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BRP Starships pdf - comments welcome

combat fiction modular sci-fi science space spaceship starship

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#1 clarence

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Posted 15 February 2014 - 10:18 PM

Hi all,

I just uploaded a pdf with house rules for starship design and combat, that I have been using for a while. They are mainly for star wars-like space opera, but I believe they can be used in other settings as well. They have grown out of a frustration that there have been no actual starship rules for BRP (or not much for science fiction at all - though River of Heaven seems to change that).

I have tried to keep the rules simple and quick, true to the nature of BRP. I have deviated somewhat from the recommendations for vehicles in the main rulebook, to make them more intuitive. Main focus is on choosing the functions needed for the ship, in a modular fashion, and adding a few specific stats. A simple scale concept is also added.

 

I appreciate all comments: overall concepts, game balance, language - anything at all. 

 

Download link: http://basicroleplay...p-starships-20/

 

or try: http://ge.tt/9acymz12?c


Clarence



#2 RosenMcStern

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Posted 16 February 2014 - 11:17 AM

Thank you. Definitely handy.

#3 threedeesix

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Posted 16 February 2014 - 01:53 PM

Awesome!!! Thanks. ;t)
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#4 clarence

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Posted 16 February 2014 - 02:02 PM

You're welcome! I hope it is of some use to you.

#5 Baron

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Posted 16 February 2014 - 03:37 PM

Thanks sir, will check it out.

#6 Vexthug

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Posted 16 February 2014 - 03:56 PM

Thank you Clarence its always nice to have more tools in the toolbox.

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#7 clarence

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Posted 16 February 2014 - 09:16 PM

Thank you all for downloading! I hope you'll enjoy. All comments appreciated.

#8 skenderax

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Posted 17 February 2014 - 07:25 AM

Realy nice work :-).

#9 clarence

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Posted 17 February 2014 - 02:52 PM

Thank you! I apologize for my writing being a little unsmooth - english is not my first language... I hope to add rules soon for ship condition, boarding and ramming!

#10 Skunkape

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Posted 17 February 2014 - 03:08 PM

Downloaded and will read when I get some time! Thanks for writing it up and posting it!
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#11 1000buffalo

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Posted 18 February 2014 - 04:54 AM

Quite nice, and thanks for sharing. I dig the module approach. It would be super easy for a GM to come up with a few corporations and models to work player options on price and effectiveness.

#12 Skunkape

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Posted 18 February 2014 - 05:15 PM

Got a chance to look over about 75% of the write up. Looks good so far! In fact, I'm going to use it as a basis for my BRP Sci-Fi campaign.
Skunk

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#13 clarence

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Posted 19 February 2014 - 01:15 PM

That sounds great! I'm happy you enjoy it.

Here is the first draft for the rules for Ship Condition that will be in the pdf with the next update:

Ship Condition

Ranges from 0 to -100. All new ships start with zero.
-10 every time maintenance is not payed (1% of ship cost every fourth adventure).
-10 for every damage not repaired properly after a battle.
At -20 reduce one stat by 2.
At -40 roll at the Malfunction table once every second adventure.
At -60 reduce two stats by 4.
At -80 roll for Malfunction once every adventure, +2 on Duration Table.
At -100, the ship is entirely untrustworthy, with systems coming on and off arbitrarily. Roll on Malfunction Table freely! All stats at -6.

Also use Ship Condition as a negative Repair skill modifier; especially effective with mid-combat repairs.

To increase Condition, one Repair roll is required per +10, plus the expenses in Credits. It takes one day with the full negative modifier, two days with modifier halved.

The modifier can also be used when buying and selling used starships. For example, a ship with condition -40 is sold at -40% compared to a new one.

#14 Hexelis

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Posted 20 February 2014 - 05:04 PM

Thanks, this is very cool. I've been wanting to do something like this for awhile.

#15 Skunkape

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Posted 21 February 2014 - 04:24 PM

Good start on the Ship Condition addition!
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#16 clarence

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Posted 24 February 2014 - 01:14 PM

Thank you all for the positive feedback! Here is the download link for the updated BRP Starships 1.1: http://ge.tt/3fu22wK1/v/0?c

What's new:

- Rules for Ship Condition
- Added a fifth step in the combat round to make it clear where repairs, first aid and other skill rolls by crew members are made
- Rules for disabling and boarding ships
- Rules for ramming
- New Module: Tractor beam


I hope you'll enjoy!

#17 nerdvana

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Posted 24 February 2014 - 08:46 PM

Clarence, would you like a copy of this with bookmarks? (I was intending to do this for myself, but figured I'd offer it back with that for you if you desired it)

#18 Baron

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Posted 25 February 2014 - 03:35 AM

Hm, perhaps this will be helpful for a port of Fading Suns to BRP... :)

#19 clarence

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Posted 25 February 2014 - 08:41 AM

@nerdvana: I would love to! (Why didn't I think of adding bookmarks...?) Do you need my email address?

What program do you use to make the file bookmarked? I will have to check if I can have InDesign fix that in the next update, or perhaps it is easier in Acrobat?

@Baron: I'm not very familiar with Fading Suns, so please keep us updated if you try to port it! It would be interesting to hear how the rules stand up to it...

#20 nerdvana

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Posted 25 February 2014 - 02:24 PM

I would love to! (Why didn't I think of adding bookmarks...?) Do you need my email address?

What program do you use to make the file bookmarked? I will have to check if I can have InDesign fix that in the next update, or perhaps it is easier in Acrobat?


I use Adobe Professional to do those changes. And why don't you PM me your email address and I'll do the bookmarking I'm interested in doing and send it to you to see what you think. If you like it you or I could upload it (probably best you as it is really your work).





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