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Captain_Sabatini

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About Captain_Sabatini

  • Birthday 09/03/1989

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  • RPG Biography
    AD&D 2e<br />
    DnD 3.5<br />
    DnD 4e<br />
    Savage Worlds<br />
    Traveler<br />
    GURPS<br />
    Call of Cthulhu<br />
    Cyberpunk 2020<br />
    oWoD (Mage)<br />
    Paranoia
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  1. I thought that would be the easiest solution I just fear that if one person decided to train to be a Shaman then everyone in the group would go for it because there would be no reason not to and you get some decent benefits (I have had some bad experiences with groups in the past). I don't think my current group would but I like the Shaman mechanic too much to let it become less special like that. It should be something a character works for not something a character picks up because there was going to be downtime for one training anyway. That sounds like it could work but use the new relationship rules instead of status. Thanks for the links. I might also actually sit down and play the game and give the rules as written a shot before trying to change anything. I know that it the advice one of my other favorite games gives to new people.
  2. So I actually supported the IndieGoGo for OpenQuest 2 without knowing anything other than I love BRP systems, I know this isn't technically BRP but I did not know that at the time, and I just (this past weekend) read through the OpenQuest pdf I got and I was blown away. I really am impressed by the book especially since the guys I currently play with would not like something as heavy as BRP (appears to be). However, one thing that I still like more about BRP is how skills advance, in fact that is one of my favorite parts about the system. I really like that your skills improve as you actually use them rather than you ding and get points. So I was hoping to incorporate that into my game. Has anyone done this? Does anyone know how I could keep the other parts of the system that also require improvement points such as learning spells, improving characteristics, or becoming a shaman?
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