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milkomix

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  • RPG Biography
    can't believe it's been 20 years but yeah, started with the ADnD box set and here I am still.
  • Current games
    New to CoC as a keeper
  • Location
    Istanbul
  • Blurb
    Only wanted to play at first, but played long enough to see myself become the GM,

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  1. 40 is below average so what the game tells you is that the char is already a bit unstable and prone to lose his mind. But when it comes to dice rolling nothing's too certain : ) The luck pool option also is very useful in preventing people going nuts or simply dropping dead all of a sudden, since it gives them the option to amend closes misses. I still think going insane is a huge part of the game though, both as a source of fun and a storytelling tool. I suggest keepers to encourage it. I had a game with a bunch of investigators with mammoth SAN scores and it was no fun at all.
  2. So I've sat through the CriticalHit's CoC live play podcasts based on King in Yellow and got me an instant urge to host one. But sadly when I looked at the published stories in the store, they all seemed a bit too light hearted to me. One is on space the other medieval... I just want a straight up classic story based on the play's mystery, without huge monsters poping up all the time. Long story short, do you guys have anything to recommend? Perhaps there is a scenario out there that I'm not aware of, I'm fairly new to CoC so don't know all the published stuff.
  3. I highly recommend Graham Plowman. Guy's a composer who actually made the music for some of Lovecraft's audiobooks. Here is the playlist;
  4. Thanks for the help. I guess what triggered my concern was reading the a couple of published scenarios, most of them have a number of combat encounters scattered along the way. Compared to my game they seem to have angry farmers, crazed sheriffs, several cultists, thugs, magic users and such, which is a bit too much if you ask me. But I guess I can grab a couple of guys from the tainted town I created to follow my players, perhaps trying to disrupt the investigation. That would provide me with a possible chase, a brawl and a likely prisoner to compromise for the clues which my guys would definitely miss : ) I also have a question about the interviews; I have several people with important information to give, but first they need to be asked about a precise topic. I cannot see how a roll would affect this interview since all it takes is to be know what to inquire for, and if the player cannot come up with the topic, no roll should be able help her to get that information. Is there a mechanic for that? Or do you just provide the question if, say, a player succeeds with a charm roll or something?
  5. Hello all, I'm a new keeper too and planning on running my own scenario with a couple of friends, who are actually familiar with roleplaying but new to the horror/investigation setting that is CoC. So I've created a mystery which is about a couple of WWI veterans who encountered a mythos site while digging in the front, and now they are being killed off by a curse because of that. The scenario is about tracking the lead guy, who is bent on returning to the site and perform a ritual to seal the place. The thing is the game involves interviews, reading handouts (notebooks, medical records etc) and seeing crime scenes and eventually going to the site to perform the ritual, and there isn't much violence involved in the first two acts. The only real confrontations start at the third act in the town near the dig site where the population is tainted and are hostile to those who want to interfere with the god that is being reborn there. Do you think I should put a couple more combat encounters in the first two acts? I'm worried about the pace and not sure if the players would like it if the only challenge is actually trying to solve the mystery. I ran a published scenario before and now know that the game runs a bit slow due to my players discussing the clues all the time, so I gather the two acts before the climax would take at least a couple of sessions. So long story short; what is the proper amount of violent encounters per session a CoC game needs to be fun and engaging. My scenario is a bit of a Film Noir and the crazy stuff comes in small doses (whispers, nightmares etc). Should I pump it up and show some monsters along the way? Thanks in advance guys...
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