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Red Sky at Night #1

So my first RQ player was a Lunar. Leto was a salt of the Sartar farmer (I think...) who had been initiated at an early age. It was college and our GM was fantastic. It left a mark on how I perceive Glorantha, especially the Lunar pov.  I am not the world's greatest scholar on Glorantha or even the Lunar way, but this campaign will give me the reason and opportunity to learn as much as I can and maybe teach new players as well. And I definitely want to stream it because I think folks like s

Sean_RDP

Sean_RDP

 

Glaciation

I'm now into the phase that's the least work but likely to be the most time-consuming:  legal inquiries.  I have to do them in a certain order for a number of reasons, and every one of them is a potential obstacle.  So I wait impatiently for a reply before I can move on to a resolution.  There's not much point in doing the actual writing until that's all cleared. Meanwhile, I'm working on peripheral things, like assigning and coordinating keywords and abilities...which brings me to a big is

Yelm's Light

Yelm's Light

 

The end of the tunnel, and a question.

Research is finally complete, to the tune of 183 pages of notes.  Well, mostly.  Now that I have the basis, I'm going to check out some of the wikis to see if they have anything interesting or unique to add.  The synthesis begins. I realized in researching the last book that I was missing the two stories that were the germs of Earthsea, The Word of Unbinding and The Rule of Names, both from Le Guin's short story collection, The Wind's Twelve Quarters, which is basically a sort of retrospect

Yelm's Light

Yelm's Light

 

More on research and some ground rules

Five books down, only one left to research:  The Other Wind.  The light approaches.  After having increased the margins to make hunting for entries faster (and thus reducing the total number of pages by about 15%), the notes still grew to over 140 pages.  Tales From Earthsea has by far the most notes of any of the books. Alright, so why am I doing this research, anyway, if there are numerous wikis out there on Earthsea?  Well, I'm glad I asked.   Three main reasons:  first, I didn't want so

Yelm's Light

Yelm's Light

 

Prehistory

So...a few weeks ago I learned that one of the seminal fantasy authors, Ursula Kroeber Le Guin, had passed on into other realms.  Earthsea being one of my early fantasy influences, and never having done much with it other than reading it, I determined to create a campaign using the setting.  Doing some preliminary research, I soon realized that the Heroquest 2 core rules would be a fine system with which to run the game, and would eliminate a lot of time spent in reinventing the wheel just to be

Yelm's Light

Yelm's Light

 

That Moment

That moment when you see a thread and think "Hey that looks cool" and then you read it and you are like "Oh hell no, not getting into that one." lol

Sean_RDP

Sean_RDP

 

Crunch And that moment

So I missed another deadline of my own making, but I am working on the ever of Independence Day on Skaerune'. Recently I have been watching some RPG review videos (and enjoying them) and I realize the current trend is even more away from crunch in games than I thought. It did not bother me before: I mean for Skaerune' and Q21 to be a bit on the crunchy side. Yet still I had a frantic moment where I went through and was mentally cutting it up into pieces and wondering how I am going to keep my mi

Sean_RDP

Sean_RDP

 

Rounding Third and Changes

So things are getting very close. Yes I know, its just a QS guide but it feels like something bigger. I have been designing games for 30 years, but none of them really saw the light of day beyond friends and acquaintances.  With a lot of things in life, sometimes it just is not the right time. Well this is  the right time and I am getting a little nervous about it. People are going to look it over and judge it good or bad or, which would be worse, not worth anyone's time. I do not think that wil

Sean_RDP

Sean_RDP

 

Time constraints

I haven't been able to spend as much time as I want to with the forums lately, and then mostly to approve new members. I've started working again AND we've gotten a fresh spawn in the house. As a result, I'm rather occupied these days. Current work assignment ends April 1st, should be able to siphon some more time for BRP Central then.  Cthulhu is wispering in her ear. She's only been an initiate for 10 weeks, but was able to cast the Attract A

Trifletraxor

Trifletraxor

 

Fighting Skaerune' Fatigue

The holidays did renew the energies a bit, for a great many things including the game designs. However, I am in a portion of the Quick Start guide which is dry and a little bleh. I know how the game works why do others need to know! lol So I am reducing the Skaerune time on a given day and devoting it to fun vanity designs or campaigns etc.. I know once I get over this hump it will pick up again. Also, it would be good to actually play a bit as I GM and design more than I play. Playing would def

Sean_RDP

Sean_RDP

 

Item Creation and Some Important Holiday Thinking

So I began work on the Item Creation chapter, tentatively titled Forged & Fantastic Power. I have long wanted to weave item creation into a game design as something more meaningful than just making your own magic items or potions or gaining an advantage in the game. I have always wanted it to be an end (or a journey) unto itself. As I was working on the chapter,which deals with forging everything from mundane trinkets to powerful soul eating weapons, I found myself for a moment considering t

Sean_RDP

Sean_RDP

 

Setting Goals

So while working on the game this weekend, I came up with some goals I want to reach, so that I do not wear myself too thin making content no one is playing or reading. I decided that if PDF and POD versions of Skaerune and Salt Island sell 500 and 250 units respectively, then it might be worth it for me to pursue more content.  I would be honored if others liked the world enough to create content for it, but I will not presume people will do so. Along those lines, here are the three potent

Sean_RDP

Sean_RDP

 

The Pursuit of Perfection Never Ends

We have been trying to create the Perfect RPG for over forty years now. Through new ideas, changing needs and expectations, and a socio-technological boom that allows many of us to jump into that pursuit, game designers in corporate offices, home work places, and nerdy basements have been seeking that ONE system to rule them all (apologies. to Professor Tolkien). We have never found that system and likely never will, but that won't keep various people from trying.  Including myself.  People

Sean_RDP

Sean_RDP

 

The Wine Dark Sea

Gods!       Suwolfe unconsciously tightened his grip on ship’s rail. The roleplaying seas change yet again. He shook his head in wonder gazing sightlessly out at a horizon he could not see but where he knew sea and sky met.       “Around and around and around we go; where it stops, nobody knows,” he chanted under his breath to the rhythm of the bireme’s oars.      “Orders, lord?” his first mate asked softly. He acknowledged the man with a slight turn of the head but said nothing. The crew

Sunwolfe

Sunwolfe

 

The Wine Dark Sea

Gods!       Suwolfe unconsciously tightened his grip on ship’s rail. The roleplaying seas change yet again. He shook his head in wonder gazing sightlessly out at a horizon he could not see but where he knew sea and sky met.       “Around and around and around we go; where it stops, nobody knows,” he chanted under his breath to the rhythm of the bireme’s oars.      “Orders, lord?” his first mate asked softly. He acknowledged the man with a slight turn of the head but said nothing. The crew

Sunwolfe

Sunwolfe

 

Adventure Writing

So I have been playing with formatting and working on individual sections as I have pieces of them in place. I re formatted the bestiary and I like the new format, but it still looks like one entry per page. I pondered that a bit but decided this was my game and no player I have ever heard has said "there are too many entries in the monster section", at least as long as everything else is good too. I did notice that so far the creatures tend towards the dangerous side and tonight's beastie, the

Sean_RDP

Sean_RDP

 

So this happened

My expectations for Skaerune' were that it would likely be third in line of the games I was working on.  When I came here and really started getting into the site, I thought it might move up to #2. Well, now it's number one on my list and no regrets. The game is falling into place nicely and I feel like I have a good handle on it. I have made templates for myself. The layout is under way and looking good. Once I have a version people can look over, I have a good feeling about it. I am also keepi

Sean_RDP

Sean_RDP

 

Midnight on the Writing Line

So having brought up Clark Ashton Smith the other day, some of the comments have been peculating in the back of my mind. I have been very focused on Skaerune' and the focus is paying off in a big way. I solved my Strike Rank / Initiative issue tonight AND have turned my new attribute Aura into a very potent and useful bit (where before it was on the verge of being out). So this makes me happy. So, having accomplished a huge amount of work on the design doc, I prepared to log off and was let

Sean_RDP

Sean_RDP

 

Lots of Work and Falling into Place

So I realize how much work goes into a game and I have to be patient. I want to be there RIGHT NOW lol. Progress is going well though and finding and participating here is helping me greatly just through osmosis.  At least now everything seems to be falling into place. 

Sean_RDP

Sean_RDP

 

Quickstart Cover

So the quick start rules are not ever close to being ready for running and playtesting and handing out. However, my cover artist sent an initial sketch of the Rakshasa who will be part of the cover and so, somewhat bored I went ahead and played around some with it. What do you folks think?  

Sean_RDP

Sean_RDP

 

How Important is Experience, really?

Experience is pretty essential for life, right? We experience things and (hopefully) learn from our triumphs and mistakes. It works the same way in role playing games because you are a person (or robot) and people (and robots) grow through learning. Even if that learning takes place at the business end of a blaster. I mean, who doesn't watch Solo and Greedo and think "Yep, I am gonna shoot foist EVERY TIME!".  I suspect that comes out of he grading system found in many war games. (Again, don't k

Sean_RDP

Sean_RDP

 

Charismatic Personality Appearance Disorder

No statistic has been as ill defined from the very beginning of role playing as the Charisma stat. I think this is true for most games. In some ways I imagine it derived from "leadership" scores that many units or generals have in table top war games. I do not know this for sure of course, but I surmise this was the case. No one seemed to use it correctly and at least early on among the games I played it lacked real emphasis in design. When I began playing Runequest and found that the role playi

Sean_RDP

Sean_RDP

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