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Literacy in Legend


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#1 nerdvana

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Posted 10 January 2014 - 06:58 PM

I personally see it odd that Legend doesn't include Literacy either as a core Advanced skill or as an optional one. Does anyone see a problem with adding it in (say borrowing from the BGB for most of the specifics)

#2 auyl

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Posted 10 January 2014 - 08:44 PM

I don't see a problem with adding it. The advanced skill "Language" does cover both however at the call of the game master.
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#3 nerdvana

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Posted 10 January 2014 - 10:16 PM

True. But knowing how to speak a language and knowing how to interpret scribbles on paper (stone, what have you) into the same language are two different things entirely IMNSHO

#4 auyl

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Posted 11 January 2014 - 11:58 AM

I'm not disagreeing with you. The great thing about a ruleset such as Legend is that it invites people to add to it. If you want to add a Literacy skill, you're more than welcome to.
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#5 fmitchell

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Posted 12 January 2014 - 12:58 AM

You might be interested in a thread I started in the BRP forum.

Short version: instead of a general "Literacy" skill or a "Read/Write X" for every spoken X, you could define a new skill for every script, e.g. Latin Letters (most languages of Europe and the Americas), Cyrillic (mainly Slavic languages), Arabic (most languages in the Muslim world), Hanji (Chinese characters), etc. Some alphabets are wholly phonetic, making them trivial enough to pick up (e.g. Japanese Hiragana and Katakana or Canadian Aboriginal Syllabics); others might be trivially similar to other alphabets (e.g. Latin, Cyrillic, Coptic, and Greek letters). Adapt as needed for your fantasy world.
Frank
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#6 nerdvana

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Posted 12 January 2014 - 02:06 AM

I was thinking of something exactly like that. Thanks for reminding me of your thread.

#7 soltakss

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Posted 12 January 2014 - 02:22 PM

Legend either assumes that people are literate or not. Having a Literacy skill will work without any problems.
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#8 nerdvana

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Posted 12 January 2014 - 09:52 PM

Once I've fully fleshed out my thoughts on this I'll post my take here.

#9 nerdvana

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Posted 15 January 2014 - 01:39 PM

So after careful consideration (and discussion with some of my RL RPG think tank... i.e. my players) I've decided that each language gets its own literacy skill (assuming the language has a written form) because knowledge of one language using a script and another using the same (or similar) script really doesn't map that well IMO (looking at English to Spanish for example).

#10 fmitchell

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Posted 15 January 2014 - 06:31 PM

I've decided that each language gets its own literacy skill (assuming the language has a written form) because knowledge of one language using a script and another using the same (or similar) script really doesn't map that well IMO (looking at English to Spanish for example).


English is a bad example. Other European languages have far more regular spelling, e.g. Finnish, Hungarian, Italian, Romanian, and Spanish. That said, your fantasy world works however you want it to.
Frank
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