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Choking and Drowning in MW


silent_bob

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Zomben,

Does MW have rules for deliberately chocking a victim? Page 218 of BRP states:

If your character is being deliberately choked, you

must succeed in a roll of your character’s CON x 1 each

combat round or your character takes 1D6 damage to his

or her total hit points. Your character has no chance to

hold his or her breath in this situation. Additionally, a

strangle cord, garrote, or even strong attackers may do

basic damage while strangling. See the Grapple skill on

page 60 and the weapon statistics in Chapter Eight:

Equipment for details on this.

I didn't find a similar rule in MW.

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Er, page 86, Drowning, Suffocation spot rule?

Cheers,

Nick

Nick,

Page 86 only deals with drowning, not deliberate choking or strangling.

BRP page 218 states that:

If your character is being deliberately choked, you

must succeed in a roll of your character’s CON x 1 each

combat round or your character takes 1D6 damage to his

or her total hit points. Your character has no chance to

hold his or her breath in this situation. Additionally, a

strangle cord, garrote, or even strong attackers may do

basic damage while strangling.

Why was this rule left out of Magic World?

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Nick,

Page 86 only deals with drowning, not deliberate choking or strangling.

"Apply this procedure to drowning in any liquid, suffocation, strangulation by hand or strangle cord, or similar situation."

Seems pretty clear it explicitly DOES cover it, actually...

This is the Elric! Spot rule, I assume Ben left it as is rather than harmonising it with the BRP BGB because he felt this version worked better in the context of Magic World. Have to say I agree (albeit I'd allow "combat strangulations" to start at the lower multiplier).

Cheers,

Nick

Edited by NickMiddleton
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"Apply this procedure to drowning in any liquid, suffocation, strangulation by hand or strangle cord, or similar situation."

Seems pretty clear it explicitly DOES cover it, actually...

This is the Elric! Spot rule, I assume Ben left it as is rather than harmonising it with the BRP BGB because he felt this version worked better in the context of Magic World. Have to say I agree (albeit I'd allow "combat strangulations" to start at the lower multiplier).

Cheers,

Nick

Nick,

Thanks for the reply.

It sounds like it takes a long time to garrote people in Magic World :)

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Nick,

Thanks for the reply.

It sounds like it takes a long time to garrote people in Magic World :)

Well, maybe, but I've been thinking... :D

As I said, I think "deliberate" strangulation attacks I'd start at the lower multiplier (X6 CON, not X10) anyway and I think there is a case for saying things like garrotes (or the "strangler's cord" in the MW Weapon table) or special / critical successes with the appropriate skill should reduce it further (say by 1 for a special and 2 for a critical) - so a critical by a skilled thugee with a strangler's cord would START the rolls at x3

It's also debatable whether the MW wording is meant to be interpreted as damage accumulates: "if a CON roll fails... ...losing 1D6 Hit Points in that and subsequent rounds": Fail the x6 roll, start losing 1D6 per round, fail the x5 roll now lose 2D6 per round; make the x4 and x3 rolls STILL lose 2D6 per round in those two rounds and when you fail the x3 roll, start losing 3D6 Hit points PER ROUND... Which makes Drowning / Suffocation / Strangulation very fast ONCE the failures creep in and it will accelerate at a brutal rate as time passes, where as BRP BGB the damage and "difficulty of avoiding it" remains more stable.

Oh, and bonus - presumably rounds where you would logically be rolling CONx0 count as automatic failures, so each one just adds a 1D6 to the damage per round. So after four rounds even CONan will start taking damage from the critical with the strangler's cord, but the lower tiers of "stock" NPC's (Minor and Average on MW page 221) will drop REALLY quickly.

Cheers,

Nick

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