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Newt

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Newt last won the day on February 26

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  • RPG Biography
    D100 fan, adventure writer, GM, Techie, Father
  • Current games
    OpenQuest, RuneQuest, Call of Cthulhu, River of Heaven, Sky Raiders of the Floating Realms, Mythras, Monkey+ 101 other things :)
  • Location
    Oldham, UK
  • Blurb
    Benevolent Dictator of D101 Games

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  1. Thanks for doing this. I've now downloaded from the repository and created a nicely formatted series of Word documents that are being used to create a NEWT Fantasy BRP SRD that I'll tinker and hack to my heart's content. It also made me learn how to use github, which is something I should have done over a decade ago in my last IT role, except our boss wasn't into sharing code with rest of the team 🤣
  2. Right all nicely funded, coming in July 🙂
  3. Last call for Fantastic Odysessys. By 8 pm GMT it will all be over. What a fun Kickstarter it's been, funding a bumper first issue of D100 gaming goodness 🙂 I am looking forward to it ending because then I can gently put on my Editorial hat and get it done for this summer, just in time for Continuum 2024, where I released Hearts in Glorantha, my first D101 Games release, fourteen years ago! 🙂 https://www.kickstarter.com/projects/645319106/fantastic-odysseys
  4. With four days to go, we are but £28 (a handful of backers to one generous backer with addons) away from backing the next stretch goal Old School OpenQuest. This is where I strip back and tweak the OpenQuest rules engine so it plays more like the D100 games of the 80s without the rules clunk and cruft. Let's go Old School
  5. Feeling slightly giddy the second stretch goal for Fantastic Odysessys issue 1 has been funded on ZineQuest. We are going into space with an adventure for our OQ-powered Sci-fi game, River of Heaven! Stretch Goal 2 Funded, We are Going into Space!
  6. Just one important point looking at the screen shot, please remove the creature description. That's not in the SRD. Please make sure you only use content from the SRD. OpenQuest SRD Anything that is in the main rule book is protected by copyright.
  7. Hurrah! The first stretch goal has funded! We are going to Tent Town by the Shambles. Stretch Goal One Funded
  8. As we are literally a couple of backers away from funding the first stretch goal, twenty pages of sandbox adventure, here's part two of what's currently funded. What's in the Zine Part Two
  9. The Kickstarter was funded yesterday morning, and now we are onto stretch goals, which up the page count. Here's an update which gives more details on the first four articles. What's in the Zine Part One
  10. Until the end of the month, Fantastic Odysseys, an A4 magazine supporting OpenQuest and related D100 games, is on Kickstarter's ZineQuest. Fantastic Odysseys Issue One on ZineQuest. If you back now, within the first two days of launch, you will receive the mini-zine The Terror of Fishstop Island Read more about this early backer gift adventure on the Fantastic Odysseys Patreon. Here's the cover by Dan Barker.
  11. OpenQuest 3rd Edition is getting along nicely three years after its initial release. With a range of supplements (such as OpenQuest Companion and OpenQuest Dungeons) gradually emerging as support. This website has a decent amount of traffic, as does the SRD in both online and downloadable form, and the OpenQuest channel on the D101 Discord Server is nicely busy. But there’s something to my mind that the game is missing—a regular magazine. a bit like Hearts in Glorantha used to be like. Read more about Fantastic Odysseys over at OpenQuestRPG.com Here's Dan Barker's cover.
  12. I was a backer of the original game on Kickstarter, which had its own system. It was ok, very a first edition in quality and I expected a second edition to follow quickly. But the creator seemed to get sidelined by his desire to generate a series of novels/novellas in the setting. The justification seemed to be that he needed to generate interest in the game by having the stories out there. Ok, I thought, but I'm a gamer, and I'll wait until you return to the game. The OpenQuest version is a bit weird in that its never been publically announced or promoted by the creator (!) Not on his Facebook page, not even to the Kickstarter backers. It just quietly slipped out on Amazon about six months to a year after the original game had been released. Despite it being OQ-based, I've given it a pass over the years. Seeing as I found the original game disappointing and in many respects poorly produced, I'm not prepared to take a chance on it. @Tirapheg's comments have confirmed my suspicions 😞
  13. Guy released it via his Patreon https://www.patreon.com/posts/into-wasps-nest-88192745
  14. Ok here we are. Current Holdfast Touch This spell causes two adjacent ten-centimetre by ten-centimetre surfaces (roughly the size of a person’s palm) to blend into one. The basic bond has a STR of 1. Each additional point of magnitude will either increase the STR of the bond by +1 or double the area affected. [This line refers to an old ruling that no longer exists]. This spell can affect organic and inorganic substances. If the caster is attempting to bond a living being with this spell, the spell gains the Resist (Resilience) trait. New Version Holdfast Touch This spell causes two adjacent ten-centimetre by ten-centimetre surfaces (roughly the size of a person’s palm) to blend into one. Any character trying to break this bond must take a successful skill test at hard difficulty. If the caster spends additional points on the magnitude, it modifies the athletics skill test by a further -5% per magnitude point. If the spell is being used to repair an inorganic item (such as a broken sword), take away the magnitude times five from a hundred to give the item the chance to break again in a stressed situation (such as combat). This spell can affect organic and inorganic substances. If the caster is attempting to bond a living being with this spell, the spell gains the Resist (Resilience) trait and the target gets a Resilience skill test Explanation So, Glue (Personal Magic) and Holdfast (Sorcery) are effectively the same spells. If Sorcery didn’t have the requirement that a magician who practices sorcery must forget any personal magic (see page 134), I’d say delete Holdfast and use Glue. But because Sorcery is meant to be more powerful than Personal Magic, I’ve rewritten Holdfast to be so and make sense in the current rules. The first paragraph is a quick summary and gives a basic description of how the spell works. The second paragraph is new and covers both the basic effect of the spell and what happens if you boost the magnitude of the spell. The basic effect now makes it more powerful than Glue, and spending extra magic points on magnitude makes it even more powerful. Note you can also boost the spell’s duration and range, which is where Sorcery, which, despite taking longer to learn, really shines compared to Personal and Divine. The third paragraph is also new, too, and explains how you can repair items and how they break if used. This is something that Glue has, but Holdfast in its current form doesn’t.
  15. OK. The Sorcery spell is obviously broken in 3rd Edition. It's a holdover from 1st edition, where the rulings about inanimate objects were different. Let me put my thinking cap on and post a fixed version.
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