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Ganriki_Medis

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About Ganriki_Medis

  • Birthday 01/27/1991

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    Learning, Role playing, Chainmaille, Board Games, Cookies Kongregate, Urban Dead The Dresden Files, Codex Alera, Harry Potter, Lord Of The Rings, Jim Butcher, Sergei Lukyanenko Star Wars, Inside Man, Serenity, The Lord of the Rings Trilogy (Official Page), A SEN Svaja, InCulto, Velvet Revolver, FAM - Fizikos ir alaus megejai, MINIMUM - Vilnius University Theatre Drama Troupe, Blind Guardian, Nightwish
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    Vilnius, Lithuania
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  1. This is relevant to my interests I actually posted a thread about this some time ago on rpg.net. Rpg.net being Rpg.net all I got were suggestions to use some obscure systems. My idea (that I have yet to develop) goes something like this: Human characters use sorcery (with the summon demon spell being obligatory, maybe rename it: summon monster) while the monsters use superpowers. As far as monster characteristics go I'm inclined to use normal animals, maybe with a boost to INT and POW. Hope this helps. Care to elaborate on your own ideas?
  2. Hi, all you geezers :cool: I'm only 18 and have been roleplaying for some 3 years now. I come from Lithuania, Vilnius and my current occupation is "High school student" Before BRP I've only played GURPS (excluding cons) and Basic Role Playing was the first game I've ever bought. Have only invested in Mongoose Traveller since. The exchange rate between the Litas and the Dollar makes it somewhat an expensive hobby. For the better half of this school year I've been running my first rpg game ever and used BRP, due to group drama that game is toast so now I've started cooking up another. Wish me luck!
  3. I've fliped through the pdf... And I've realised that my current system crumbles if I put duration/area of affect/... into consideration. As I understand BRP spells are mostly defined by their cost and the roll. So I've guess I need to somehow tie these elements. I suppose if I could work out a base cost for a small/personal/momentary spell all I would really need to do is apply a multiplier. Maybe the spell levels could be converted into a percentage modifier to be applied to the roll after multiplication using level 15 as a baseline? For example a creo ignem spell at level 20 would be "(creo skill * egnem skill ) - 5%" All I really want to do is to create a solid framework so that my players can create the spells ,doing all the work for me
  4. I've stumbled upon Ars Magica on wikipedia and, as I don't much care about the setting elements, have been thinking about ways of adapting the magic system to brp. Now, I haven't read the book, and only know what I've read on wikipedia but would this work: Take the five techniques (Creo, Intellego, Muto, Perdo, Rego) and the 10 forms (Animal, Auram, Aquam, Corpus, Herbam, Ignem, Imaginem, Mentem, Terram, Vim) and make them separate skills. To cast a spell a PC would need to succeed in his technique and his form rolls. For example to make a fire cold a spellcaster would need to succeed in both Muto and Ignem rolls (more powerfull spells would require more rolls, I imagine a fireball as "Creo * Ignem * Rego"). The thing is that this would make untrained spellcasters absurdly weak and magic unreliable. The next thing I came up with is this: One could create a separate spell that had that one use only ,but could be improved separately from the forms and techniques. That would still leave room for improvisation ,but would also grant access to some more reliable magics. The problems I'm facing are these: 1. I would like to have mastery over forms and techniques improve with regular use of magic, but can't figure out the mechanics for it. 2. How would one use power points to "fuel" spells? I'm thinking about something like "1pp for 1 point of something(be it damage, healing or siz amount of water being summoned) or 3pp for 1d6 points of something" 3. How would this system break when skills start to approach 100% ? Any and all ideas will be appreciated. Especially if someone who has actually read Ars Magica could comment.
  5. How would you try and run Avatar:tLA, the recently finished animated show from Nickelodeon, with BRP? What Power system would you use? Witch optional rules would you use?
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