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[Parpuzio] Augments


GianniVacca

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Paolo: given the kind of skills/traits/whatnot that you have in your system I think you should definitely include a rule similar to the one described by Sarah in her article "Enhancing Your Game" in issue No.2 of Uncounted Worlds.

Edited by GianniVacca
minor typo
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Ho-hum...

In fact, a lot of rules in Parpuzio are designed exactly to avoid that kind of approach, that is certainly better than being able to use just one skill for each task, but is not the best way to model those kinds of situations IMO. Remember, the complimentary skill rule in BRP contains a lot of maths (Skill1% + (Skill2 / 5)%): many players are gonna find it confusing. Moreover, when you use traits and passions on a roll, then you are usually doing something really significant for your character (I have "Hate Lunars" 90% and I am 50m from an unaware Sor-eel). In this case, I really much prefer to alter the success level (à la HeroQuest) rather than improve the chance of success.

There are some cases when you can use a trait as an augment in Parpuzio, but this kind of situations have not been explored thoroughly in the current version. In that case, the rule is simple: you apply two traits, that is you use the skill base at +60%. This is simpler and more effective than both the BRP and the HQ augment rule.

However, the approach I wish to encourage is that of using Motivations to gain Fate Points (and I am also going to simplify this part of the rules so that gaining FP is easier). I suggest you read the example I made with Samwise and Friggo, and how Samwise uses his Loyalty to Friggo to gain a Fate Point that he immediately uses to save his life. This mechanics encourages roleplaying much more than the "I add this Augment to my roll" that is used in HeroQuest.

As for cooperative usage of skills, this rule is already present and is much more structured than is described in Sarah's article - that is, the "according to the GM judgement" part is less relevant. Basically, you do not use your skills as a complement, but you provide extra bonuses to an extended contest by helping the rolling character do what he is doing. This is a very structured and codified procedure, and enchances narration, because adding a Bonus token to the bonus pool is an Action like rolling a skill, so you have to declare it during your statement of intent and, in a social contest, also roleplay it.

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