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  2. Elmal's subsection will likely be similar to the write up here barring any changes that need to be done.
  3. Today
  4. All current works show "Mallia".
  5. She's one of the Lowfires. He's a dynasty founder, not a god. He could be worshipped as an ancestor, or perhaps a Hero cult.
  6. I've been assuming the mention of the Seshnegi in Daka Fal was a reference to the Ascended Masters, since it mentions it happening in the Dawn Age. (Although the alternate approach mentioned of reducing gods to ancestors/superhumans does seem in line with the RQ3 depiction of the False Gods as powerful sorcerers)
  7. Is there any further info on the contents? From the cover I'm guessing it's comedic horror, but that seems to be out of step with recent releases.
  8. Vote in the ENnies - Polls close tonight at 11PM EST. http://www.ennie-awards.com/vote/2019 It's a very strong field, so Chaosium and Cthulhu need your support - and your vote. Vote Cthulhu, Vote Chaosium!
  9. I love the fact that the guy in the middle appears to have been inspired by Jon Polito's character in The Big Lebowski.
  10. Back to the mistress race roll?
  11. Northern Pamaltela is where I imagine them, certainly, but like the invasive supercolonies of ants in Spain, I could certainly see them in Teshnos. They're essentially intelligent tree frogs, they could probably live anywhere yellow elves thrive. In fact, that's one of the facets of their existence I haven't really worked out for certain myself: their relations with yellow aldryami. By default, the Grung should hate elves like everyone else, but I can't see Errinoru putting up with such an intelligent hostile species... unless we posit their toxins aren't effective against vegetable life (or at least are less potent) in which case they'd be a very natural ally
  12. You enter the room quietly. Unfortunately, you've been seen. As you peer into the gloom, you see - and hear - a huge barbarian charging towards you. He roars as he throws at you... A really bad pun! Roll to dodge.
  13. You can span a great distance with wood than you can with stone, however in the Mediterranean climate, and further south, termites will eat the wood sooner or later. Hence the use of stone and mud brick for monumental buildings. The development of stone vaulting allowed greater distances to be spanned. However in the right climatic zone, a Greek design temple would have fewer supporting columns than the stone equivalent. A Gloranthan equivlant of Cedar of Lebanon that can produce beams around 30m in length gives a lot of freedom with design.
  14. Page 11, Cambria table. The inhabitants of Cheshire are defined as Cymric Pagan....However, this conflicts with Book of the Knights & Ladies page 22, where people from Cheshire should be British Christian. Right or wrong? I know "Cheshire" has roman roots in its name and the area is known for the "City of Legions". Maybe giving Roman Christian religions or Roman ethnics is too much....but Pagan Cymrics seems to be an exageration on the other side of the spectrum! What's the correct religion?
  15. Yeah, Plunder works well, if you downgrade the monetary values. I'd just use Lunars for Wheels, Clacks for Lunars and ignore Clacks. I am sure I did a D20D100 sheet for Treasure, using my extended Plunder rules, I'll have to dig it out and redo it for RQG. Basically it gives you a sheet, all you need to do is roll a D20 and a D100 to work out which row to use, then go across to the calculated TF range and it gives you the treasures. Much easier than generating them on the fly.
  16. Joerg

    Books and Scrolls

    So where do I get to direct the adventurers to deal with you?
  17. Herit鈥檚 Sword of Indrodar This sword is a Bronze Falcata, a single edged curved sword with a heavy concave part of the blade near the tip and a convex part near the hilt. Runes of Indrodar are engraved upon the blade near the non-bladed edge the Runes are: Death, Mastery and Death in a repeating pattern. Cults 路 Associated: Indrodar Greydog. It should be noted this is the first of its kind and while known it is not well known. 路 Enemy: Lunar Empire Cults: Jakaleel the Witch, Delecti the Necromancer 路 Friendly: Humakt. 路 Hostile: Vivamort, Zorak Zoran Knowledge 路 Automatic: This is a sword. It can be used by any that have the ability to use such a weapon 路 One of a Kind: Indrodar himself enchanted this sword, there is the chance he would do so again given good reason (and a heroquest) History Herit grew up in the Bush Region of Old Tarsh, a hunter for his village. The area he hunted was dotted with ancient ruins of ages past and these gave Herit a taste for things outside his home. Each time he found another ruin he tried to understand who and what had been there before鈥 his curiosity became too great and he soon began travelling further from home. Herit learned much from the ruins especially an old ruin that had once been dedicated to Indrodar Greydog. During his roaming Herit always returned to this place. It was peaceful and gave him much rest, except one night where his sleep was beset by horrible dreams. In his dreams he saw creatures from the grave rising up, as far as he ran he could not seem to escape them, all his skills simply kept him just ahead of them just out of reach. Then when he was sure they would reach him he stumbled dropping his broad sword and came to a place that stilled his frantic heart, gave peace to his panic. He saw the ruins of Indrodar鈥檚 Shrine as it once had been and before him stood Indrodar himself, looking at Herit he reached out a hand lifting Herit鈥檚 sword which now shone with a golden light and said, 鈥淥ne comes who will teach you my ways鈥︹ then Herit saw him lift his gaze, 鈥淣ow awaken before it is too late for you my Hunter鈥 Herit awoke and found himself on his feet his fire burning low his sword in his hand and reaching for him was one of the creatures from his dreams. 鈥淚ndrodar!鈥 he shouts and noticing for the first time his sword glowing golden he slashes at the unlife abomination. The creature gasps once, but not in pain but in release and Herit knows its spirit is finally released. The empty shell of a body drops to the ground. Herit kneels before the broken shrine his still glowing sword in hand when he hears the approach of someone, another man steps into the clearing and nods as if to himself. 鈥淵ou are Herit, I believe we have much to discuss鈥︹ The Indrodarian spent many nights and days with Herit teaching him of Indrodar Greydog and the battle against all Unlife. On the day that the Indrodarian left he said nothing till he had stepped into the forest, pausing he says in tones of sorrow, 鈥淩eturn to your village Herit, return as quick as you may.鈥 Then he was gone. Herit ran through the land he had travelled for so long and soon came upon the remains of his village. From the tracks a large group had attacked and he sees a few dead bodies, Lunar Soldiers. As he cries out in despair he sees other bodies of his people and his kin, he looks at the burning homes and the devastation felt in his heart is mirrored by what he sees. Then a foul stench assails him and he stands sword ready, the dead bodies glimmer as runes appear over them then fade away and the dead begin to slowly shamble upright, the Lunar devils had used foul sorcery to create Zombies. Herit raises his sword and his cry to Indrodar falls silently from suddenly cold lips as he sees his own kin rise up as zombies. He screams his horror and loss once and then, 鈥淚nrodar!鈥 his sword blazes golden and he attacks the Zombies, his sword empowered by Indrodar鈥檚 Divine power, severs the enchantments that created their hideous Unlife. Leaving his home for the last time Herit seeks out other areas of Unlife, his hatred for the Lunar Empire knows no bounds his desire to free all Unlife is his duty, while his quest is to learn anything he can about ending Unlife. During this time Herit was attacked and captured by a Lunar Slave Skyboat, all his possessions were taken from him including the sword. It鈥檚 location in unknown. Procedure Created by the god Indrodar Greydog. Powers This Falcata was blessed by the god Indrodar, its wielder was handed the sword by the god himself and it enabled him to defeat Zombies raised by Lunar Sorcery. It is a Bronze Falcata, a single edged curved sword. (Broadsword) It has the ability to glow when undead are nearby (25m max detection range) the glow is, at its brightest, the same as a torch at its dimmest it is as an ember. It shows the distance of the undead by its brightness, dimmer the further away the undead are, it does not show direction. The glow will act as the spell Demoralize (against undead only though), by matching the wielders POW vs POW or MP of the undead. The sword itself has a permanent Release Undead spell upon it. Value 5000 Lunars. To those who fight undeath it is priceless. To an Indrodarian worshiper it is beyond priceless
  18. Next, in the Mythras Rules series - let's delve into the divine magic of the theists! https://youtu.be/rgmod0OH-5o
  19. I didn't know that, because I didn't buy any of the 5.X editions. I didn't notice big differences with 3rd edition when I looked at it in my FLGS. One of my players raised his DEX to 20 just to differentiate his knight from other PKs, as he feared any weapon other than a sword would break too easily at high level.
  20. Often, the best loot is arms and armor taken from baddies. A broadsword's worth 50L, nearly as much as a Free household's yearly income (60L). But of course it's always satisfying to find coins, and most folks have lousier gear than swords and bronze plate. In that case, I tend to roll one or two dice, depending on how well-off I imagine the opposition. Usually 2D6 coins in a purse, or 1D6 and 1D8. D6 Lunars, and D6 or D8 clacks. If someone specials and I'm feeling benevolent, I might stick in a gem worth some number of dice in Lunars. Be careful with the Plunder treasure tables. They're calculated for RQ2 values. IIRC in the conversion appendix to RQG, it recommends providing treasure values one tenth of what's listed for RQ2 and RQ3 adventures.
  21. Here's a sneak peak at the cover art work for a new Call of Cthulhu anthology of scenarios we're working on, due for release in Q1 2020: Featuring the writing talents of Leigh Carr (scenario contest winner, author of The Necropolis), Jon Hook (Age of Cthulhu, The Shadow over Providence, Miskatonic University Podcast), and Chaosium's own Todd Gardiner.The fab cover art is by Chris Huth (13th Age Glorantha).
  22. Material and technology is shaping architecture. Technology including enchantments and sorcery when it comes to Glorantha. Poured concrete is mentioned as a technology employed in Pelanda in the Entekosiad, alongside bronze-clad hoplites. Wooden mega-architecture doesn't have that many ways to go, although the wooden core can easily be hidden by a layer of plaster. Still, it is hard to avoid reminiscences of staff churches, Kiewian fortifications, Fort Laramie, etc.
  23. @M Helsdon Thanks, yes, I know "s芒r" is considered to mean king, I was not proposing to use the title in the original sense; just that the sound was similar enough to convey continuity while shaking off the medieval feeling. Duke was used in Rome and king is nearly ubiquitous, so I have less problem with it. I confess that my only trouble with Glorantha is in titles and toponomastic and I have changed nearly everything for my campaign. It is a bit silly I know but my imagination is mainly fueled by names so I have to live with that. The best inspiration I know for Glorantha is the Salammb么 novel by Gustave Flaubert (whose art by Mucha seems to have served as model for Jar-Eel famous picture*), I don't know if there is a good enough translation in English to convey the splendor of the original. Compare https://www.wikiart.org/en/alphonse-mucha/salammb么-1896 and https://www.artstation.com/artwork/yb4wD8
  24. I'll go to my dungeon now... :(
  25. PART TWO I got to pull that one down again this evening and it's interesting how little overlap there is with the Roots of Glorantha series. The Enerali descriptions, for example, start out recapitulating the old material but the technological / religious revolution that created the Galaninites is new. Seshnela in that period was busy consolidating Tanisor so if Greg knew or cared what was going on farther north, the narrative doesn't give him an opportunity to say. The early Seshnegites never pushed inland beyond Vustria and seem ignorant of anything beyond Wenelia along the southern coast so most of the Lands of the Council never enter into this layer of the text. There are scattered references to Srvuela on the other side of Kartolin where Gbaji has his power base but the point of view doesn't really encourage detailed description -- ironic, given your observation earlier that later development would focus almost exclusively on regions that contributed to the God Project. Much of it builds more directly on the Genertela box. Halikiv will never be a nation of human metal workers again . . . we have trolls now, they can be trolls. I don't recall an earlier reference to Hrelar Amali so the whole thrust of the Dangim and the Dari changes. The entirety of the Nysalor story now derives from the Cults of Terror version . . . the extant texts focus on Argat and if Greg gave much thought to Gbaji's origins beyond "bad god causes trouble" those pages are regrettably lost. I don't even recall seeing the name of any of the countries Argat devastates along the way. They are full of Kolati and Sunchen though. And endless waves of Krjalki. The most interesting new material in the BGC seems to be the development of Ormsland into the "Serpent Beasts" zone showing up on the Guide maps at the Dawn. The notion of this being a "reptile hsunchen" ecosystem that later gets organized under Gita Flatsnout is pretty amazing. I also suspect the motives of everyone who signed off on planting a dragonewt colony there. While the Genertela Box showed us the dragonewts, the dynamics around hsunchen/newt interactions probably prefigure EWF in a lot of ways. I'm not sure Arkat killed all the hsunchen. Maybe some laid eggs or took flight. Later on the Serpent Beasts had always been there. And so it goes!
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