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g33k

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g33k last won the day on April 4

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  • Eternal Intiate, never a Rune Lord

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  • RPG Biography
    Games? I don' need to play no steeenkin' games!
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    Role-playing games are GOOD for you. They are NOT the work of the devil.

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  1. It's not that there's any "formal" wait-time. Just, as noted, most BRP discussion isn't as well-populated as many D&D ones are. Then D&D-adaptations are a specific minority of the BRP crowd. And a specific-world query is going to be a yet-smaller minority of that. So you need a bit of extra patience for relevant folks to loop back to the forum, read your query, maybe mull for a bit and/or go look up old notes, old links, etc. My experience is that core topics usually get same-day (sometimes next-day; sometimes same-hour) replies, but it stretches out a LOT for every "interest filter" applied.
  2. CF is a very-slick re-implementation of D&D with BRP-esque classless/level-less/skill-centric rules. $30 rulebook - https://thedesignmechanism.com/classic-fantasy-imperative/ Free PDF - https://thedesignmechanism.com/classic-fantasy-imperative-pdf/ Out of Stock - https://www.nobleknight.com/P/2147433071/Monograph-0383---Classic-Fantasy (but at least you've got a lead...) But also: A nice solid "setting bible" bit of media like Treasure Planet? That's awesome! I'll be honest: I'd grab "Magic World" (which is a fantasy-specific subset of the BRP core) and maybe one of the related seafaring books (a Mythras one from TDM, the RQ one on the JC, a copy of Blood Tide (sadly OOP), etc). I'd take some notes as I re-watched my Bible a couple or three times. I'd sticky-note Magic World where it needs some extra bits ... sticky-note BRP core and/or my seafaring book (places where I'm getting those extra bits)... maybe work-out some details? But maybe not. And I'd call that my campaign. But, as noted: I'd ALSO go look at @inwils game(s) on YouTube, running an actual Spelljammer module via CF. (ETA - I just checked his profile -- he hasn't logged on here for years, and was never very prolific here, so my @Summons likely won't call him)
  3. That's a shame! But tends a bit to reinforce @Chaosium's scant resource-allocation to the QW project. It's not like the Chaosium-Con attendees will be generally unaware of the product-line; so it's not a matter of "lack of advertising" or the like. Attendees voted with their registrations, and their attendance. I do not doubt that there is some way to elevate the QW product-line in the market, attract new blood & new attention, etc etc etc. But in this "golden age" of rpg-productivity, it's increasingly hard (for which read "expensive") to stand out & gain that attention.
  4. ... Dude, you waited 19h (less than a DAY!) for replies. (FWIW -- I usually figure on a minimum of 3-4 days for specialty/oddity requests like this)
  5. Note that there's a general-use "D&D-style" BRP engine, "Classic Fantasy". It's not Spelljammer-specific, but it'll do a LOT of the heavy lifting for you. I think it's no longer available for BRP directly; the author has moved to the (extremely-BRP-like) Mythras engine, from The Design Mechanism. You may be able to pick up the BRP edition on the used market -- it was Monograph #0383. But I commend TDM's edition! And it's eminently back-portable to BRP, if desired. The simplified & slimmed-down "Classic Fantasy Imperative" rule-set is available as an ORC-licensed product (with printed hardcopy available, complete with lovely production values) from the TDM website. Googling around, I find that noted Mythras content-creator @inwils seems to have done a Spelljammer session, playing a Spelljammer module AP on YouTube!
  6. Fear can promote a fiercer, more-desperate degree of fighting -- if you lose this fight, you'll be rendered helpless before the [person/thing/etc] that you Fear... so you fight that much harder. If you failed that roll, you don't get that edge: you didn't feel it keenly-enough in that moment, and your Fear doesn't inspire that extra degree of effort.
  7. How do you (or do you, even?) separate / distinguish two swordsmen, from two different schools of swordsmanship? However you differentiate the swordsmen, I'd pursue a similar strategy in differentiating any other set of schools focused on the same field.
  8. Take a close look at the exact skills; "similar" skills isn't enough to advance Ranks. Possibly add a few specific mandatory skills, such as School-specific Lores: Even if the "skill list" of classic adventurers' skills is identical between the Grey Crane School & the School of the Reaching Storm, each also teaches (and requires for advancement in Rank) either Lore (Grey Crane) or Lore (Reaching Storm). Returning to Mythras / ClassicFantasy (and the Class/Rank system there) -- multiclassing rules don't exist in the new Classic Fantasy Imperative book, I think; but they do exist in the main Classic Fantasy rules.
  9. Excellent advice, TYVM! ... 🥺 (Actually, I have more than enough to keep myself occupied! Chaosium "official" product + "must-have" JC content exceeds my budget for gaming; and my spending is actually exceeding my available reading-time... none of which prevents me from wanting more ... )
  10. Yes, thank you, but... when? (for the rest of us, that is... I think C.Con has a few copies available, in a limited-release?)
  11. Yes; but what's the time & VAT/cost differences for a UK buyer, between a UK printer and the one in Poland? If Chaosium says "go" on the 1st of the month, how long before the UK-printed books are in the UK warehouse, vs. Poland-printed books... and how much is VAT going to bump price? And then -- this'd be Chaosium-internal numbers -- what are the UK vs EU market-sizes (for Chaosium's English-language RPGs)? If there's to be a single European print-shop, it makes sense to choose it in the larger market, and -- however regretfully -- let the smaller take their lumps. But the key question is: even combined, would UK+EU be a big-enough market to justify an entire Euro-centric print-run from a local printer (whichever side of Brexit that is)? (I kinda take it for granted that NZ+Oz are not a big enough market) I presume they(EU+UK) are NOT big enough, as Chaosiums AFAIK has only ever used a single print-house for a given product-run (economies of scale on larger print runs): China or Poland, but not both (despite delivery advantages).
  12. I don't know enough of the nitty-gritty details. Chaosium IIRC has done at least some printing in Poland. But I've heard lots of Brits complain both about VAT costs and govt-induced delays at the point of import. No idea whether the situation is symmetrical... would a Brit printer suffer similar extra costs/delays going to an EU warehouse?
  13. Drop us a hint, then? Are we dozens away? Hundreds? A few score?
  14. NOT SO FAST, ME BOY-O! You've got that poster version of that 2-page Mirrorsea spread, yet to produce... The shackles stay on, and fastened to your desk.
  15. Yes, regional printers would solve the problem... but likely aren't a viable solution. Whole print-runs need minimum volumes to be cost-effective, and AFAIK the North American market is the ONLY one (for RuneQuest) large enough (by itself) to support such a thing; I think the UK/EU combo might have been almost big enough; but post-Brexit neither market is, by itself. I suspect CoC has more global appeal, but don't have a good enough sense of this to know which markets are big enough. I am not Chaosium, however. I don't have the actual data to support any of that -- it's all supposition on my part. Unless @MOB or @Rick Meints (or another @Chaosium person with data) speaks up to tell us what the data tells them) then we're stuck making these semi-educated guesses.
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