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jajagappa

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jajagappa last won the day on April 3

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  • RPG Biography
    Glorantha since 1982; ran RQ2/RQ3 campaign in Imther for ~10years; actively running RQG campaigns; published Jonstown Compendium works Edge of Empire and Nochet: Queen of Cities; published fanzine New Lolon Gospel; contributor to Tales of the Reaching Moon, Enclosure, Codex; contributor/advisor/reviewer for multiple RQG books.
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    GM: RuneQuest Glorantha - F2F Imther campaign; PbF Imther campaign; PbF Holy Country campaign.
    Player: RQG - PbF Borderlands
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    Lovecraft Country, Massachusetts
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    aka Harald.

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  1. I think Chaosium's intent is a series of regional sourcebooks for Dragon Pass and Prax. Sartar, of course, comes first. But there's a lot of content in the queue after that, so we'll wait and see.
  2. Wind children exist in WB&RM, so I think they predate RQ (and thus would be Greg) You can find both in Wyrms Footnotes #8 in the Spirits of the Sea article. RQ was out by then, but did not yet include either, so would also be Greg's creations. Possibly those date to much earlier stories about the west? Maybe @scott-martin knows?
  3. Assuming you're talking not only pre-Dragonrise, but pre-Circumnavigation, my thought is that on the whole they are still largely a loose confederation of ship captains with their crews still heavily drawn from the core Yggs Islanders (and perhaps supplemented by pirates from Alatan) who have decided to follow Harrek. Harrek led them to a great victory over the Holy Country fleet in 1616 and this has allowed the ship captains fairly free rein in attacking ports along the southern Genertela coast and now including the Mirrorsea. They take what loot they can, but that increasingly dwindles as they've already attacked most of the ports they can (without needing to call upon Harrek). So the call to go on the Circumnavigation, support Harrek, and gain new sources of loot, treasure, and magic now has great appeal. (By the time they return, they've been forged into a more cohesive force that can raid deeper inland - fighting at Pennel Ford, helping liberate Heortland, and some even preparing to join Broyan or later Argrath.)
  4. There's a lot of good content in the RQ pipeline - we just have to patiently wait to see what proceeds through the queue. In the meantime, there's lots of good stuff in the Jonstown Compendium! Take a side venture over to Nochet or a sea journey off to Teshnos and the East Isles. 🙂
  5. What Jeff has previously shared on FB and available in the Well of Daliath is it: Heortland Map I've no insight where it is in the queue at this point, but definitely not part of this year's releases.
  6. Song (and dance) will be part of most temple ceremonies (not limited to Aeolian ones). For Aeolian temples, I'd expect choruses accompanied by wind instruments, cymbals, dried gourds with seeds, etc.
  7. Clearly Ginna Jar is the back side of the mirror! She always there, but can never be seen (by the living).
  8. No, definitely different places! About 30km apart. Ezel is the centerpoint for Ernalda worship, the Necropolis for Ty Kora Tek.
  9. Earth temple in Snakepipe Hollow seems like a logical choice, and I like Cam's Well (vs. the Paps). In Esrolia, I'd go with the Necropolis over Ezel or Nochet, well within the grasp of Ty Kora Tek. The other likely place in Esrolia is Asrelia's Hold, however, I'd be more inclined to say that Asrelia took her piece back deep into the Earth and you now have to retrieve it from the Dancing Jar. Axe Hall could be another option in Babeester Gor's grisly treasure hold. See Esrolia: Land of 10k Goddesses. It describes the temple complex there (and for visual look at the cover of Treasures of Glorantha). Besides the temple complex, the Grandmothers' Council rules there so all 200 noble Houses maintain part-time dwellings there. And of course the priestesses of all the temples have their residences, and Babeester Gor undoubtedly has a chapter house there.
  10. This was called in the RQ2 days: "What it takes to Convince the Examiners". The article by Greg on this appeared first in Wyrms Footnotes #13 and was reprinted in the Glorantha Classics Cult Compendium (p.54). This is a BIG DEAL for any cult! (Even Eurmal 😜 ) There will be a ceremony, a worship service with a blessing by the god, prayers, and when that's all done - a FEAST!!! Of course, all that can be hand-waved, but if it's a PC, I'd play up the event and give the PC opportunities to be generous, to show their Devotion and their Loyalty to the Temple, and reward them with appropriate gifts/loaned items from the temple.
  11. If you're looking to create Glorantha content then you can do so as part of the Jonstown Compendium community program, but it needs to be material for one of the three noted game systems (RQ, 13G, or QuestWorlds). It's straightforward following the community content guidelines to write and publish your Glorantha material. @Nick Brooke can provide lots of guidance on what is or is not allowed with that. If you're looking to do something else related to Glorantha, then you would need to talk with Chaosium as anything else would require licensing arrangements. In that case @MOB would be the right contact.
  12. Nochet: Adventurer's Guide is now an Electrum best-seller!
  13. If one goes by the Glorantha Sourcebook, p.39, the following are roughly inferred: 1625, Seaseason - 2nd battle of Moonbroth 1625, Seaseason - Argrath follows up with the Liberation of Pavis (after the battle of Moonbroth) 1625, Fireseason - Argrath's army is routed on the way to attack the New Lunar Temple 1625, Clayday, Harmony week, Earth Season - Dragonrise as noted above While the dragonflight is visible immediately, news of the extent of the disaster probably takes a couple days by messenger bird to reach Furthest. By Death Week, Boldhome and Jonstown are taken. It probably takes a week+ for the Tarshite forces to organize and march to Alda-Chur, so roughly: 1625, during Stasis Week, Earthseason, Tarsh seizes Alda-chur Then per David's note above: 1625, God Day, Movement Week, Earth Season, Battle of Dangerford
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