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Query regarding 'Pulp Cthuhlu'


Mankcam

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Does anyone know when this will be released?

I recently purchased 'Secrets of Morrocco' and there are many references to the Pulp Cthuhlu rules riddled throughout this setting book. The Chaosium website has had the product listed as an 'Upcoming Product' for many moons, and I'm just wondering if anyone within these forums may be able to shed some light as to when the stars will be right for this book to be published.

I have found the Pulp Cthuhlu book listed on Amazon.com as a pre-release product (not date or price yet). Amazon's blurb indicates that it is a rule book for Call of Cthuhlu D20 rules and not Call of Cthuhlu BRP rules. Does anyone know if this is correct? I'ld certainly be very disappointed if this book comes out in D20 rules...

" Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!"

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Well that's great news about your first point, and not-so-great news regarding your second point. Sounds like a serious pothole to me.

Perhaps a Pulp setting (non-Cthulhu) for BRP would be the way to go, with specific advice on how to 'pulp up' particular Cthuhlu settings, as some Cthuhlu campaigns make ideal locations for pulp-action rather than investigative-horror (Secrets of Morrocco, Masks of Nylathotep, and the such I'm looking at you). I think, however, the core book should just focus on Pulp Action in general, with varying levels of 'pulpiness' from Indy Jones thru to Sky Captain, giving a wide scope in eras from the 1920s to the 1950s (I think the '30s will always be the defining 'pulp' era though).

Anyway it sounds like a mythical product at present rather than a mythos one. Sad news. Thanks for getting back to me.

Edited by Mankcam

" Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!"

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By the way, there is a German pulp version of Call of Cthulhu, named

"Der Hexer von Salem" (= The Witcher of Salem), based upon the no-

vels by Wolfgang Hohlbein and published by Pegasus, the publisher of

the German version of Call of Cthulhu.

http://www.pegasus.de/hexer.html

http://en.wikipedia.org/wiki/Wolfgang_Hohlbein

The typical player characters of this game are witchers fighting the

minions of the Great Old Ones with magic, skills and weapons. The

background is slightly different from Lovecraft's universe, the mythos

creatures are less powerful and can be defeated by mere humans,

and time travel and other pulp magazine themes are possible.

"Mind like parachute, function only when open."

(Charlie Chan)

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I'm always eager to see another pulp adventure game. But while BRP's gritty mechanics are great for pulp horror (Lovecraft) and pulp fantasy (Conan), are they a good fit for the outrageous antics of the pulp adventure heroes? Secret Agent X-1. Tarzan. The Phantom. The Shadow. The Green Hornet and Kato. Chandu the Magician. The Green Lama. Nalan Smith and Dr. Petrie battling the ever-insidious Dr. Fu Manchu. The fiendish Fantomas. John Carter of Mars. Carson Napier of Venus. The Saint. Nero Wolf. Ellery Queen. Red Ryder, The Cisco Kid, and Tom Mix. Gene Autry vs. The Phantom Empire or Crash Corrigan vs. The Undersea Kingdom. Buck Rogers, Brick Bradford, and Flash Gordon. Heaven protect us from the Crimson Ghost and the Purple Death.

We'd need to at least use CON+SIZ for hit points, the mook rules various of you GMs have concocted over the years. We'd need guidelines for weird science gadgets, dinosaurs, genius talking apes with global ambitions, totalitarian zombies on snowboards, gee-whiz vehicles.

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In my view this would depend on the type of pulp one intends to play,

the rules would only need cinematic elements where the genre comes

close to the superhero genre, but not for the average pulp adventure

story - while the Phantom would almost certainly require cinematic ru-

les, Indiana Jones could probably do with high skill levels, and Profes-

sor Challenger would hardly need any rules modifications at all.

"Mind like parachute, function only when open."

(Charlie Chan)

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I'd be surprised if Pulp Cthulhu is ever published. they've advertised it for years as "coming soon".

Pah! HeroQuest was "Coming Soon" or "Coming Next year" for 20 years!

Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. 

www.soltakss.com/index.html

Jonstown Compendium author. Find my contributions here. 

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I'm always eager to see another pulp adventure game. But while BRP's gritty mechanics are great for pulp horror (Lovecraft) and pulp fantasy (Conan), are they a good fit for the outrageous antics of the pulp adventure heroes? Secret Agent X-1. Tarzan. The Phantom. The Shadow. The Green Hornet and Kato. Chandu the Magician. The Green Lama. Nalan Smith and Dr. Petrie battling the ever-insidious Dr. Fu Manchu. The fiendish Fantomas. John Carter of Mars. Carson Napier of Venus. The Saint. Nero Wolf. Ellery Queen. Red Ryder, The Cisco Kid, and Tom Mix. Gene Autry vs. The Phantom Empire or Crash Corrigan vs. The Undersea Kingdom. Buck Rogers, Brick Bradford, and Flash Gordon. Heaven protect us from the Crimson Ghost and the Purple Death.

We'd need to at least use CON+SIZ for hit points, the mook rules various of you GMs have concocted over the years. We'd need guidelines for weird science gadgets, dinosaurs, genius talking apes with global ambitions, totalitarian zombies on snowboards, gee-whiz vehicles.

The rules are tiered, so you could handle a lot of these characters.

I've said too much...

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  • 6 months later...

The Upcoming BRP Astounding Adventures might be the solution. I wouldn't be surprised if it's based in some part on the Pulp Cthulhu rules.

Yes, I'm certain it will contain much of the content originally intended for Pulp Cthulhu. Astounding Adventures hadn't been announced when I first started this thread, and I did raise the suggestion that a Pulp Setting book may be more useful than a Pulp Cthulhu book. This way it would appeal to a wider audience of BRP fans, and Cthulhu fans could easily introduce Mythos elements if they so desired.

Personally I can't wait for the release of Astounding Adventures...:)

" Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!"

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  • 4 weeks later...

"Included in this book are new rules for action points, powers, gadgets, resources and mooks."

-From the news page on Astounding Adventures.

There's nothing mentioned about professions at all. That was one of the bits we saw with Pulp Cthulhu, the Reanimator. I rather liked that, and am sad to see it presumably excluded. A Herbert West style character could still be possible depending on what they have for powers. Zombie minions are pretty pulp.

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"Zombie minions are pretty pulp."

Yep. An excellent example is L. Ron Hubbard's novel (also available on CD) Dead Men Kill. Several episodes of The Shadow radio show visited the theme as well. These weren't Romero-style brain eaters but Haitian inspired shambling automatons. Protagonists could easily outrun them out of doors but couldn't stop them or successfully fight them. They just kept coming and coming despite shots and blows.

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  • 5 months later...

So.... has 'Pulp Cthulhu' and 'Astounding Adventures' become the recently released 'Atomic Age Cthulhu', or is this an entirely different publication?

" Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!"

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Astounding Adventures (1920s - '40s?) was supposed to be a separate book from Atomic Age Cthulhu (1950s). Despite glowing announcements, its actual release has been delayed (like so much else). No mention of Pulp Cthulhu on Chaosium's site for a long time. Your surmise that perhaps its planned content was folded into the AA project sounds logical to me.

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Does anyone know when this will be released?

I recently purchased 'Secrets of Morrocco' and there are many references to the Pulp Cthuhlu rules riddled throughout this setting book. The Chaosium website has had the product listed as an 'Upcoming Product' for many moons, and I'm just wondering if anyone within these forums may be able to shed some light as to when the stars will be right for this book to be published.

I have found the Pulp Cthuhlu book listed on Amazon.com as a pre-release product (not date or price yet). Amazon's blurb indicates that it is a rule book for Call of Cthuhlu D20 rules and not Call of Cthuhlu BRP rules. Does anyone know if this is correct? I'ld certainly be very disappointed if this book comes out in D20 rules...

I got to play in Jeff Hatch's Pulp Adventure RPG at DunDraCon last week and I had a blast. He produces a Cthulhu version of the game.

The Pulp Adventure RPG is D100 based and is available now at the following link:

Planet-Pulp

Here is a link to a sample adventure that will give you a flavor of the game:

http://www.invasivedesigns.com/planet-pulp/The%20Lights%20Flickered.pdf

Edited by silent_bob
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  • 1 year later...

I got a little info on this, it is dated so I am not sure how accurate it is. The game is effectively in development hell. The project has been shifted from one writer to another. The friend who I got the information from was not confident about the guy currently heading the project. I think it was his first time writing/ editing a roleplaying game.

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I heard yesterday that the British CoC 7e team are very much involved but I don't know if your friend knows the same information. I opted out of playtesting scenarios for it because I already run a game on Wednesday evenings.

Nigel

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Sorry, maybe I'm just woefully uninformed. By "The British Team" do you mean that the authors of the new CoC 7 are British? Is CoC being re-written by, well, a new batch of authors as opposed to one of the original RQ/CoC/BRP authors? And that the same group is now being handed the Pulp Cthulhu project to complete?

That would certainly give a new spin to things.

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My information is a few years old. I'm glad to hear someone else has gotten involved. I would like this product to see the light of day eventually.

I heard yesterday that the British CoC 7e team are very much involved but I don't know if your friend knows the same information. I opted out of playtesting scenarios for it because I already run a game on Wednesday evenings.
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Pulp Cthulhu was one of the stretch goals in the Kickstarter for CoC 7E. All backers receiving printed Keeper's Rulebooks will receive a pdf of Pulp Cthulhu, backers receiving leatherette Keeper's Rulebooks will receive a print version. AFAIK it is currently being re-worked for 7E.

Edited by Vorax Transtellaris
RPGbericht (Dutch)
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