons and keep a main hand weapon ready instead of my off hand? 2b. Can I further that and hold a 2h weapon in the one main hand while throwing weapons with my off hand and negate the re-equip. (Maybe if I have enough str or reduce it)? Sorry I'm new!
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