Posted 06 June 2014 - 11:12 PM
I have seen HackMaster and Rolemaster implemented with the Roll20 sheets, as well as Call of Cthulhu. This makes me think that a RuneQuest 6 automated character sheet is well within the Roll20 realm of possibility. Needless to say, related game systems would benefit from such developments.
I have little programming experience, and none with Roll20 Macros or character sheet design, but I'd like to start promoting the game and playing on there. I might try my hand at crafting a sheet, but I'm interested if anyone else has considered giving this a shot.
Roll20 Character Sheet and Macro Wikis
GitHub directory of Roll20 Character Sheets
Posted 12 June 2014 - 08:05 PM
Edited by DigitalPagan, 12 June 2014 - 08:05 PM.
Posted 10 July 2014 - 07:44 PM
I have submitted my Runequest 6 sheet to Roll20. It is currently in pull request state:
If you don't want to wait for it to make rounds through the development cycle and/or possible rejection simply copy the html and css code from that pull request and add it to your own campaign as a custom sheet (available for mentor accounts).
There isn't a whole lot of auto calculation going on as the math functions in Roll20 don't match up well with some of the derived values in the system. As thing improve I'll update the sheet.
Posted 12 July 2014 - 04:46 AM
How long does that process generally take?
I'm seriously thinking about upgrading to Mentor, but since I know little about HTML and nothing about CSS I can't make my own sheets at all. Is there a polite way to ask for help with it, because there are a lot of games I'd like to play on Roll20 that could benefit from them.
Posted 14 July 2014 - 07:29 PM
The Runequest sheet took me about 3 weeks and the COC 7th Ed sheet before that took about 2 weeks. I stayed up late a few nights but I wasn't working on them every day either.
That said, I haven't really started to learn html/css until about 3 months ago when a change in job role required me to pick it up; however, I did have a background in Computer Science and experience with various programming languages. Most of the work on character sheets is not overly complicated but there are tons of elements, so there is a lot of copy and paste, tweaking auto-calc equations, etc. There is also a lot of positioning work as you try to fit all those elements into the page. Its actually a really good way to learn CSS/HTML, especially the layout concepts.
As for help, the existing sheets were a good starting point(https://github.com/R...haracter-sheets) and Roll20 has a forum dedicated to sheets(https://app.roll20.net/forum/category/277980). It's probably worth checking the forums to see if anyone is already working on sheets for the systems you want and/or is willing to help make one.
Also I had the hardest time getting started because I didn't read the finer points in, https://wiki.roll20....haracter_Sheets. Special attention to the parts about transparently prefixing elements with 'sheet-' if your CSS is not working.
Hope that helps.
Also tagged with one or more of these keywords: roll20, runequest6
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