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jamesbrianking

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About jamesbrianking

  • Birthday 07/30/1962

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  • RPG Biography
    I began playing RPGs in 1981. During the late 80s I published a roleplaying magazine, Voyages SF, through four years. Freelance work appeared in Spacegamer, Adventure Gaming Journal, Shadis, and Challenge.
  • Current games
    Recent games: d20 Modern, Space: 1889, Call of Cthulhu; my group's current game, run by me, is an espionage setting using Basic Roleplaying.
  • Location
    Pasco, Washington
  • Blurb
    I like heroes. I encourage players in games I run to be heroes. That doesn't mean they can't be flawed individuals. I really enjoy scoundrels like Han Solo--flaws, certainly, yet bound by a personal moral code, though not necessarily the law.
    I like character histories that are rich, detailed, and even complicated. To encourage players to invest in their PC's history, I reward additional skill points that are justified by the histories, and then I tend to write elements taken from the histories into the game story.
    I don't kill characters. Working together to create a great adventure story is like reading a great novel; the key heroes of a novel are rarely killed. I believe killing the heroes discourages the development of the player character, development that leads to actual roleplaying. Of course, if the players choose their actions poorly, they certainly deserve some serious hurt...

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  1. Is there any chance that you could convince Chaosium to put out Lords of Tarsa as a pdf?

  2. A request was made for a pdf of the Lords of Tarsa character sheet. Seems like a very reasonable request.... --James TarsaCharSheet.pdf
  3. Issue #11 of the online publication rpgreview.net includes a review of Lords of Tarsa. The editor was kind enough to ask me to provide a short designer's notes article as well! This link will take you there. http://rpgreview.net/files/rpgreview_11.pdf --James
  4. Endless Bag of Games posted a nice review of Lords of Tarsa. Here is the link to the review: http://bagofgames.com/03/lords-of-tarsa-review/
  5. Hello USAFguy, When I first began work on Lords of Tarsa I surprised myself as I don't tend to care for fantasy games or settings--other than being a fan of Lord of the Rings. In fact, my original work was to prepare an alterate world setting to use with Decipher's Lord of the Rings RPG. Then I purchased BRP and changed direction. Character generation includes choosing a race from three sub-races of human, half-breed Krek-kakor, or Vashaniin. The Krek and Vashaniin are specifically designed to be similar to orcs and elves to allow the use of existing miniatures. Lords of Tarsa uses the Magic system from BRP, but modified to be more subdued and restricted. There is no spell book, there are no arcane words or gestures. Instead, magic can only be cast by those who "have the talent." A magic user can master a number of spells equal to INT. Many spells from BRP Magic system are omitted, such as Invisibility and Conjure Elemental; new spells more in line with the magic of Tarsa are presented. The cultures of Tarsa are rich and varied. Religions are only briefly touched upon, sufficient to allow the presentation of unique cultures and religious motivations. The lands of Tarsa are rife with conflict and potential conflict; opportunities for adventure abound in every direction and destination. Technology in general is late Roman Empire; there is no plate or partial plate armor, chain dominates the battle field, and leather is most commonly the armor to be found, and is actually the armor of choice due to the artistic canvas leather offers. Medicine is quite advanced, at least in areas under the influence of the Vashaniin. Hope that works as a teaser! --James
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