Mankcam Posted November 28, 2014 Share Posted November 28, 2014 In reference to the original thread title about Skill Categores: In my campaign I allow a player to make skill checks as usual. Every additional time that a player character succeeds with a particular skill allows them to have a +1% to their Skill Check, with a culminative maximum bonus not exceeding their Skill Category Modifier. Seems to keep the Skill Categories relevant, and works okay in practice. More of a streamlining of an option from RQ3, rather than a brand new use of the Skill Categories. I am also interested in Ringworld's way of handling Skill Categories as well, as it is not the first time this has been raised Quote " Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!" Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.