Achtung! Cthulhu Airplane Dogfight
Posted 17 January 2014 - 07:32 AM
Right now I read through rules of Achtung! Cthulhu and I am really impress. It is very nice piece of work. I love it.
But I dont think I understand airplane dogfight and in rulebook are no examles.
Is here someone skillfull to post example of dogfight?
Posted 18 January 2014 - 05:51 PM
Posted 19 January 2014 - 11:03 AM
Oooh! I've been bewildered for quite a while by all the random posts about various 'WW2 Cthulhu w/ Nazis' gaming products that I've seen, but now a mention of dogfighting rules?! Could this be the piece missing from a port of Crimson Skies to BRP?! Someone please tell me more!
Adapting the vehicular rules from the BGB would probably work ok. It just needs a chart covering manoeuvers, maybe utilising a sort of Resistance chart with opposed Piloting skills to pull off an Immelmann and a set of weapon charts for the heavier cannon and MGs found on aircraft. I've been toying with rules for small boats, Schenellboote, MTB's etc. for WW Cthulhu.
I've always wondered why we have the minigun Vulcan gatling thing for modern era but not things like 20mm, 30mm and 40mm cannon for anti-vehicular use. I thought it was so we could do games of Predator in the jungle with Arnie personally :-)
Posted 21 January 2014 - 12:28 AM
Has anyone compared Achtung! Cthulhu to World War Cthulhu from Cubicle 7 yet?
Posted 21 January 2014 - 01:57 PM
World War Cthulhu is just a setting book for CoC 6e so play is literally plain CoC with added weapons and character choices for WW2 with some sections covering disguise, fitting in to your cover in Occupied Europe and some military tactics stuff plus a lot of background on every aspect of the period (black markets etc). The included scenario is, or rather looks like, a great start. I know that the notorious Scott Dorward has been signed up to provide a scenario book for WWC so expect mind wrenching horror and possibly dead babies.
Posted 08 February 2014 - 11:04 AM
It is not realy Dogfight, but it explains how to use CoC (BRP) Vehicle Chases rules for action combat in the air. The rules are in Achtung Cthulhu - Keeper's Guide p. 159 (Aerial Combat: Dogfights).
I've toyed with the idea of using the mechanics presented in BRP Mecha
to 'reverse engineer' for WW2 era vehicles, Tanks, Fighter bombers etc..
from just a quick numbers bash it fits snug and has parity with the all important
'man vrs vehicle' necessity