Jump to content


Photo
- - - - -

Reactions vs. Crits


  • Please log in to reply
10 replies to this topic

#1 K Peterson

K Peterson

    Member

  • Members
  • PipPipPip
  • 50 posts
  • LocationSeattle

Posted 17 March 2014 - 02:28 AM

I was looking through Renaissance Deluxe last night, re-reading the combat chapter. And something stood out to me since the last time I'd read it - something I hadn't remembered. When an attacker achieves a critical hit, there is no advantage whether a defender successfully, or unsuccessfully reacts to it. Same result: Attacker does maximum damage and ignores defender's armour. If you don't Crit Parry/Dodge you're screwed. And, even if you do, you're still getting hit.

This struck me as odd. Is this an OpenQuest-ism? Seems a bit cruel. :)

#2 tzunder

tzunder

    Tavern Guvnor

  • Members
  • 134 posts
  • LocationNewcastle upon Tyne, UK

Posted 17 March 2014 - 11:13 AM

I was looking through Renaissance Deluxe last night, re-reading the combat chapter. And something stood out to me since the last time I'd read it - something I hadn't remembered. When an attacker achieves a critical hit, there is no advantage whether a defender successfully, or unsuccessfully reacts to it. Same result: Attacker does maximum damage and ignores defender's armour. If you don't Crit Parry/Dodge you're screwed. And, even if you do, you're still getting hit.

This struck me as odd. Is this an OpenQuest-ism? Seems a bit cruel. :)


I don't think it's OQ.
It us rather like Elric tho.

#3 K Peterson

K Peterson

    Member

  • Members
  • PipPipPip
  • 50 posts
  • LocationSeattle

Posted 19 March 2014 - 02:46 PM

I dug out my copy of Elric! to compare.

Posted Image

Looks like even Elric! is more generous. This thresholds for Criticals are different, but there is some advantage to making your Parry roll vs a Critical hit.

#4 doomedpc

doomedpc

    Senior Member

  • Members
  • 288 posts

Posted 19 March 2014 - 11:18 PM

It is pretty harsh - I remember raising it when it was being written. I will remind Ken he is a bit cruel (I'm guessing he'll just pull at his beard and smile).
Peter Cakebread
>:>Cakebread&WaltonO:)
Purveyors of Fine Imaginings

#5 Ghostwriter

Ghostwriter

    Junior Member

  • Members
  • PipPip
  • 27 posts

Posted 23 March 2014 - 07:39 PM

I'll use the thread to ask another lethality related question if I may: Should damage from falling really be 1d6 per 1m? Isn't it harsh compared to OQ 1d6 per 3m? :D I don't know what it is in RQ6, but BGB also says d6 per 3m. I'm just curious if that was the intention.

#6 K Peterson

K Peterson

    Member

  • Members
  • PipPipPip
  • 50 posts
  • LocationSeattle

Posted 23 March 2014 - 07:59 PM

RQ6 has falling damage at d6 (to one hit location) for 2-5m fallen. And then increases significantly at greater heights.

#7 nclarke

nclarke

    Senior Member

  • Members
  • 305 posts

Posted 24 March 2014 - 10:21 AM

May be a conversion from feet to metres issue. If the original was written as 3m and that was unconsciously converted to/read as feet and converted that would make for the one metre issue.

#8 Ghostwriter

Ghostwriter

    Junior Member

  • Members
  • PipPip
  • 27 posts

Posted 26 March 2014 - 03:51 PM

Possibly but I'll wait for C&W to respond :)

#9 doomedpc

doomedpc

    Senior Member

  • Members
  • 288 posts

Posted 27 March 2014 - 05:43 PM

Ouch! Obviously feel free to adjust to suit your game, but yes, it's intended to be 1D6 per metre, after (and not including) the first. Falling onto soft surfaces lessens the damage. I'd definitely consider Hero Pointing my Athletics test.

Ken probably wrote it not long after a trip to the emergency room/casualty...
Peter Cakebread
>:>Cakebread&WaltonO:)
Purveyors of Fine Imaginings

#10 Michael Hopcroft

Michael Hopcroft

    Your Tax Dollars at Play

  • Members
  • 193 posts

Posted 28 March 2014 - 02:22 AM

Ouch! Obviously feel free to adjust to suit your game, but yes, it's intended to be 1D6 per metre, after (and not including) the first. Falling onto soft surfaces lessens the damage. I'd definitely consider Hero Pointing my Athletics test.

Ken probably wrote it not long after a trip to the emergency room/casualty...


I work in medical records. Falling flat on your face onto concrete after being tripped up hurts -- even if your head is only going from upright to banging against the sidewalk. It gets worse the older you get.

Hope your characters have decent bone density. As you get older, your bones start to deteriorate and falls get more dangerous.

#11 seneschal

seneschal

    Senior Member

  • Members
  • 1,490 posts

Posted 28 March 2014 - 02:26 AM

"Gravity is a harsh mistress." The Tick




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users