silent_bob Posted June 3, 2014 Share Posted June 3, 2014 Zomben, Does MW have rules for deliberately chocking a victim? Page 218 of BRP states: If your character is being deliberately choked, you must succeed in a roll of your character’s CON x 1 each combat round or your character takes 1D6 damage to his or her total hit points. Your character has no chance to hold his or her breath in this situation. Additionally, a strangle cord, garrote, or even strong attackers may do basic damage while strangling. See the Grapple skill on page 60 and the weapon statistics in Chapter Eight: Equipment for details on this. I didn't find a similar rule in MW. Quote Link to comment Share on other sites More sharing options...
NickMiddleton Posted June 3, 2014 Share Posted June 3, 2014 Er, page 86, Drowning, Suffocation spot rule? Cheers, Nick Quote Link to comment Share on other sites More sharing options...
tooley1chris Posted June 3, 2014 Share Posted June 3, 2014 Wrestle Skill p. 46&47: Strangle the target. Subdued, the target asphyxiates according to the Drowning rules. Quote Author QUASAR space opera system: https://www.drivethrurpg.com/product/459723/QUASAR?affiliate_id=810507 My Magic World projects page: Tooleys Underwhelming Projects Link to comment Share on other sites More sharing options...
silent_bob Posted June 3, 2014 Author Share Posted June 3, 2014 Er, page 86, Drowning, Suffocation spot rule? Cheers, Nick Nick, Page 86 only deals with drowning, not deliberate choking or strangling. BRP page 218 states that: If your character is being deliberately choked, you must succeed in a roll of your character’s CON x 1 each combat round or your character takes 1D6 damage to his or her total hit points. Your character has no chance to hold his or her breath in this situation. Additionally, a strangle cord, garrote, or even strong attackers may do basic damage while strangling. Why was this rule left out of Magic World? Quote Link to comment Share on other sites More sharing options...
NickMiddleton Posted June 3, 2014 Share Posted June 3, 2014 (edited) Nick, Page 86 only deals with drowning, not deliberate choking or strangling. "Apply this procedure to drowning in any liquid, suffocation, strangulation by hand or strangle cord, or similar situation." Seems pretty clear it explicitly DOES cover it, actually... This is the Elric! Spot rule, I assume Ben left it as is rather than harmonising it with the BRP BGB because he felt this version worked better in the context of Magic World. Have to say I agree (albeit I'd allow "combat strangulations" to start at the lower multiplier). Cheers, Nick Edited June 3, 2014 by NickMiddleton Quote Link to comment Share on other sites More sharing options...
silent_bob Posted June 4, 2014 Author Share Posted June 4, 2014 "Apply this procedure to drowning in any liquid, suffocation, strangulation by hand or strangle cord, or similar situation." Seems pretty clear it explicitly DOES cover it, actually... This is the Elric! Spot rule, I assume Ben left it as is rather than harmonising it with the BRP BGB because he felt this version worked better in the context of Magic World. Have to say I agree (albeit I'd allow "combat strangulations" to start at the lower multiplier). Cheers, Nick Nick, Thanks for the reply. It sounds like it takes a long time to garrote people in Magic World Quote Link to comment Share on other sites More sharing options...
NickMiddleton Posted June 5, 2014 Share Posted June 5, 2014 Nick, Thanks for the reply. It sounds like it takes a long time to garrote people in Magic World Well, maybe, but I've been thinking... As I said, I think "deliberate" strangulation attacks I'd start at the lower multiplier (X6 CON, not X10) anyway and I think there is a case for saying things like garrotes (or the "strangler's cord" in the MW Weapon table) or special / critical successes with the appropriate skill should reduce it further (say by 1 for a special and 2 for a critical) - so a critical by a skilled thugee with a strangler's cord would START the rolls at x3 It's also debatable whether the MW wording is meant to be interpreted as damage accumulates: "if a CON roll fails... ...losing 1D6 Hit Points in that and subsequent rounds": Fail the x6 roll, start losing 1D6 per round, fail the x5 roll now lose 2D6 per round; make the x4 and x3 rolls STILL lose 2D6 per round in those two rounds and when you fail the x3 roll, start losing 3D6 Hit points PER ROUND... Which makes Drowning / Suffocation / Strangulation very fast ONCE the failures creep in and it will accelerate at a brutal rate as time passes, where as BRP BGB the damage and "difficulty of avoiding it" remains more stable. Oh, and bonus - presumably rounds where you would logically be rolling CONx0 count as automatic failures, so each one just adds a 1D6 to the damage per round. So after four rounds even CONan will start taking damage from the critical with the strangler's cord, but the lower tiers of "stock" NPC's (Minor and Average on MW page 221) will drop REALLY quickly. Cheers, Nick Quote Link to comment Share on other sites More sharing options...
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