Jump to content
Sign in to follow this  
  • entries
    6
  • comments
    7
  • views
    1,904

Classic Fantasy vs OpenQuest

Sign in to follow this  
jagerfury

1,219 views

[h=3]OpenQuest.jpg[/h] The short answer;

"Open" vs "Class"

The Long Answer (explained);

As Newt Newport mentions in his introduction to OpenQuest's rule set, the "Open" in OpenQuest refers to the ability to create fantasy settings and characters in a completely unrestricted manner. This is in distinct difference to Mr. Leary's approach to the genre with "Classic Fantasy", a Chaosium monogram. Classic Fantasy attempts to model Dungeons & Dragons directly to the Basic Role Playing D100 system.

Both authors accomplish their goals well and demonstrate how well Basic Role Playing (BRP) responds to "Homebrew" creation and game play.

Leary hews closely to the Dungeons & Dragons cannon by first identifying the types of characters players are able to play. A characters "Class" is all enveloping in the world of Gygax,its game function mainly concerned with resolving the characters combat interactions and whether or not the character survived the encounter. Each class has the requisite limitations which define these capabilities as compared to those of other classes. A players choice of race also carries the same net of limitations which further narrow the scope of capabilities, and therefore define the player character.

CAH0383a.gifNewport's fantasy mash up, on the other hand, begins character creation with a brainstorming session, requesting each player to come up with a character concept. As the author explains; "A character concept is a one sentence summing up of what the character is all about." The rule set continues on as a guideline in how to translate the character concept into your fleshed out character sheet. I love this type of game experience myself where the initial player character, while not all that powerful yet, is still a product of my imagination. I was quickly able to come up with intriguing character concepts off the one sentence rule. It started to become a game of interest and brevity; Disturbed Wizard, Searching Sailor, Cashiered Ranger, Disgraced Warrior, Hunted Magician, Retired Gladiator, Etc... If you are manic about gaming all the best aspects of fantasy found in literature, or being open to new inspiration you can do this well with OpenQuest

But if you are looking to go Gygaxian, you should go with Classic Fantasy because, well, Leary has already gone through the trouble of converting the standard classes, races, and spells. A lot of hard work, I assure you. Unlike Dungeons & Dragons retro-clones, launching a D&D campaign with BRP's Classic Fantasy does allow much more in personal customization of your character class, mostly do to the use of a skills list, and the players characters are more robust overall. Running some friends through TSR's B10 Night's Dark Terror proved Classic Fantasy characters can chop through goblins and minor undead well. Proper tactics assure swift death to surprised opponents. True to BRP form, once these tables are turned on players, swift death can ensue. All in all, Classic Fantasy will give you a great D&D game without the garbage mechanics of Old School, retro or otherwise. Those who do not like a d100 system should not even bother.

And that is why I use OpenQuest. If you are looking for a great system for your own fantasy creations, classic or otherwise, OpenQuest gives you the tools to go right at it! It does put more weight on the Game Master. The GM will have to be invested in the brainstorming session during character creation with the players. Or the GM can offer pregenerated characters. Either way, it means more hands on time by the GM. For me, this takes the form of ripping off literary sources, as well as available game aids to create classic fantasy adventures.

Sign in to follow this  


6 Comments


Recommended Comments

It would be interesting to see if you could use some of the stuff from the Mythras Classic Fantasy version with OQ to run a game. :)

Share this comment


Link to comment
On 2/24/2018 at 6:00 AM, Conrad said:

It would be interesting to see if you could use some of the stuff from the Mythras Classic Fantasy version with OQ to run a game. :)

Sure you can.  The roots, the fundamentals of the systems are the same.  Some tweeking will probably be necessary, but not much.  You can get the free pdf of Mythras Imperative to get an idea about how Mythras differs from Openquest.  In fact, Mythras Imperative is, if I recall correctly, sufficient to get you going with Mythras Classic Fantasy.

Edited by ThornPlutonius
  • Like 1

Share this comment


Link to comment
On 2/24/2018 at 12:00 PM, Conrad said:

It would be interesting to see if you could use some of the stuff from the Mythras Classic Fantasy version with OQ to run a game. :)

You can run any scenario from any RQ-like game with any other RQ-like game with varying levels of difficulty.

Mythras/Legend/RQ6 - Very Similar/Easy to use

RQ2/RQ3 - Very Similar/Easy to use

RQ2/3 with BRP or OpenQuest - Similar/Fairly easy to use

Revolution is similar to Mythras/Legend/RQ6, but treats skills quite differently, so is a bit harder to fit into Mythras/Legend/RQ6, but should be easy enough to use Mythras/Legend/RQ6 for Revolution.

After all, does it matter that a troll NPC in RQ3 has Sneak rather than Move Quietly, or a troll in Legend has Stealth, or a troll in Revolution has Stealth [Move Quietly]? As a GM, not at all.

 

What I do when using supplements written for one system in another is:

  • Use Characteristics/Skills/Hit Points/Armour/Hit Locations as they are in the supplement, no need to convert, no need to recaulculate
  • Use spells as they are in the rules you are using, if the spell isn't there then use the original spell description
  • Recalculate Strike Ranks, if your systems use different types of Strike ranks, so for RQ2/3 keep them the same, Mythras/Legend/RQ6 keep them the same, but using an RQ2/3 scenario with Mythras/Legend/RQ6, recalculate them.
  • Do all recalculations on the fly, rough and ready, they don't need to be exactly right
  • Like 3

Share this comment


Link to comment
On 6/9/2018 at 12:21 PM, soltakss said:
  • Do all recalculations on the fly, rough and ready, they don't need to be exactly right

I used to run RQ2 scenarios in RQ3 with no conversion. Just used Strike Ranks, HP by location, etc as given. It worked out very slightly in the PCs favour mostly but not enough to care.

Share this comment


Link to comment
On 6/25/2018 at 8:07 PM, simonh said:

I used to run RQ2 scenarios in RQ3 with no conversion. Just used Strike Ranks, HP by location, etc as given. It worked out very slightly in the PCs favour mostly but not enough to care.

That's exactly how I do it.

Share this comment


Link to comment

I have a stupid amount of RuneQuest, Pendragon and BRp stuff that I never use except to read (it was absolutely worth buying just to read it), and I often wonder about this. I have been a convert to Mythraism ever since I read through RQ6 and I would definitely like to get some use out of all my percentile RPG scenarios and settings with Mythras

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×