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The first Hit Location Chart I've ever seen outside an RPG Book


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#1 Harshax

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Posted 14 June 2014 - 09:45 PM

This guy compared the injuries suffered by recipients in several battles to strike patterns of modern practitioners of European Modern Arts. Very interesting. Do we need a new Hit Location chart in RQ? (j/k)

http://www.tameshigi...ean-sword-arts/
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#2 SDLeary

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Posted 14 June 2014 - 11:49 PM

This guy compared the injuries suffered by recipients in several battles to strike patterns of modern practitioners of European Modern Arts. Very interesting. Do we need a new Hit Location chart in RQ? (j/k)

http://www.tameshigi...ean-sword-arts/


YES! We do! ...

Well not really. By focusing on the Warrior caste, the results are probably somewhat skewed. Warriors, being much more highly skilled (100%+?) were much more capable of targeting their blows than their less experienced cannon fod.... compatriots in the Fyrd shield wall.

What would be really interesting, but probably impossible to know, is how many of those head shot victims were wearing helmets at the time they received them. My guess is that like modern professional soldiers, the old timers probably often took off their helmets, or simply didn't wear them, because of heat, fatigue, vision, etc.

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#3 Thalaba

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Posted 14 June 2014 - 11:58 PM

I wouldn't go changing anything as the results of the article are not conclusive. Remember that in RQ the hit location table represents the locations you would hit based on the opportunities that arise through the natural flow of combat. The table can be bypassed by called shots/special effects. How many of the wounds in the study were caused by targeting blows? We'll never know.
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#4 10baseT

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Posted 15 June 2014 - 06:09 AM

I prefer the RQ3 hit locations since they have a separate location chart for missiles which seems more realistic. I'm not sure if RQ6 has that, but it would be easy to add. Even more so i like GUPRS hit locations since they're non-linear... which again seems more realistic without adding slowing the game IMHO.

#5 Sunwolfe

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Posted 15 June 2014 - 02:38 PM

Harshax,

Thanks for sharing both the article and, by extension, the website. Seriously fascinating reading.

Cheers!
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#6 nclarke

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Posted 15 June 2014 - 09:10 PM

The UK tv series called Medieval Dead which featured the Visby grave and the skeletons with some analysis is interesting in that it explains the predominance of lower legs injuries by noting that the bodies were local militia who were backed up against the town walls by professional mercenary troops. These troops attacked their unarmoured lower limbs to force the defenders to the ground before finishing them off. The amount of armour in the grave is because it was mostly very old and not worth salvaging for the mercenaries and with the battle fought in Summer there was a need to bury the corpses quickly.
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#7 threedeesix

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Posted 17 June 2014 - 12:29 AM

The UK tv series called Medieval Dead...


This sounded interesting so I tracked it down. I have only seen the first two episodes so far but its really pretty cool and informative. I only found four episodes and assume that's all they made?

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#8 nclarke

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Posted 17 June 2014 - 10:07 AM

Actually Rod there's five episodes in the series. It was done by York University in conjunction with a production company for the Yesterday channel on UK TV

http://yesterday.ukt.../medieval-dead/

Has the shows on demand for another 12 days or so, not sure if it's limited by area so you might have to anonymise your location if not in the UK.

#9 threedeesix

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Posted 17 June 2014 - 02:21 PM

Awesome, thanks.
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#10 Robsbot

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Posted 30 September 2014 - 06:11 PM

This is an incredibly interesting discussion with some really cool stuff to check out. RQ6 did say that in real combat opponents generally choose to strike for the head to quickly incapacitate a target (RQ6 Core book, Pg 145, "The Head? Again?"). 

However, do note that with some of these charts they are comparing to DEAD bodies. So it makes sense that a large proportion of the dead would have received head blows. A body blow or limb blow may have been recovered from. Head blows? Not so much. Still, really cool to see some research back up RQ6's system. Pretty cool about the Visby grave and how the mercenaries changed their tactics too. Great thread.



#11 Atgxtg

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Posted 30 September 2014 - 09:23 PM

I'd say the result's are biased since they focus on lethal trauma. Thus injuries where the victim recovered aren't factored into the results. With that in mind, it's hardly surprising that 70% of the results are chest and head hits. Since the vast majority of strikes in combat aren't lethal, they aren't counted in the paper. 

 

If you want to increase realism, and mesh up a bit better with these results I don't think you have to change the hit location chart. Just have characters pick a target location, roll twice, and then take the result that is closest to their target. I bet the results, especially for fatalities, would be fairly close to those in the paper. 


Smiley when you say that. :P

#12 nclarke

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Posted 01 October 2014 - 11:40 AM

You will probably have seen the recent analysis of Richard III's injuries after Bosworth. They can easily determine post-mortem injuries from the location on the body and many of them are, or could be seen as, injuries of spite while the body was draped over a horse for transport to its final resting place. The head wounds that seemed to be fatal were noted as being inflicted in the absence of a helmet. The TV program I saw implied that they believed he'd lost the helmet and then taken blows from a pole weapon that inflicted the fatal blow(s).

 

Another program that covered his spinal deformity was extremely interesting as they found someone who had a similar condition, made them appropriate armour and tested his ability to ride and perform combat while being monitored. The results showed that the spinal condition would have limited Richard's ability to draw breath in extreme physical situations so he would tire more easily in combat. No doubt this led to him losing his helmet and his life.






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