My expectations for Skaerune' were that it would likely be third in line of the games I was working on. When I came here and really started getting into the site, I thought it might move up to #2. Well, now it's number one on my list and no regrets. The game is falling into place nicely and I feel like I have a good handle on it. I have made templates for myself. The layout is under way and looking good. Once I have a version people can look over, I have a good feeling about it. I am also keepi
So having brought up Clark Ashton Smith the other day, some of the comments have been peculating in the back of my mind. I have been very focused on Skaerune' and the focus is paying off in a big way. I solved my Strike Rank / Initiative issue tonight AND have turned my new attribute Aura into a very potent and useful bit (where before it was on the verge of being out). So this makes me happy.
So, having accomplished a huge amount of work on the design doc, I prepared to log off and was let
So I realize how much work goes into a game and I have to be patient. I want to be there RIGHT NOW lol. Progress is going well though and finding and participating here is helping me greatly just through osmosis.
At least now everything seems to be falling into place.
So the quick start rules are not ever close to being ready for running and playtesting and handing out. However, my cover artist sent an initial sketch of the Rakshasa who will be part of the cover and so, somewhat bored I went ahead and played around some with it. What do you folks think?
Experience is pretty essential for life, right? We experience things and (hopefully) learn from our triumphs and mistakes. It works the same way in role playing games because you are a person (or robot) and people (and robots) grow through learning. Even if that learning takes place at the business end of a blaster. I mean, who doesn't watch Solo and Greedo and think "Yep, I am gonna shoot foist EVERY TIME!". I suspect that comes out of he grading system found in many war games. (Again, don't k
No statistic has been as ill defined from the very beginning of role playing as the Charisma stat. I think this is true for most games. In some ways I imagine it derived from "leadership" scores that many units or generals have in table top war games. I do not know this for sure of course, but I surmise this was the case. No one seemed to use it correctly and at least early on among the games I played it lacked real emphasis in design. When I began playing Runequest and found that the role playi
So I want to talk a little about Skaerune. I feel that a strong setting is an expectation of any d100 game, which is not a bad thing. The problem though is that the days of the truly powerful setting has passed. It is not as much a draw to players or at least ones I interact with. With a few exceptions, it is more difficult to use a setting as a selling point (1). The typical game master is going to run his or her own game anyway and may or may not use setting information anyway. Added to this i
This is just an introduction to the blog. I have been designing games since I was 10 when I decided D&D was good, but could be better. Once I was introduced to RuneQuest and BRP, I felt the system did a great job with what it was trying to do. It was only years later that I began thinking about what I would I change if given the chance. So here we are. I feel like this community will be invaluable for helping me achieve the kind of game I want to make.
This years Kraken was shorter than the biannual Gaming Vacation we have gotten used to from the Kraken team, but not having to wait another year for it I was quite happy with a shorter Gaming Retreat. In preparing for Kraken 2015 I found excellent use for the Guide of Glorantha. It worked perfectly as a bookpress for the booklets I was bringing for the Chant-Along event! This year I went down with 3 other Norwegians - Linda (my highly pregnant girlfriend) Jaran and Morten (a Kraken virgin). Me
It’s been a few months now since the “Old One’s Returned…” in early June and the only official mention of BRP or MW since has been in Ben Monroe’s tagline: “Chief Operations Officer, Magic World/BRP Guru, Earth Ro-Man”—I wonder if he’s even “Chief Operations Officer” now that the company is a web address? We forumites haven’t heard from him in sometime. Since June, I’ve been hoping for some official shout out, even a small one, from Chaosium: “We’re keeping BRP, but (understandably) it is the lo
My mind runs the dry ocher covered sea bottoms of Barsoom as I continue to read and reread Burroughs’ work collecting materials for a BRP-MW based sword-and-planet game I hope to GM someday. I say ‘hope’ and ‘someday’ because the members of my game crew can be rather fickle. Once it’s served up to them, my efforts are just as likely to result in, “meh” as they are to illicit, “cool”. Seriously, the whole endeavor could turn out to be nothing more than a mental exercise. I wonder at times why I c
As I don't believe it adds productively to the conversation, but is still something I need to express, I'm posting the following here in isolation. I seek no answers, plainly see the writing on the wall, understand that change is inevitable and am glad that Chaosium will survive. That doesn't mean, however, I don't have strong feelings. I am a child of the great divorce when RQ (BRP) and Glorantha separated and went their own ways 30 years ago. I have never been a Glorantha fan, and though an
We just had another upgrade of the BRP Central software. The last big one was a move from the bloating vBulletin software to Invision Power Board. Lost some downloads in the process and had quite a bit of hassles with it, but a major step forward from an administrator point of view. Or current update went from IPS 3 to IPS 4, which got all the downloads deleted. I kinda freaked out, but with help from the support staff at IPS it was restored from a backup the next day. Just the pictures out of t
I've been thinking about it for a long time now, but finally I had some days to actually update the site. Our move from vBulletin 3 to vBulletin 4 was not necessarily an improvement, but this one I think is. Most of the troubles we encounter now in the initial days of the transfer is due to errors from the bloated vB database and my incompetence with the new software. This will however improve, just be patient.
Please do tell me of any bugs you encounter (in the [url="http://basicroleplaying.o
BRP Central have just been backed up. Leaving for 3 weeks in Thailand tomorrow, hopefully there'll be no hickups in my absence. Been way to inactive here lately due to work, but plan to get more active again. I'll be at Eternal, Continuum and Kraken this year. Hope to see some of you fine people there!
Dark moon Chronicles- setting and info
here I well post my writings- some very rough of the Dark Moon setting - Chronology and story as well as setting information-
The Dark Moon Chronicles are an alternate present and future of the end time as it where but more so about humanities struggle to carrie on.
some part are cross overs - with heavy game flavor of normal but adventures coming from our present time to help save the race of Man kine of Menikine as there called in one setting.
Ebbene si, ho visto anche io Pacific Rim. E posso prendere finalmente posizione pro o contro il film.
E mi schiero decisamente con coloro a cui il film è PIACIUTO.
Analizziamo brevemente alcuni punti che sono stati criticati.
SERIO O AUTOIRONICO?
La recitazione e il tono del film sono volutamente sopra le righe, non c’è dubbio, ma non sono più sopra le righe di un normale anime di super robots. Non ha la profondità di Gundam o Evangelion, ma non pretendeva di averla. “Regge“ il confron
I received my PDF copy last week and eagerly await my print copy to arrive. I have yet to read the book from cover to cover but I absolutely LOVE what I have seen so far. Every time I skim through it I find another thing that absolutely blows my mind. This is easily my favorite book to come to BRP since the BGB.
I've recently started blogging again about my developing Celtic-inspired campaign. Here's the newest update:
The Green Lands - Part 1
And so, about my campaign.
Something I realized some time ago was that, for my purposes in developing the settings, I needed to write (originally three, but now) four books. Basically, I needed to organize my thoughts about the campaign setting, and put it all down in b&w, in order to build it into something special. I needed the skeleton.
[h=3][/h] The short answer;
"Open" vs "Class"
The Long Answer (explained);
As Newt Newport mentions in his introduction to OpenQuest's rule set, the "Open" in OpenQuest refers to the ability to create fantasy settings and characters in a completely unrestricted manner. This is in distinct difference to Mr. Leary's approach to the genre with "Classic Fantasy", a Chaosium monogram. Classic Fantasy attempts to model Dungeons & Dragons directly to the Basic Role Pl
The party sets out three days later after the new young stallion is born. They do not now have the luxury of riding on horseback. Pytor refuses to lend any more to the PC’s. The journey on foot takes five days as they skirt the edge of the Dymrak forest. This is to avoid being spotted on the open plains to the north while keeping as much distance between the party and the goblin horde.
Upon arriving on the rocky hills where the tombs can be found the party examines the portals on e