Tanaka84 Posted January 1, 2017 Share Posted January 1, 2017 Hello everyone, name's Gustavo. I backed revolution d100 and might have found my new rpg darling. It's a great system and I'm dying to give it a try. Having said that, I've hard a hard time digesting the rules. I guess that it has to do with the fact that this my first d100 derived games (aside from CoC 5th edition which seems rather tame in comparison). 1) by default powers work just like traits, that is, one must invest a trait slot to learn them, is that correct?. If the answer is yes, it would seem that wizards need to dedicate a lot into concentration to get enough slots for both powers and manipulation traits. 2) on page 26 under the "multiple traits" header the rules state that a character gets a bonus to the roll if more it had more than 1 applicable trait. Is this how it works in conflict resolution as well? Or in conflict resolution should one always resort to support actions? My interpretation is that if it would make sense to apply both traits immediately then the character gets a. Multiple trait bonus, but if it needs some preparation then it would require a support action (and neither trait could be used for support). I'm pretty sure Im going to be making lots of questions from now on, so I'm sorry Happy new year everyone Quote Link to comment Share on other sites More sharing options...
Zit Posted January 2, 2017 Share Posted January 2, 2017 11 hours ago, Tanaka84 said: 2) on page 26 under the "multiple traits" header the rules state that a character gets a bonus to the roll if more it had more than 1 applicable trait. Is this how it works in conflict resolution as well? Or in conflict resolution should one always resort to support actions? My interpretation is that if it would make sense to apply both traits immediately then the character gets a. Multiple trait bonus, but if it needs some preparation then it would require a support action (and neither trait could be used for support). For that one, you have the answer there, at the very end of the thread : your interpretation is correct. Quote Wind on the Steppes, role playing among the steppe Nomads. The running campaign and the blog Link to comment Share on other sites More sharing options...
pansophy Posted January 2, 2017 Share Posted January 2, 2017 For Q1: your interpretation is my understanding as well. A wizard needs a lot of Concentration skill to have enough slots to learn spell Traits and manipulation Traits. Somewhere on the Alephtar website I found some sample characters, maybe in a setting or such, with a spell caster in it. That character sheet confirmed my assumption of the rules. Quote My Uploads - BRP and new: Revolution D100 Link to comment Share on other sites More sharing options...
Zit Posted January 2, 2017 Share Posted January 2, 2017 I think the optional rule "dedicating to a skill" is there for that. You get one slot per 5% but you have to spend half of your improvement points on this skill or belonging Traits. Quote Wind on the Steppes, role playing among the steppe Nomads. The running campaign and the blog Link to comment Share on other sites More sharing options...
RosenMcStern Posted January 2, 2017 Share Posted January 2, 2017 Hello Tanaka, and welcome to the Revolution D100 section of the forums. I have neither forgotten you, nor disregarded your doubts. It is just that seeing other people answer rules questions is one of the greatest pleasures a game author may enjoy Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
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