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Wealth Based Open Resources System


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#1 Link6746

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Posted 01 April 2014 - 04:52 AM

(REMOVED)

Edited by Link6746, 03 April 2014 - 11:55 AM.
removed system from website due to poor response


#2 NathanIW

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Posted 01 April 2014 - 04:26 PM

are used to inspire your own system that works differently enough (30% or more difference in mechanics or feel)


Just so you know, this won't stand up. You can't copyright rules at all. A person can read this and produce the exact same mechanics as long as they use their own words. And 30% difference in mechanics or feel is impossible to assess. I get that you want people to credit you if they use this or are inspired by it, but the law simply doesn't work that way.

Also, there is nothing unique to stratifying social classes and assigning them a resource value that can be used in game. Pretty much every wealth system that doesn't deal with actual currency values takes an approach very much like that.

#3 wbcreighton

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Posted 01 April 2014 - 08:12 PM

;):P;-D
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#4 Questbird

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Posted 02 April 2014 - 12:04 PM

Ray Turney's excellent Fire and Sword, available here at BRP central also has generic wealth rules so that you don't need to count every penny. It's not a completely new idea -- very little in rpgs is :-)




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