Jump to content

Underlying Ideas


Sean_RDP

Recommended Posts

So I have been reading a lot of books and listening to podcasts where people talk about the development of games and worlds. It has made me realize that I need to think about why I am creating Skaerune', beyond the basic idea of making my own game derived from half a dozen games I have played over the years. What makes or may make a world or game successful and allows the players to invest in it? 

I don't want to do what has been done before; I want to do something different. So I will talk about those central ideas here in this thread.

The City

At first the cities were just a way to differentiate culture and people and to lay out the history of the world and it's eras. Now though, I am looking at the ideas of the cities as The City, where a character's culture is tied to and whether they reject or embrace that culture. I also realize that the way I have the cities come to the world and rise and fall over time is an unconscious spotlight on the Immigrant's Saga. This is relatively new for me in terms of why I built the world this way. The realization is interesting to me. I realize there is not a ton of information available yet, most of it is in my head, but I welcome peoples thoughts on it.

  • Like 1

Its 2300hrs, do you know where your super dreadnoughts are?

http://reigndragonpressblog.blogspot.com/

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...