Posted 24 March 2014 - 01:39 AM
Now, it's interesting comparing the mechanics of Elric! with the d100 gaming I've been running over the past 5 years. Which has mostly been MRQ2, and permutations of that system. It's tough not to be a bit cynical now after having played a system that used attribute-derived starting skill levels rather than one with base starting skill levels. Or used improvement points rather than skill checks. Or combat styles instead of weapon classes.
But, still.. there's quite a bit I do like about Elric!: total hit points and the major wound table, rather than hit locations; the elemental and demon summoning rules; and the more abstracted combat rules. I'd really like to perform major surgery on both MRQ2 and Elric! to Frankenstein-together a general Sword & Sorcery rules set.
Posted 24 March 2014 - 03:09 AM
Posted 24 March 2014 - 02:16 PM
I actually did sorta do a "Frankenstein" version of Elric! years ag. I used RQ3 as the basic system and ported over and tweeked the stuff from Elric/Strombringer that was missing in RQ3. It worked very well.
RQ3 had a bit more to it that either Strombringer or Elric!, so it helped the non spellcasters a bit more.
Posted 24 March 2014 - 03:54 PM
Posted 25 March 2014 - 02:00 PM
I've had the same experience: bits and pieces of all the d100 games are now finding their way into my OQ2-based S&S rules for my Atlantis campaign. It started out as a Stormbringer 5 house-ruled set, but OQ2 allows me to actually assemble it into something I can freely (well, except for the printing costs) distribute to my group.
My 'Monster Worlde' ruleset is on my macbook now being slowly boiled from bits of Elric!, OQ2, RQ6 and Renaissance..
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