I'm in the middle of collecting background info, re-reading the classics of the genre, and doing "preproduction" on it before dedicated writing begins in the last third of the month.
INTERPLANETARY – A BASIC ROLEPLAYING SOURCEBOOK
By Jason Durall
Interplanetary is an adventure sourcebook for roleplaying games in the style of planetary adventure (also called ‘interplanetary adventure’ or ‘planetary romance’). This popular genre was epitomized by the John Carter of Mars series by Edgar Rice Burroughs, as well as other authors such as Poul Anderson, Robert E. Howard, Michael Moorcock, Andre Norton, and many others. It is a fan favorite in many online polls regarding what genre should be explored more, and has rarely been addressed in roleplaying games.
Rather than being about the worlds created by any one of these particular authors, Interplanetary deals with an overview of the genre, and focus more on the style of planetary adventure. This sourcebook presents a sample campaign and exploration of the planets of this solar system in a manner appropriate to the planetary adventure genre. Additional resources allow game masters and players to explore distinct and new settings of their own devising.
In size, this project will be in the 48,000-64,000 word range. Once approved, I anticipate it taking roughly three-to-four months to complete, with an additional month for a limited playtest cycle using a smaller and more dedicated subset of the Basic Roleplaying playtest, as well as local playtesters and reviewers. Assuming approvals and contracts are executed in or around January, it would be ready around late April. Writing will go much faster than BRP due to the lack of rules-related content and the relative light requirement for playtesting.
Following is a projected outline of Interplanetary:
SECTION ONE – INTRODUCTION
A basic introduction to the genre and a quick description of Basic Roleplaying, stating that this is a sourcebook for BRP and that the core rules are required.
- Introduction to the genre
- Suggested optional rules from BRP
Mostly self-explanatory, this provides some background and context for players to grasp how to create appropriate creatures for planetary adventure.
- Character origins
- New character professions
- Character generation
- Alien characters
- Motivations and personalization
Self-explanatory, this presents a wide range of armaments, equipment, ancient artifacts, and vehicles for use in planetary adventure campaigns.
- Introduction to planetary adventure technology
- New weapons
- New armor
- New equipment
- Creating new artifacts and equipment
- Spacecraft, ground cars, seacraft, airships, and other means of transport
This section is for players and game masters, and contains game systems and mechanics.
- Getting into space
- Vehicular combat
- Space hazards
- New spot rules
Each planet’s description will include a basic description of the planet’s geography and climate, its inhabitants, major conflicts, notable points of interest, significant NPCs, and a variety of aliens and creatures native to that planet.
- Earth – Described in brief with the 1920s as the default setting.
- The Moon – A near-lifeless wasteland, though with strange canals and ancient ruins hidden in crater cities.
- Mercury – Extremely hot volcanic planet, as well as [withheld] life forms.
- Venus – Hot and humid, with thick jungles and evocative life.
- Mars – The desert planet, home to many [withheld].
- Sol System's Asteroid Belt – Home to exotic life forms and [withheld].
- Ceres – This planet-sized asteroid is near-lifeless, though home to ancient mysteries of time and space.
- Jupiter – A giant gassy planet, with inhabitants dwelling in floating cities.
- Saturn – The ringed planet, host to many moons and inhabited by [withheld].
- Uranus – A cold gassy planet, inhabited by [withheld].
- Neptune – An oceanic planet, shrouded in poison mists and inhabited by [withheld].
- Planet X (Pluto) – A barren and strange planet, with equally inscrutable inhabitants.
SECTION SIX – GAMEMASTERING AND CAMPAIGNS
Basic information for handling planetary adventure campaigns and structuring adventures.
- Aspects of the planetary adventure genre
- Evoking a planetary adventure atmosphere
- Adventures in planetary adventure games
- Sample campaign involving [withheld] threatening the entire solar system and involving a visit to each planet
- List of sources
- Reference sheets