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Changing the function of skill categories?


MatteoN

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In reference to the original thread title about Skill Categores:

In my campaign I allow a player to make skill checks as usual. Every additional time that a player character succeeds with a particular skill allows them to have a +1% to their Skill Check, with a culminative maximum bonus not exceeding their Skill Category Modifier.

Seems to keep the Skill Categories relevant, and works okay in practice. More of a streamlining of an option from RQ3, rather than a brand new use of the Skill Categories.

I am also interested in Ringworld's way of handling Skill Categories as well, as it is not the first time this has been raised

" Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!"

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