Raven Posted July 16, 2015 Author Share Posted July 16, 2015 It's based on the survey I made last time But yeah, it sure is quite a lot to do.Maybe pansophy or others are interested in joining the development, once I've finished the prototype for the thesis. I think he mentioned he could programm in Javascript, too.If not... well, more fun for me Quote Link to comment Share on other sites More sharing options...
tooley1chris Posted July 16, 2015 Share Posted July 16, 2015 Looks like a good deal of the code will be at least similar to other parts of it. That should help a great deal... Quote Author QUASAR space opera system: https://www.drivethrurpg.com/product/459723/QUASAR?affiliate_id=810507 My Magic World projects page: Tooleys Underwhelming Projects Link to comment Share on other sites More sharing options...
Raven Posted July 18, 2015 Author Share Posted July 18, 2015 (edited) Hey everyone I have two questions concerning the character creation - skills.When creating the character, you choose a profession and got a certain amount of professional and personal skill points to distribute.The rulebook also recommands a skill cap, depending on the campaign level (75% for normal).My questions now are:1. When distributing the skill points, do you add them from 0 or from the base chance? So, if you have a skill with base chance 25% and increase it to 75%, do you subtract 50 points or 75 points from the skill points pool?2. When using the caps, do you add skill bonuses and weapon base chance on top of the skill to calculate the caps or not? E.g. If I have a category bonus for Communication that is 9%, can you max your skills only to 66%, so the total is 75%, or do you still increase them up to 75%, regardless of the category bonus? E.g. And if you have a skill e.g. melee (sword) and using a bastard sword, do you add the base chance of the sword on top of the skill (as with the category bonus), or can you have the skill up to 75%, no matter what sword you're equipped with? (that depends on how you handle question 1, too)Thanks in advance! Edited July 18, 2015 by Raven Quote Link to comment Share on other sites More sharing options...
tooley1chris Posted July 18, 2015 Share Posted July 18, 2015 Hey everyone I have two questions concerning the character creation - skills.When creating the character, you choose a profession and got a certain amount of professional and personal skill points to distribute.The rulebook also recommands a skill cap, depending on the campaign level (75% for normal).My questions now are:1. When distributing the skill points, do you add them from 0 or from the base chance? So, if you have a skill with base chance 25% and increase it to 75%, do you subtract 50 points or 75 points from the skill points pool?2. When using the caps, do you add skill bonuses and weapon base chance on top of the skill to calculate the caps or not? E.g. If I have a category bonus for Communication that is 9%, can you max your skills only to 66%, so the total is 75%, or do you still increase them up to 75%, regardless of the category bonus? E.g. And if you have a skill e.g. melee (sword) and using a bastard sword, do you add the base chance of the sword on top of the skill (as with the category bonus), or can you have the skill up to 75%, no matter what sword you're equipped with? (that depends on how you handle question 1, too)Thanks in advance! Quote Author QUASAR space opera system: https://www.drivethrurpg.com/product/459723/QUASAR?affiliate_id=810507 My Magic World projects page: Tooleys Underwhelming Projects Link to comment Share on other sites More sharing options...
tooley1chris Posted July 18, 2015 Share Posted July 18, 2015 1. Add from the base2. The cap is the cap. The weapon compatibility issue is touchy. Magic World solved this by introducing Weapon Class but BRP has no such in the book. I always just allow the same skill if its a similar weapon.Slashing blade and slashing axe would be different but scimitar and long sword the same.pistols, the same. Pistols and shotguns different. Quote Author QUASAR space opera system: https://www.drivethrurpg.com/product/459723/QUASAR?affiliate_id=810507 My Magic World projects page: Tooleys Underwhelming Projects Link to comment Share on other sites More sharing options...
soltakss Posted July 18, 2015 Share Posted July 18, 2015 1. When distributing the skill points, do you add them from 0 or from the base chance? So, if you have a skill with base chance 25% and increase it to 75%, do you subtract 50 points or 75 points from the skill points pool? From the base chance, so you would take 50 from the pool. I normally do it in a spreadsheet, with skill name, category bonus, base chance, background, profession, free and any other adds in separate columns, with a final total at the end. It makes it easier for me to understand. Each column takes from the appropriate pool. 2. When using the caps, do you add skill bonuses and weapon base chance on top of the skill to calculate the caps or not? E.g. If I have a category bonus for Communication that is 9%, can you max your skills only to 66%, so the total is 75%, or do you still increase them up to 75%, regardless of the category bonus? E.g. And if you have a skill e.g. melee (sword) and using a bastard sword, do you add the base chance of the sword on top of the skill (as with the category bonus), or can you have the skill up to 75%, no matter what sword you're equipped with? (that depends on how you handle question 1, too) The cap includes the base chance, so a cap of 75% means that no skill can exceed 75% at the start of play.So, in your example, you can max your skills to 66%, as adding the category bonus brings the skill to 75%.The same with the other example, the total skill cannot exceed 75%.Of course, this means that any unused points can be used for other skills. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
Raven Posted July 18, 2015 Author Share Posted July 18, 2015 Okay, thanks That means, I've done it correctly Quote Link to comment Share on other sites More sharing options...
pansophy Posted July 20, 2015 Share Posted July 20, 2015 (edited) Maybe pansophy or others are interested in joining the development, once I've finished the prototype for the thesis. I think he mentioned he could programm in Javascript, too.Thanks for thinking about me, but you can keep the Javascrip fun for yourself (no offence). It's just that I am too busy with the 'other' character tool here in the forum and I have a lot of stuff I want to put into it. Even recycle stuff from my old BRP NPC tool that can be found here in the forum as well. Edited July 20, 2015 by pansophy Quote My Uploads - BRP and new: Revolution D100 Link to comment Share on other sites More sharing options...
Raven Posted July 20, 2015 Author Share Posted July 20, 2015 Thanks for thinking about me, but you can keep the Javascrip fun for yourself (no offence). It's just that I am too busy with the 'other' character tool here in the forum and I have a lot of stuff I want to put into it. Even recycle stuff from my old BRP NPC tool that can be found here in the forum as well.Hehe ^^Yeah, I can understand that Quote Link to comment Share on other sites More sharing options...
Raven Posted July 21, 2015 Author Share Posted July 21, 2015 Hey everyone,fortunately I don't have to make another survey So anyone who wants to have the prototype: please send me a private message with your e-mail 2 Quote Link to comment Share on other sites More sharing options...
Raven Posted September 29, 2015 Author Share Posted September 29, 2015 Hey everyone So I finally finished by bachelor thesis! You can read it here, if you're interested:The mighty BRP ToolBut there's still a lot to do. I didn't get as far as I wanted too, and I wanna redesign some things, so I'll do a least one more design iteration and probably make some smaller polls with you people (and I really mean small, like one question per time ;P) to see what you'd prefer.When I've finished the design, I will implement the tool. 2 Quote Link to comment Share on other sites More sharing options...
tooley1chris Posted September 29, 2015 Share Posted September 29, 2015 This is wonderful news! I have great need of this suddenly. Quote Author QUASAR space opera system: https://www.drivethrurpg.com/product/459723/QUASAR?affiliate_id=810507 My Magic World projects page: Tooleys Underwhelming Projects Link to comment Share on other sites More sharing options...
Raven Posted September 29, 2015 Author Share Posted September 29, 2015 It will still take quite some time to finish it... Even though I'm going to work on it every week, it will probably take some months, as it is a very big project, and I have to do it on my own, in my spare time.I'll develop it gradually, adding new modules over time, so you can already use it, starting with the characters, then the lists (items etc), rolls, combat and the story part in the end. And I have to see if the tool should be usable by all players, using different user rights, or if it's only meant to run on the GMs pc/tablet. The first one would take even longer, as I'd need to somehow create a shared database and synch it, which I have absolutely no experience in so far. Quote Link to comment Share on other sites More sharing options...
tooley1chris Posted September 30, 2015 Share Posted September 30, 2015 Um...yeah...That's not good for me. Need it tomorrow. Chop chop! Quote Author QUASAR space opera system: https://www.drivethrurpg.com/product/459723/QUASAR?affiliate_id=810507 My Magic World projects page: Tooleys Underwhelming Projects Link to comment Share on other sites More sharing options...
Aelwyn Posted October 1, 2015 Share Posted October 1, 2015 Great work, Raven, and congratulations on finishing your thesis. We're all looking forward to seeing the completed tool. 1 Quote Link to comment Share on other sites More sharing options...
Raven Posted October 22, 2015 Author Share Posted October 22, 2015 Hey everyone I've redesigned the tool a tiny bit and currently started doing first implementations of the overall structure.I'd like you to take a look at the structure for the tool (main and sub menus), as it is still quite easy to change right now:Does it seem reasonable to you? Or would you change something?If any of the names are unclear, just ask and I'll give a short explanation to the menu/submenu.Right now it looks like this:What do you think of the icons? Are they clear enough? (home will be on the logo button) 2 Quote Link to comment Share on other sites More sharing options...
Trifletraxor Posted October 23, 2015 Share Posted October 23, 2015 Wow! Impressive! Quote Ef plest master, this mighty fine grub! 116/420. High Priest. Link to comment Share on other sites More sharing options...
tooley1chris Posted October 23, 2015 Share Posted October 23, 2015 Even like the name! Will it contain ALL of BRP or just a cerain genre? Switch between genres or will laser guns be listed with crossbows, $ with gold, ect... Quote Author QUASAR space opera system: https://www.drivethrurpg.com/product/459723/QUASAR?affiliate_id=810507 My Magic World projects page: Tooleys Underwhelming Projects Link to comment Share on other sites More sharing options...
Raven Posted October 24, 2015 Author Share Posted October 24, 2015 It will support all genres. And it will be intelligent enough to show only the professions/skills/weapons assigned to that genre I'll also filter the weapons according to the character's STR/DEX, so you only see weapons you actually can wear.In general, I'll integrate all the basic lists of BRP, but you'll be able to create new ones, too. 3 Quote Link to comment Share on other sites More sharing options...
Aelwyn Posted October 24, 2015 Share Posted October 24, 2015 Looks wonderful.Some ideas on the overall structure:I think users are going to want to use this for two things: 1) simplifying character (and NPC) creation, and 2) record-keeping/automating game mechanics during an ongoing campaign. So I'd suggest that those be your two main sections. Alternatively, you could separate it into a GM and Player sections, and then have those two sections fork into NPC creation and GM screen (for GMs) and character creation and player screen (for players). If you go that way, lists of races, powers, skills, and professions would all go under character/NPC creation (with characteristics, etc.), and then they'd get recorded in some kind of character sheet available through the player/GM screen. Apologies if I'm misunderstanding what you're building. Interface looks beautiful. Only quibbles: I can't really tell what's next to the human on the characters button, so you might just want to have a stick figure there. The "lists" button and the "story" button are very similar. If powers, professions, and skills go over into the characters button, then the "lists" button could change to something like "equipment and money" and you could put put a bag of gold or a helm or a shield or a backpack there. But if you decide to keep it "lists," the icon you've chosen makes plenty sense, and people will get used to it as they use the tool. Quote Link to comment Share on other sites More sharing options...
jux Posted October 24, 2015 Share Posted October 24, 2015 I did a random character generator for OpenQuest:http://generator-openquest.rhcloud.com/It is only client side JavaScript, no backend databases, etc. You have much more ambitious project for sure, good luck One feature I would add is pdf-output for printing. For my generator I used bootstrap css and tried to configure print layout to be reasonable for printing out. It is far from perfect. Quote Link to comment Share on other sites More sharing options...
Raven Posted October 24, 2015 Author Share Posted October 24, 2015 You got the idea of the tool correctly I did separate lists from characters, because I think you usually add professions/skills/equipment at the beginning of a campaign and then stuck with it, rarely add new equip or so. Therefore I think it would inflate(?) the characters section unnecessarily, if it's all integrated into one.To be clear:The Lists section is only to manage the lists, meaning editing, deleting and creating the professions, skills, powers and equipment you can add to the characters.In the Characters section, you manage the characters and assigning the available skills, equip etc to characters.The thing next to the human character is simply a fantasy creature, as there aren't only humanoid chars and Creatures have their own section in there, too I will also integrate a auto-character creation function.@jux: I'll take a look at it, thanks I'll add a print-version of the characters as well, but I haven't thought about it much so far (how it should look, etc). Quote Link to comment Share on other sites More sharing options...
Raven Posted October 24, 2015 Author Share Posted October 24, 2015 (edited) A first small vote about the money system (altough it's not urgent :P), because Aelwyn mentioned it:You'll have time 'til the 1st November. After that I'll take the result and delete the poll. Don't wanna have hundred polls floating around in the forum Edited October 24, 2015 by Raven Quote Link to comment Share on other sites More sharing options...
skoll Posted October 29, 2015 Share Posted October 29, 2015 Hi,What platform are you developing this on? I mean, will it be a web app or a native app? If native app, what OS's are you planning to support? Quote Mythras Encounter Generator Link to comment Share on other sites More sharing options...
Raven Posted October 29, 2015 Author Share Posted October 29, 2015 (edited) It's gonna be a web application, so you can access it from any platform. (but created for bigger screens, such as tablets and desktop, no smartphone)I'll use HTML, CSS, Javascript and PHP, and I'm probably going to upload it to my website/hoster, so you don't need to install a server locally.The code will be open source, too, so if you want to, you can upload it on a private website, or even add new features Edited October 29, 2015 by Raven 2 Quote Link to comment Share on other sites More sharing options...
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