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samwise7

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About samwise7

  • Birthday 04/21/1979

Retained

  • Some call me... Tim.

Converted

  • RPG Biography
    Rolemaster, D&D, Midnight, H.A.R.P., Firefly, World of Darkness, Barbarians of Lemuria
  • Current games
    World of Darkness (Changeling & Werewolf), Firefly (World of Darkness Engine), Burning Wheel (but I don't care for the rules)
  • Location
    Youngwood, PA, USA
  • Blurb
    I'm just a humble RPG Geek, that likes to tinker on rules and world build.

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  • Website URL
    http://www.youtube.com/user/Samwise7RPG

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  1. Good luck to your Rod with your project (wherever it ends up).
  2. I just took a look at the download you linked to. Very nice work.
  3. Having higher malfunction rates due to environment and weather is a great suggestion. Yeah, I was thinking of a Winchester 30-30 for the lever action rifle.
  4. I was thinking somewhere in the range of 1% - 5% for Malfunction Rates, but I wasn't sure what kind of weapons tend to malfunction more often than others. I'll have to look more into it. Thanks.
  5. Here is the website of the GASPCON schedule if anyone is interested. GASPcon XIII : Event Overview I will also be running another BRP game entitled "Thrash Metal Superheroes of the 'Pocalypse!" >
  6. I am going to be running a Western/Fantasy 1-shot at GASPCON in Pittsburgh this year (2012) in November. I found a fun adventure called Devil Gut Rock in the latest One Page Dungeon download. Basically it will be some dungeon crawling cowboys. Campaign Wiki DungeonMaps: One Page Dungeon Contest 2012 I was just curious, the Malfunction stats all say 00 in the BRP book. If I am running a true western setting I'm guessing these guns would malfunction a lot more. So... what would you guys think these Malfunction rates would be for the following guns? Revolver Heavy (Colt .45) Revolver Medium (.38) Revolver Light (.32) Pistol Derringer Rifle Bolt Action Rifle Lever Action Shotgun Double-Barreled Also, has there ever been any official BRP stats for the Lever Action Rifle? Maybe in the errata somewhere? I didn't see it in the big chart O' weapons. Thanks.
  7. The energy barrier is actually a sphere, so if they dig enough they will encounter it below the ground too. My 1-shot of this at GASPCON in Pittsburgh went over VERY well. They liked the idea of normal everyday people being horrible disfigured with mutations in various stages during the game, and some of them got psychic powers too. I ran it very rules-lite, and I included horribly drawn illustrations of their characters too, which they all loved.
  8. I am definitely going to be using a bunch of what you just posted. Wow, the players might be in for more than they bargained for. This is going to be fun. I was thinking a bit of Dark City when I came up with the idea. A big chunk of Pittsburgh being teleported into the darkest reaches of space... I'm no Steven King, just a hack that likes RPGs, hehe. Children of the Damned? There was an invisible barrier where everyone fell asleep if they were inside of it. Then a bunch of evil kids were born 9 months later. I prefer the original film to the remake. It's probably something else you are referring to.
  9. I'm going to be running a BRP 1-shot at GASPCON (In Pittsburgh, Nov 11-13 2011). Weird Pittsburgh Anyway, the idea for the game is that "aliens" invade and set up a spherical energy barrier around a part of the city of Pittsburgh Pennsylvania. I'm going to get a large map of Pittsburgh and then draw a big circle with purple marker. That will be the entire area for the setting. I plan on putting in Mutations (giving some out randomly as the game progresses), as well as Super Powers (also given out randomly) during the game. The idea is that the spherical energy barrier is playing havoc with the humans within it. The barrier also doesn't let anything in or out. It kills whatever tries to pass through it. You can't see through it either. The characters are going to start out as normal human characters and then they will get weirder and weirder as the session goes on. The idea will be to survive the "aliens" and to possibly try to free themselves (though that is rather unlikely). I plan on having "flying saucers" in the sky within the spherical energy sphere. They can exit and enter the barrier without any problems. The "Aliens" might not actually be aliens, so feel free to have fun with that too. So, feel free to steal this idea. Pick a city, draw a circle on a big city map, and away you go!
  10. There is a Runequest Tekumel document here: http://www.tekumel.com/gaming_unofficialrules.html
  11. Another thing that I did with skills was combine two BRP skills with an "&" between both skill names. The skill accomplishes both of the individual skills as per the rules, but they are a combined skill on the character sheet. The idea of getting rid of stats is an interesting one. I may have to do that.
  12. I haven't gone through all of the Assets and Complications and translated them to BRP (that would be a lot of work). What I am going to do however, is wait till the players tell me which ones they are interested in taking and then translate them. This way I don't do any unnecessary work. I plan to be rather rules-lite with the Assets & Complications, but for the ones that bump up skills, I am going to have them bump up the BRP skills. I'm going to use Power Points for Plot Points, so that part of the Assets & Complications will worth the same (roughly). That sounds pretty reasonable. I think I'm going to go with that. If the Assets and Complications blow up in my face, I'll let you know, hehe. I'm going to give it a try though. I added in the extra Assets & Complications from Big Damn Heroes, because many of them sounded really cool.
  13. I'm going to use Power Points as Plot Points (similar to the Plot Points in Serenity) but I have to figure out when they refresh, or how they get new Plot Points. I'm sure I will come up with something. I also am going to bolt on the Serenity Assets & Complications mainly for flavor and character developement, but I'm also going to try to roughly translate them to skill bonuses in BRP. My question, is what kind of bonus should a Minor Asset give you, vs. what kind of bonus a Major Asset should give you? The same goes for the penalties for Minor and Major Complications. I was thinking of giving a 10% bonus for Minor, and 20% for Major, but that might be on the low side. Not all of the Assets and Complications affect skills, but what do you think I should give for skill bonuses for them?
  14. I think I'm going to try to kick this off again. I now have just about all of the Serenity books (including Big Damn Heroes). So I'm going to give it a shot.
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