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Prax and the thousand questions about the place.


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After Moonbroth how will members of the Bison tribe and Impala tribe get treated by the Lunars if visiting New Pavis. For that matter how do they get treated by the inhabitants anyway? 

Would they get turned away at the gates? Certainly treated rough. 

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They are outlaws! Enforced by the sables. If they were members of the Hidden Ancestor or Seven Mothers that would be different. Whilst this may seem odd there are members of these societies among those tribes, the hidden Ancestor caters for those born with a moon rune, the Seven Mothers is popular due to it's range of magics available. 

Hidden Ancestor - Impalas 300 / Bison 200

Seven Mothers - Impalas 1800 / Bison 400

Basically if you are on your tribal herd beast, it's unlikely you will get in. Larger numbers may be able to face them off, but that presents a problem at the gates - looks like a raiding party. Remember that Praxians can ride any herd beast, it's only khans that are restricted to their own. Inside the Lunars will turn a blind eye - If the sables can't deal with their own problems, why should we.

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On 09/11/2016 at 7:00 PM, metcalph said:

 

OT shout out to Peter (@metcalph )  - everything okay in your neck of the woods given your earthquake & and subsequent  tsunami warning

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2 hours ago, David Scott said:

OT shout out to Peter (@metcalph )  - everything okay in your neck of the woods given your earthquake & and subsequent  tsunami warning

I'm fine (even had a good night's sleep).  The quake was a lengthy rolling rather than a sudden rumble or shake.  Christchurch is all shook out and there's hardly anything to cause damage down here (Wellington which is further away suffered more damage).  The Tsunami warning was unusual but since I live 20 kays inland and 40 m above sea level, I'm well out of the danger zone.

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  • 2 weeks later...
On 11/12/2016 at 6:41 AM, Iskallor said:

After Moonbroth how will members of the Bison tribe and Impala tribe get treated by the Lunars if visiting New Pavis. For that matter how do they get treated by the inhabitants anyway?

Further to this, I came across some new/rediscovered information (This is the problem with the Wastes info, there is a large number of sources, some canon, some not). Pavis: GtA says:

Quote

Narmeed Whirlvishbane

This Khan of the Bison Nation is more tolerant of foreigners than Akasta Ironspear; viewing him as a potential rival to Akasta, the Sables have not chased him from Prax.

This Narmeed is the one of Cults of Prax fame, he's also mentioned in KoS in the fall of New Pavis. I'm just wondering how this all works? Was he not at Moonbroth and so safe as he wasn't present? He doesn't have a Moon Rune according the Pavis GtA.

Edited by David Scott

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1 hour ago, David Scott said:

Further to this, I came across some new/rediscovered information (This is the problem with the Wastes info, there is a large number of sources, some canon, some not). Pavis: GtA says:

This Narmeed is the one of Cults of Prax fame, he's also mentioned in KoS in the fall of New Pavis. I'm just wondering how this all works? Was he not at Moonbroth and so safe as he wasn't present? He doesn't have a Moon Rune according the Pavis GtA.

Perhaps as tribal Khan, he has a legitimate right to travel the plains or visit the Paps and the Sables dare not infringe this right without attracting curses from the Paps?

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1 hour ago, metcalph said:

Perhaps as tribal Khan, he has a legitimate right to travel the plains or visit the Paps and the Sables dare not infringe this right without attracting curses from the Paps?

That would be okay - if he was the tribal khan, that's Akasta ironspear. It looks like the lunars are going to use the lability of Praxian tribal politics to there advantage. He would have to succeed at a tribal khan choosing, which must have a framework to envoke as per HeroQuest Glorantha.

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The Painted Wall is the broken Praxian version of the Yelm Pantheon's "God's Wall", and existed in God Time as a record of the deities and their order before Chaos broke the world and created the Wastes.  It is located on a long cliff on the edge of Vulture Country on the edge of the Zola Fel River near Eiskolli.  There are a few "pot wells" located under rocks in the area, "known to those who know", and in good seasons, the grazing here is decent, but it is generally not a place to bring a large herd.  Visitors will find frescoes depicting dead deities there, like Genert, Splendid Yamsur, and Tada, as well the living gods of Prax, including the invaders, and other local spirits like Lightning Boy and Ronance of the hidden traditions, and even spaces where some deities who have ceased to be, have... ceased to be.  This is a dangerous place, because it is a powerful place.  Only fully initiated shamans can make a mark on the wall, and it costs them permanent POW to do so as this is stone that remembers and hoards memories.  Leaving even a hand print here will mean that the spirits will come to you, and shamans can reach you, and it costs 1POW per 10 POW you have, or fraction thereof.  Yes, you become a part of the pantheon, a minor part, a junior Daka Fal ancestor, by doing so.  Powerful Shamans and heroes will leave their marks here too, and they have more to offer any prospective shaman looking for spirit friends and patrons.  Jaldon Toothmaker is definitely depicted here, for example, as are famous Khans like Bimabwe Bigger-Than-Life, and even Pavis and Flintnail are here.  On the other hand, if you depict an entity on the wall, even yourself, it takes its place in the pantheon, and the picture becomes a way for other shamans to call upon it too.   It should be noted that when grazing in the area is often very bad and when there is no-one to defend the wall, tricksters and chaos have also made their mark, and some of the entities are bad medicine indeed.  For example Muriah has been seen in the region, as have the Cannibal Cult and the Basmoli.  This is effectively a place of pilgrimage for local shamans, and at any time there will be a few scattered around, either camped with their clan or camped on their own in a hidden hollow or cave in the wall, such as "Tada's Toes", and "Hoof of the Storm Bull".  This is not a place for junior shamans to come, for there are a great many spirits who congregate in the area hoping for and enticing others to worship them or even embody them.  This is a noisy "spirit marketplace" where the young shaman can easily become lost or worse, and for those with spirit sight it is as abuzz with activity as New Pavis at the height of the pre-Sacred Time sales period.  This creates a lot of "spirit noise" and a wise shaman will have the means to set up a protected zone and cordon out what they don't want.  It is also a place where shamans are sometimes spontaneously initiated from out of ordinary passers by who accidentally interact with initiator spirits or "Bad Ones".  Those who become possessed will sicken with a disease or run mad, most likely to die if not saved by a shaman, but those who survive the attack without possession on their own will become shamans in their own right.  It is also important to know that shamans often deal in poisons that help them gain the spirit sight for extended periods, and a good number of plants in the area have been grown there for this purpose, so careful what you eat, or your bones will join those bleaching on the plains of the wastes.

Edited by Darius West
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That's a fair comment. It's huge size leads me to believe that it was once a wall in Genert's Palace. It's current location is due to the reassembly of the broken parts of the Wastes as Waha's net was down tight - lots of places aren't in their original place. The markings on it are cryptic and the collected stories of the Wastes - Myths of what the gods did in the Great Darkness, Tasks of Waha, all kinds of magical inscriptions. It could be viewed as a kind of grimoire of the Wastes - you need to be good to decypher the hard bits. Shaman come here to learn new knowledge from the spirits - stuff like how to find the Horned Man, and learn the Soul Winds. It could contain almost any plot hook you want. One of the things it does contain is the name of Genert's daughter who was never allowed to be the land goddess of what is now the Wastes. Ultimately it's a giant wall of stuff that most couldn't be bothered to decypher, unless you are a shaman, sorceror, priest, God Learner, Lunar explorer, etc. Access to the Wall is difficult as it's on the steep valley side leading up to Vultures Country.

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  • 2 weeks later...
2 hours ago, Iskallor said:

Sun County. What language(s) do they speak? 

Sun County page 6

Quote

a dialect recognizably Sartarite, but heavily influenced by Old Pavic and Praxian. 

Yelmalion initiates also speak Firespeach.

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I couldn't find an actual time, although I may have missed it and there are of course loads of references. Historically curfews started at 8 when the fires had to be covered, but this was in a time where clocks existed and bells struck the time. So curfew is likely sunset to sunrise (when ever that is) when most start and finish work.

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On 12/6/2016 at 6:45 AM, Iskallor said:

What time does the Lunar curfew in New Pavis start? Midnight?

I always have the curfew from Sundown to Sunup. That makes the twilight hours sufficiently vague for interesting encounters with patrolling guards.

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