Jump to content

A poll on Encounter set up


tooley1chris

Average or Lady Luck?  

28 members have voted

  1. 1. When you make a hostile encounter do you roll characteristics for critters or use the average?

    • Roll the Bones!
    • Average is easier!


Recommended Posts

I voted for "average" as I tend to use that for normal encounters.

However, with the main bad guys/villain, I tend to choose my characteristics from the possible range to best fit my adversaries.

Only rarely do I roll randomly.

 

Rod

Join my Mythras/RuneQuest 6: Classic Fantasy Yahoo Group at https://groups.yahoo.com/neo/groups/RQCF/info

"D100 - Exactly 5 times better than D20"

Link to comment
Share on other sites

Thanks for taking the time to throw your opinion. I was very curious about this since a discussion about my Manual of Monsters II because I only put the average scores for characteristics instead of ranges. Averages are all I usually use as well...

Author QUASAR space opera system: https://www.drivethrurpg.com/product/459723/QUASAR?affiliate_id=810507

My Magic World projects page: Tooleys Underwhelming Projects

Link to comment
Share on other sites

  • 3 weeks later...

I voted roll in theory, though I must admit a lot does depend on how many things there are, whether or not the encounter was pre-planned or otherwise and expected quantity (in which case I will have designed the antagonists in question in advance) and how close to wrapping up the session is - I'm unlikely to roll if it means that we miss a cliffhanger or plot development I was hoping to end on simply to add a bit of

variance to some mooks.

 

In fact what "Rolling" I do do is often a case of leaving the majority of a group as average, add 2 or 3 to everything to make the "leader" of the pack, and perhaps make

a runt of the litter by subtracting a few points here and there. It seems to work about as well, but rolling dice is fun if there is time to do so!

Edited by badbones777
Link to comment
Share on other sites

  • 4 weeks later...

I go average as well. Combat is generally frowned upon in my campaign so when I force PC's to live by the sword, it's generally against some henchmen, guards, assassins, or something with little personality. Against large antagonists I always hand craft them with back stories, stats, etc. anyways and throw them at the PC's repeatedly until they can overcome them, so there's no need for a roll and play style of combat generation. I can't really see why I'd take the time to roll henchmen on the spot when in all reality they're probably just going to get pummeled into the dirt soon anyways.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...