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Gloranthan Cults in Runequest 6.


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#1 hkokko

hkokko

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Posted 08 February 2014 - 06:44 PM

Gloranthan Cults in Runequest 6.

Here is a link to a stopgap measure that I created to support my own campaign in Glorantha until AiG is out. It might be useful for others as well. These are my interpretations and in no way official.

Created a draft one page summary of skills, folk magic and theist miracles for common Gloranthan cults.

For each cult or spirit society source is mentioned for the spell,miracle or skill that is not found in current RQ6 rules. Criteria for initiate, acolyte and rune status is mentioned as well.

For the spells and the description of the cults you will need to dive into Cult Compendium, Gods of Glorantha and Strangers in Prax - at least.

All of this will be superseded by the official rules once AiG is out.

Cults available are

Aranea
Argan Argar
Asrelia
Atyar
Babeester Gor
Bagog
Blackfang
Cacodemon
Caladra & Aurelion
Chalana Arroy
Donandar
Dormal
Eiritha
Ernalda
Etyries
Ernalda
Etyries
Eurmal
Flintnail
Gorakiki
Humakt
Issaries
Krarsht
Kyger Litor
Lanbril
Lhankor Mhy
Lodril
Magasta
Mallia
Maran Gor
Odayla
Orlant
Pamalt
Pavis
Pocharngo
Storm Bull
Than
Thanatar
Thed
Triolina
Tsankht
Ty Kora Tek
Vivamor
Wachaza
Waha
Xiola Umbar
Yelm
Yelmalio
Yelorna
Zola Fel
Zorak Zoran
Shaman Spirit Society
Strombull Spirit Society
Horned Man Spirit Society
Mallia Spirit Society
Waha Spirit Society
Oakfed Spirit Society
All of the above will likely change during my campaign and has gone thru just initial tuning.

For spell conversions take a look at gloranthaphiles more detailed conversion.

http://notesfrompavi...-pagers-for-rq6

There will be more of these a bit later..




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