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Jeff Mindlin

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  • RPG Biography
    Games. Lots. Since 1978.
  • Current games
    Traveller, Clockwork&Chivalry, Cthulhu, loads more
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    Gamer.

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  1. After running C&Chiv (no thulu) for a while again, I have realised this problem is specific to Dark Streets. Works fine in C&C with alchemy/witch options
  2. Thanks @Der Rote Baronfor flying past and dropping that here. We’ve given up our French and Indian war nagging ….😠
  3. This was found recently at the British library - literally at the bottom of a cupboard. This photo is of the header. It’s a genuine 17th century pamphlet called the Alchemist. Enjoy …
  4. Sorry posted a picture here but realise I may need to check permissions.
  5. In my C&C group I have someone who researches and restores old books at the British library (he just found a 17c journal called "The Alchemist" at the bottom of a cupboard🤩), someone with a degree in early modern history (no pressure eh?). But the person who plays the wise woman is not such a history buff and plays more for the fantasy elements. So I'm a bit loose with the components etc. Shes also not keen on sleeping in the stables (and generally being treated like crap as a peasant), so I let her sleep in the house/inn sometimes...
  6. How fast/how do wise women etc recover magic points? Can’t find this anywhere. Was considering just the obvious “recover all overnight” but this is the first time I’ve had a user of Mag in a party in C&C. cheers.
  7. Is there a pdf of 2nd Ed clock & chiv out there? I can’t find one. And my pdf conversion of screenshot from pdf book is blurred. 😟
  8. I agree Butters, but I also think there has to also be some sense of mechanism, some feeling of hard, dangerous reality that applies all around otherwise there is less sense of peril and thus less excitement and fun. Its a difficult balance. As for studying the options - we did and I printed out cheat sheets for everbody etc. The problem is that for straight combat in Dark Streets in particular, the players only have "hit it" options which are quite samey with a little difference between emphasis on attack or defence.
  9. Thanks Butters, let me know what you think, or if you have another idea. I had been thinking it for a while, and you are right it applies to all d100 cthulhu/brp type systems. Then my players confirmed that they found the combat the least intetresting part of the game and a bit of a chore, despite my efforts to be energetic and make exciting descriptions etc. They said they felt combat got bogged down in the middle and that dodging and a lack of intersting options you may get in other fantasy games make it seem slooowww.
  10. So here’s my house rule for combat. I’m sorry to say that over several campaigns of C&C and and Dark Streets it became clear to me that combat was a bit …clunky and …dare I say..boring. The grittiness of it seems at odds with the bleak, death-rich but darkly humorous fantasy of the setting. My solution is that at the start (and only at the start) of combat one hero point can be traded for two combat points. These can be used to 1) add 50% to an attack roll 2) make a normal hit do maximum damage 3) do something cinematic (swing from ceiling beams, shoot gun out of hand, kick over crates to stop persuit etc) this will still require a roll depending on difficulty. Usually the roll will determine the degree of success rather than succeed/fail. Combat points can be donated to another character at any time in combat. After combat any remaining points can be traded back into hero points on a 2 for 1 basis. Different character can contribute one point each but only one gets the resulting hero point. hero points retain all their normal uses as well. Any thoughts?
  11. Has anyone run it? Advice? Enhancements? Pitfalls?
  12. That’s really interesting, thanks. I know nothing of LOTFP other than a glance at well produced books. Any particular titles you recommend?? I had a lot of fun in the tainted lands also. The preacher was memorable and the strangers in the night in the village! I had a player whose character was fascinated by ghosts and so sat and watched the whole of naseby replayed. Then I hit em with a witch hunter straight after. Let us know how it goes..
  13. Cool. It’s fun isn’t it? I think the clothing was the bit that was unclear? I think I remember that the rooms locations etc didn’t quite add up. Enjoy the rest of the journey - some great bits to come. As I said I had a great time in Cambridge with the bun seller etc. Makes me want to run this again thinking about it. I’ve been running dark streets which I love but there is not enough adventure support, so I’m nearly out of ideas. mid I have one complaint about C&W it’s that they pout out too many games with not enough support. I’m also looking at clockwork and Cthulhu which is good but I just prefer stuff without ‘Thulu as it’s so ubiquitous and can be a bit obvious.
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