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About this blog

A recap series for my ongoing campaign in Runequest: Roleplaying in Glorantha. 

Entries in this blog


Remember the Paps

Note: Up until this point, I have been getting the name of "He Who Spits at Chaos" totally wrong, it's actually "He Who Spits at the Devil." So, from this point onward, HWSAC will be HWSAD.  In our last session, the party traveled on from the Block to the Paps, with a brief stop at Tourney Altar. Before leaving the Block, HWSAD took part in Storm Bull's seasonal holy day ceremonies. He entered the Eternal Battle, and witnessed the Bull grappling with the Devil himself. I debated whether or

Pavis, Part 2

Last time, the party arrived in Pavis, and learned about a valuable suit of armor that once belonged to their tribe's great hero, Derik Pol-Joni. The armor had been stolen by it's original creator, a mad dwarf named Vorlokk. The heroes decided to follow the thief's trail into the Big Rubble.  On the Trail of a Thief First the group was joined again by He Who Spits at the Devil. After a few days of carousing at the Storm Bull temple, he stumbled into Gimpy's in the middle of the night,




Pavis, Part 1

Our last session was a short one, partly because HWSAD had to bow out for the evening. Still, we covered many exciting events, and the party finally arrived in Pavis.  Leaving the Paps There were still a few loose ends to tie up at the Paps, including worship rolls and a traditional celebration for Egajia. Erindros also decided to buy some copper to sell in Pavis. When all this was taken care of, Mok bade farewell to his protege, and wished the rest of the party well. The caravan then




Introducing the Bardori Saga

I have decided to start writing recaps of my ongoing RQG campaign, which is centered on the Bardori clan in Sartar, of the Dundealos Tribe. I've been feeling like it would be helpful to get myself writing regularly again, and I would like to have some sort of record of our campaign. Hopefully, folks will also enjoy reading about an ongoing story in the relatively new RQG system. I began my current campaign back in March. My plan is to quickly cover the background and events of the campaign so fa

Fire Season 1626: The Muddy Conclusion

Our most recent session covered the final two contests proposed by Erindros' wife-to-be. Flush from his success at the race, Erindros felt that the next two contests played to his skill-set much better. He would find that they were still not easily won. The Taming of the Bronze Pig A few uneventful days followed the race, and the heroes were invited back to Oranvale's farm for another round of competition. She explained that the next challenge involved her family's ancient guardian, th




Fire Season 1626: The Battle of the Queens

We started up our campaign again last night, after a month-long hiatus. It was good to be back in the GM saddle!  We left off last time with a successful sojourn into the Big Rubble. The party acquired a valuable set of enchanted armor, originally worn by their tribe's greatest hero, Derik Pol-Joni. Additionally, Argrath had entrusted the PC's with delivering a gift for the king of the Dundealos Tribe: a herd of fine cattle, horses, and even ostriches. The PC's set off west on the Pavis Roa




Fire Season 1626: Garlic, Romance, and a Day at the Races

Our most recent session was very eventful. Three of the heroes fought in the Battle of the Queens and survived, only to see Prince Kallyr cut down by Lunar assassins. In the aftermath of Queen Leika leaving for Boldhome with her entourage, Erindros, Garkar, and He Who Spits at the Devil contemplated the future of Sartar. Upon hearing the rumor that Kallyr could not be revived from death, even with the most powerful magics, HWSAD wondered if there were some way to succeed where others had failed.




Earth Season 1626: Into the Yellow Hills

For our most recent session, the players took the reins and decided to visit the neighboring Balkoth Tribe. I hadn't really planned for this, but thankfully I had some good material to fall back on from Hearts in Glorantha, with the Balkoth article by Stuart Mousir-Harrison. Erindros' player could not make it for this session either, but since he had a wedding to plan, it was easy to explain his absence.  Friendly Neighbors I usually start off a new season by sharing the local news fro




Early Sessions: To Pavis!

Preparing for the Expedition For this session, we played without Egajia. Because everyone was heading into Prax again, and she was ready for her shaman initiation, we explained this by saying she had ventured out early to meet with her mentor and prepare. The other three party members would organize the caravan, and meet with Egajia at the Paps.  Here is the route that everyone decided on for reaching Pavis.  The party divided up their loot from the raid on Ft. Enstala, and m

Early Sessions: Storm Season/Sacred Time 1625

Edit: I've decided to add more of my AWFUL maps to help visualize the many different locations I'm describing.  Storm Season (Off-time) At this point in the campaign, I think we had about 4 sessions under our belt. I decided that I wanted to allow the players more control over what their characters did each season, and so I took a break from the usual, "Chieftain tells you to do this for the good of the clan, so do it." Instead I started giving them a quick overview of what the clan fo

Early Sessions: Fort Enstala

Storm Season Postscript There was one important detail I forgot to mention in my last entry. Actually, we forgot to address it in actual gameplay too, so we had to do a flashback of sorts.  One of the main reasons Erindros proposed the joint raid on the Sambari clan was to liberate thralls, and then offer them a place in the clan as cottars. Even with the former Enstalos cottars bolstering the population, the Bardori are still at just over half their former numbers before 1618. The party wa

Early Sessions: Dark Season 1625

Edit: I've added some AWFUL maps that I made in a free paint program called Artweaver.  Dark Season (Off-time) To the best of my recollection, my players and I spent one session doing off-time activities, and then preparing to introduce the next big adventure. Still, they were very busy during this off-time. Sartar was in great upheaval, and emissaries arrived at the chieftain's hall claiming that Fazzur Wideread was marching on Sartar to crush the latest uprising. The PC's were given

Character Creation/Early Sessions

More Character Creation We started our RQG campaign back in March. At this point I don't actually remember how many sessions we've had, something like 8-10. Before character creation, I gave everyone a brief overview of the setting. I explained that their characters' choice of cult was one of the most important, and probably something they should have in mind beforehand. At first, I was kind of reluctant to do the Family History generation. I wanted to fit character creation into one sessio
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