Last night was my first time GMing Runequest. As a veteran GM of DND (all versions since 2) and Call of Cthulhu, the challenge for me was making sure that I effectively communicated just enough Glorantha lore, system feel, and fun all in one evening. I think it went well. I did a lot of prep for this game, with most it focusing on making sure I had blocks of text to introduce lore, and that my players had the resources to engage with the combat system. Example: https://docs.google.com/document/d
I've had the recent fortune of having a few Keeping Conversations with new Keepers. They always want advice, and I am normally happy to provide some, so long as the advice can actually do some good. Most advice given in the world is wrong. Not in of itself, but given with poor timing and without considering someone's improvement needs. Human experience is too varied for advice to do what it is intended to do. It isn't about "what worked for me." It is about what will work for the other person. I
Review: Refractions of Glasston for Call of Cthulhu
When I first heard of a group of college students working with faculty and Chaosium mentors to write a scenario I was simultaneously hopeful and skeptical. On one hand, anyone who has played role-playing games for an extended period of time knows that writing content for a wide audience for a game is challenging. My head spins a bit when I think about taking quality writing and needing to support it with art, handouts, editing and l
Here’s my report! Note that it gets progressively more positive as the day goes on, so stick with it!
My Free RPG Day began by going to my FLGS to find that they didn’t get in any product. So, off to a rough start. The worker told me that that they tried to order but weren’t allowed to use a credit card this year because the endeavor is under new management. So, by the time they got to doing Paypal, the FRPG people were out of boxes. So, kind of a sour start, but I had plans for late