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Vampire: The Masquerade


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#1 skenderax

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Posted 27 January 2014 - 09:52 AM

Wish you nice day,

I just want to ask, if there is some conversion between BRP and Vampire: The Masquerade.

Thanx.

#2 sladethesniper

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Posted 27 January 2014 - 11:16 PM

This is what I use:
Stats to BRP
Strength =Strength
Dexterity =Dexterity
Endurance =Constitution
Charisma =Charisma (whichever is higher CHA, MAN or APP)
Manipulation =Charisma (whichever is higher CHA, MAN or APP)
Appearance =Charisma (whichever is higher CHA, MAN or APP)
Perception =Wisdom (whichever is higher PER or WITS)
Intelligence =Intelligence and Education
Wits =Wisdom (whichever is higher PER or WITS)
Willpower x 2 = Power (mages can add in

Dots to BRP/D20
1 8 (-1)
2 10 (0)
3 12 (+1)
4 16 (+3)
5 20 (+5)
6 24 (+7)
7 30 (+9)
8 36 (+11)
9 36 (+13)
10 40 (+15)

Knowledge/Skills/Abilities dots to BRP Skills
1 20%
2 50%
3 60%
4 80%
5 95%
6 120%
7 140%
8 160%
9 180%
10 195%

A “specialization” gives a bonus of one dot thus 5 dots of security and a specialization in lockpicking gives a total of 6 dots for lockpicking = 120%

Abilities/Powers/Gifts work as described and as a skill (see K/S/A’s)
All of them act as skills. The dots x 20% = the skill rating…the dot = the PWR cost. Those types of powers that increase stats act as multiples +1…thus potence 4 means you can boost your strength by a factor of 5!

FOR Disciplines, powers, etc…the ASSUMPTION is that they always work. When they are opposed, THAT is when you make a roll…

For Mage, you can either convert from WoD as spheres as above, or use the following to use D20 spell lists:
Spheres/Numina:
1 access to 0, 1 and 2 level spells
2 3 and 4 spells
3 5 and 6 spells
4 7 and 8 spells
5 9th level spells

Sorcerer Paths:
1 access to 0 level spells
2 1 and 2 spells
3 3 and 4 spells
4 5 and 6 spells
5 7 and 8 spells
6 9th level spells

Alternately you can use Monte Cooks World of Darkness (d20 style) which uses a different magic system and can either add up all the spheres to get the level of caster which then gives you spell components, or you can take the highest sphere and multiply by 2 to get the level and then get components.

Alternately, each dot can give you one one BRP spell with POW costs being the standard cost.

Hope that helps.

-STS

#3 Vexthug

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Posted 28 January 2014 - 12:02 AM

Hmm that's pretty cool I think that should work just fine. Maybe I will do that Scion conversion after all. I love concept but hate dice pools.thank you for your input STS.

#4 sladethesniper

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Posted 28 January 2014 - 05:36 AM

If want to do Scion, here is how I handle the mega-attributes (also used in Trinity/Aberrant):
Mega Attributes/Epic Attributes
Each dot in the Mega/Epic Attribute category allows a single automatic success with that attribute, which would normally be excellent in the Storyteller system, but with BRP it is fairly useless, HOWEVER the following would make it not utterly useless… Each dot of Epic Attributes adds 10% to EVERY skill that can use that attribute.

Each dot of Mega Attributes does the same along with some extra effects such as multiple attacks, more skill points for the character creation pool, etc. These are Knacks or Enhancements


-STS

#5 TrippyHippy

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Posted 28 January 2014 - 06:25 AM

I guess the closest BRP-based game to Vampire: The Masquerade was Chaosium's Nephilm - insofar that you were also playing politics amongst super-powered immortals with an occult/biblical bent, presented in neat 'splats', and an element of social satire and dark conspiracy.

#6 sladethesniper

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Posted 28 January 2014 - 08:57 PM

Nephilim was a good game, but it doesn't really handle vampires all that well...lemme check...nope, no vampire themed stuff. It could be used to simulate the nWoD mage pretty well (all re-incarnated Atlanteans, secret societies, magic), but lacks the "gothic-punk" feel of oWoD Vampire. You could redo the magic system well enough, but it would be clunky and would get in the way of supernaturally-buffed combat.

Just my .02 cents.

-STS

#7 Vexthug

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Posted 29 January 2014 - 02:26 AM

The fate/hero point option would also work well with Scion, since their define heritage would give them an advantage over mortals. BGB would work better than RQ I think because of the super powers and mutation power sets. Once you get to Demigod and god level your a superhero and Titan spawn can be done with the mutations. But your write up helps me with the necessary benchmarks to translate existing source material. Vampires I think might be more of a challenge, but I could be wrong since I never played WOD much.

#8 rogerd

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Posted 29 January 2014 - 10:49 AM

Nephilim was a good game, but it doesn't really handle vampires all that well...lemme check...nope, no vampire themed stuff. It could be used to simulate the nWoD mage pretty well (all re-incarnated Atlanteans, secret societies, magic), but lacks the "gothic-punk" feel of oWoD Vampire. You could redo the magic system well enough, but it would be clunky and would get in the way of supernaturally-buffed combat.

Just my .02 cents.

-STS


You need to get the Selenim downloads off the Yahoo group which gives rules for that kind of thing.

#9 rpgstarwizard

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Posted 26 March 2014 - 12:09 AM

A better system than VtM is Nightlife. Came out before VtM was semipercentile and has all the flavor non of the Ann Rice

#10 sladethesniper

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Posted 26 March 2014 - 12:15 AM

I always wanted to buy Nightlife back in like...jeez, 1992 or so from Wargames West (anyone remember them?), just didn't have the cash :( I haven't seen a copy that book in forever...

-STS

#11 zomben

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Posted 26 March 2014 - 01:29 AM

Not sure exactly when it's coming out, but the upcoming BRP game, "After the Vampire Wars" should have what you need to do a V:tM game.
Please note I do not actually work for Chaosium; I just do the occasional freelance editing work for them.

#12 sladethesniper

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Posted 27 March 2014 - 01:05 AM

Whoa, when is this book coming out???

-STS

#13 auyl

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Posted 27 March 2014 - 03:32 AM

Whoa, when is this book coming out???

-STS



I agree ... this is welcome news to me
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