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Item Creation and Some Important Holiday Thinking

So I began work on the Item Creation chapter, tentatively titled Forged & Fantastic Power. I have long wanted to weave item creation into a game design as something more meaningful than just making your own magic items or potions or gaining an advantage in the game. I have always wanted it to be an end (or a journey) unto itself. As I was working on the chapter,which deals with forging everything from mundane trinkets to powerful soul eating weapons, I found myself for a moment considering t

Sean_RDP

Sean_RDP

Setting Goals

So while working on the game this weekend, I came up with some goals I want to reach, so that I do not wear myself too thin making content no one is playing or reading. I decided that if PDF and POD versions of Skaerune and Salt Island sell 500 and 250 units respectively, then it might be worth it for me to pursue more content.  I would be honored if others liked the world enough to create content for it, but I will not presume people will do so. Along those lines, here are the three potent

Sean_RDP

Sean_RDP

The Pursuit of Perfection Never Ends

We have been trying to create the Perfect RPG for over forty years now. Through new ideas, changing needs and expectations, and a socio-technological boom that allows many of us to jump into that pursuit, game designers in corporate offices, home work places, and nerdy basements have been seeking that ONE system to rule them all (apologies. to Professor Tolkien). We have never found that system and likely never will, but that won't keep various people from trying.  Including myself.  People

Sean_RDP

Sean_RDP

The Wine Dark Sea

Gods!       Suwolfe unconsciously tightened his grip on ship’s rail. The roleplaying seas change yet again. He shook his head in wonder gazing sightlessly out at a horizon he could not see but where he knew sea and sky met.       “Around and around and around we go; where it stops, nobody knows,” he chanted under his breath to the rhythm of the bireme’s oars.      “Orders, lord?” his first mate asked softly. He acknowledged the man with a slight turn of the head but said nothing. The crew

Sunwolfe

Sunwolfe

The Wine Dark Sea

Gods!       Suwolfe unconsciously tightened his grip on ship’s rail. The roleplaying seas change yet again. He shook his head in wonder gazing sightlessly out at a horizon he could not see but where he knew sea and sky met.       “Around and around and around we go; where it stops, nobody knows,” he chanted under his breath to the rhythm of the bireme’s oars.      “Orders, lord?” his first mate asked softly. He acknowledged the man with a slight turn of the head but said nothing. The crew

Sunwolfe

Sunwolfe

Adventure Writing

So I have been playing with formatting and working on individual sections as I have pieces of them in place. I re formatted the bestiary and I like the new format, but it still looks like one entry per page. I pondered that a bit but decided this was my game and no player I have ever heard has said "there are too many entries in the monster section", at least as long as everything else is good too. I did notice that so far the creatures tend towards the dangerous side and tonight's beastie, the

Sean_RDP

Sean_RDP

So this happened

My expectations for Skaerune' were that it would likely be third in line of the games I was working on.  When I came here and really started getting into the site, I thought it might move up to #2. Well, now it's number one on my list and no regrets. The game is falling into place nicely and I feel like I have a good handle on it. I have made templates for myself. The layout is under way and looking good. Once I have a version people can look over, I have a good feeling about it. I am also keepi

Sean_RDP

Sean_RDP

Midnight on the Writing Line

So having brought up Clark Ashton Smith the other day, some of the comments have been peculating in the back of my mind. I have been very focused on Skaerune' and the focus is paying off in a big way. I solved my Strike Rank / Initiative issue tonight AND have turned my new attribute Aura into a very potent and useful bit (where before it was on the verge of being out). So this makes me happy. So, having accomplished a huge amount of work on the design doc, I prepared to log off and was let

Sean_RDP

Sean_RDP

Lots of Work and Falling into Place

So I realize how much work goes into a game and I have to be patient. I want to be there RIGHT NOW lol. Progress is going well though and finding and participating here is helping me greatly just through osmosis.  At least now everything seems to be falling into place. 

Sean_RDP

Sean_RDP

Quickstart Cover

So the quick start rules are not ever close to being ready for running and playtesting and handing out. However, my cover artist sent an initial sketch of the Rakshasa who will be part of the cover and so, somewhat bored I went ahead and played around some with it. What do you folks think?  

Sean_RDP

Sean_RDP

How Important is Experience, really?

Experience is pretty essential for life, right? We experience things and (hopefully) learn from our triumphs and mistakes. It works the same way in role playing games because you are a person (or robot) and people (and robots) grow through learning. Even if that learning takes place at the business end of a blaster. I mean, who doesn't watch Solo and Greedo and think "Yep, I am gonna shoot foist EVERY TIME!".  I suspect that comes out of he grading system found in many war games. (Again, don't k

Sean_RDP

Sean_RDP

Charismatic Personality Appearance Disorder

No statistic has been as ill defined from the very beginning of role playing as the Charisma stat. I think this is true for most games. In some ways I imagine it derived from "leadership" scores that many units or generals have in table top war games. I do not know this for sure of course, but I surmise this was the case. No one seemed to use it correctly and at least early on among the games I played it lacked real emphasis in design. When I began playing Runequest and found that the role playi

Sean_RDP

Sean_RDP

A Little Skaerune

So I want to talk a little about Skaerune. I feel that a strong setting is an expectation of any d100 game, which is not a bad thing. The problem though is that the days of the truly powerful setting has passed. It is not as much a draw to players or at least ones I interact with. With a few exceptions, it is more difficult to use a setting as a selling point (1). The typical game master is going to run his or her own game anyway and may or may not use setting information anyway. Added to this i

Sean_RDP

Sean_RDP

Hello

This is just an introduction to the blog. I have been designing games since I was 10 when I decided D&D was good, but could be better. Once I was introduced to RuneQuest and BRP, I felt the system did a great job with what it was trying to do. It was only years later that I began thinking about what I would I change if given the chance. So here we are. I feel like this community will be invaluable for helping me achieve the kind of game I want to make.  lL8R SMH

Sean_RDP

Sean_RDP

Kraken 2015 - A Gaming Retreat

This years Kraken was shorter than the biannual Gaming Vacation we have gotten used to from the Kraken team, but not having to wait another year for it I was quite happy with a shorter Gaming Retreat. In preparing for Kraken 2015 I found excellent use for the Guide of Glorantha. It worked perfectly as a bookpress for the booklets I was bringing for the Chant-Along event! This year I went down with 3 other Norwegians - Linda (my highly pregnant girlfriend) Jaran and Morten (a Kraken virgin). Me

Trifletraxor

Trifletraxor

"The End of an Era..."

It’s been a few months now since the “Old One’s Returned…” in early June and the only official mention of BRP or MW since has been in Ben Monroe’s tagline: “Chief Operations Officer, Magic World/BRP Guru, Earth Ro-Man”—I wonder if he’s even “Chief Operations Officer” now that the company is a web address? We forumites haven’t heard from him in sometime. Since June, I’ve been hoping for some official shout out, even a small one, from Chaosium: “We’re keeping BRP, but (understandably) it is the lo

Sunwolfe

Sunwolfe

"We still live!"

My mind runs the dry ocher covered sea bottoms of Barsoom as I continue to read and reread Burroughs’ work collecting materials for a BRP-MW based sword-and-planet game I hope to GM someday. I say ‘hope’ and ‘someday’ because the members of my game crew can be rather fickle. Once it’s served up to them, my efforts are just as likely to result in, “meh” as they are to illicit, “cool”. Seriously, the whole endeavor could turn out to be nothing more than a mental exercise. I wonder at times why I c

Sunwolfe

Sunwolfe

I Am A BRP Bastard

As I don't believe it adds productively to the conversation, but is still something I need to express, I'm posting the following here in isolation. I seek no answers, plainly see the writing on the wall, understand that change is inevitable and am glad that Chaosium will survive. That doesn't mean, however, I don't have strong feelings.   I am a child of the great divorce when RQ (BRP) and Glorantha separated and went their own ways 30 years ago. I have never been a Glorantha fan, and though an

Sunwolfe

Sunwolfe

Another terrifying upgrade!

We just had another upgrade of the BRP Central software. The last big one was a move from the bloating vBulletin software to Invision Power Board. Lost some downloads in the process and had quite a bit of hassles with it, but a major step forward from an administrator point of view. Or current update went from IPS 3 to IPS 4, which got all the downloads deleted. I kinda freaked out, but with help from the support staff at IPS it was restored from a backup the next day. Just the pictures out of t

Trifletraxor

Trifletraxor

The big move!

I've been thinking about it for a long time now, but finally I had some days to actually update the site. Our move from vBulletin 3 to vBulletin 4 was not necessarily an improvement, but this one I think is. Most of the troubles we encounter now in the initial days of the transfer is due to errors from the bloated vB database and my incompetence with the new software. This will however improve, just be patient. Please do tell me of any bugs you encounter (in the [url="http://basicroleplaying.

Trifletraxor

Trifletraxor

Travelling again!

BRP Central have just been backed up. Leaving for 3 weeks in Thailand tomorrow, hopefully there'll be no hickups in my absence. Been way to inactive here lately due to work, but plan to get more active again. I'll be at Eternal, Continuum and Kraken this year. Hope to see some of you fine people there! Cheers, Trifletraxor

Trifletraxor

Trifletraxor

Dark moon Chronicles- setting- LF-GM'S AND PLAYERS

Dark moon Chronicles- setting and info here I well post my writings- some very rough of the Dark Moon setting - Chronology and story as well as setting information- The Dark Moon Chronicles are an alternate present and future of the end time as it where but more so about humanities struggle to carrie on. some part are cross overs - with heavy game flavor of normal but adventures coming from our present time to help save the race of Man kine of Menikine as there called in one setting. I h

christopherhouse

christopherhouse

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