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smiorgan

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smiorgan last won the day on August 11 2023

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  • RPG Biography
    I started in 1985 with red box D&D, then AD&D1 and since 1989 BRP in its many forms who has become my preferred system. Among the various BRP games I have a soft spot for Stormbringer (any and all editions) with which I run incredibly fun campaigns in the 1990s and early 2000s. I've also always liked RuneQuest a lot and I'm currently in love with the latest edition. And yes, I also play/ run Call of Cthulhu with gusto. So, pretty much everything Chaosium.
  • Current games
    Rune Quest Glorantha - I'm running a short campaign in Apple Lane and the Colymar lands of Sartar, loosely based on the excellent GM's screen pack and various Jonstown Compendium materials. I have recently finished a Stormbringer mini-campaign which expanded on the excellent 'Stolen Moments' scenario, from Perils of the Young Kingdoms.
  • Location
    Southern Switzerland
  • Blurb
    In real life I am an academic. A linguist by training. I am married with 3 children.

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  1. I have deleted my reply. Last thing I wanted is escalating things. Happy gaming to everyone.
  2. I don't know anything about Foundry, but there's a pretty decent Hawkmoon NE sheet for Roll20. By the way, it's a great game.
  3. Sorry. Real life hitting hard on me these days. But, I'll go back to this experiment as soon as I have a bit of time. The first objective will be to solo my way out of Hwamgaarl using Stormbringer scenario "See Hwamgaarl and die" and Dragonbane's solo rules.
  4. Number and type of trained skills are determined as per Stormbringer. Bonus and trained skill score as per Dragonbane, using skill categories as a rough guide to decide the relevant characteristic. Generally speaking, he's a bit more competent than a regular Stormbringer 1-4 character. But not much! His best skill is 12 (60%).
  5. Trovis Nightstabber - Lormyrian thief has been created. I'll do a proper scan asap.
  6. You made me want to roll up an Hawkmoon character.
  7. From just reading the books, the CYD system is nothing to write home about. Functional but not great. As for their version of Tragic Millennium Europe I know too little to judge - first impression is: Not Tragic Enough (it does not help that real world Europe has become more tragic and bizarre in the meantime).
  8. Yes, it's in the corebook. I've never played the French version of Hawkmoon 1st edition - I have only seen the supplements - but my impression is that the science system of 2nd edition is very similar to the 1st. Minus the skills originally brought from the English edition. Hawkmoon NE corebook was great, packing a lot of content. By the way, have you seen Sombre Projet's version? I have it (I did the kickstarter), but I'm still reading through it. I'm still undecided whether I like it or not. Science and mutations seem to have been de-emphasized. The rules are much streamlined version of the Mournblade system. Very rules light, which is not bad in itself. But the corebook, despite being long, is a bit sparse in terms of content. And the whole thing seems to be too clean and lack a bit of the darkness and baroque crazyness which I associate with the setting.
  9. Yes, science made French Hawkmoon into an entirely new and more complete game. I have played mostly the second edition (Hawkmoon Nouvelle Édition) several years ago. I'm Italian and I was playing with Italian friends. My French is pretty good, but knowledge of the language of Molière is not that widespread in Italy. But I was so enthusiastic that I managed to convince the whole group to play with the French character sheet, even people who had little or no French. Written French is largely understandable for an Italian, but not always, which lead to funny scenes at the table. Hawkmoon NE was a very good game, based on the Elric! rules. As Mugen said the second edition took away the various science skills opting for a system where tech secrets and scientific lores where learned from ancient documents a bit like spells from a grimoire. Each secret and each lore had a complexity score. The sorcerer's INT will limit the complexity and number of secrets and lores that could be learned and technological creations would have a complexity score resulting from the sum of secrets and lores employed. The creation process was a series of Devise or Potions skill rolls modified for complexity and for the quality of the lab used. It could end up in success, failure or partial success with production defects. There was also a generic skill Technology Mastery, which was used to learn how to use found technological object whose secret of creation was unknown to the scientist/ sorcerer. It was a fun system. The feeling was a little bit like devising and summoning a custom demon in Stormbringer 4th edition.
  10. Same here. It's a pity. It seems Sombre Projets is doing an English edition of Mournblade: provided it comes to fruition, it's a good game, but it's not exactly Stormbringer.
  11. " I know several of them poisonally" - that's a lovely typo.
  12. I've posted the same message on Reddit right now.. But, FB is decidedly a bigger audience...
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