Scenes are the building blocks of adventures. Scenes are exercises in set design, casting, and props. The act of assembling scenes together allows the Games Master to create something for the Players to enjoy at the gaming table.
This week, we look at scenes, and how to use (and reuse) them creatively to provide endless variety in your gaming sessions.
Sources
I'll be referring to Plot Points Publishing's book, Encounter Theory, and also to Mutant Chiron Games' Republic. There are