Sean_RDP Posted January 17, 2017 Share Posted January 17, 2017 So I have been reading a lot of books and listening to podcasts where people talk about the development of games and worlds. It has made me realize that I need to think about why I am creating Skaerune', beyond the basic idea of making my own game derived from half a dozen games I have played over the years. What makes or may make a world or game successful and allows the players to invest in it? I don't want to do what has been done before; I want to do something different. So I will talk about those central ideas here in this thread. The City At first the cities were just a way to differentiate culture and people and to lay out the history of the world and it's eras. Now though, I am looking at the ideas of the cities as The City, where a character's culture is tied to and whether they reject or embrace that culture. I also realize that the way I have the cities come to the world and rise and fall over time is an unconscious spotlight on the Immigrant's Saga. This is relatively new for me in terms of why I built the world this way. The realization is interesting to me. I realize there is not a ton of information available yet, most of it is in my head, but I welcome peoples thoughts on it. 1 Quote Its 2300hrs, do you know where your super dreadnoughts are? http://reigndragonpressblog.blogspot.com/ Link to comment Share on other sites More sharing options...
Mankcam Posted January 17, 2017 Share Posted January 17, 2017 (edited) ... Edited January 17, 2017 by Mankcam Wrong post - I could not find how to delete Quote " Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!" Link to comment Share on other sites More sharing options...
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