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  2. Gryphaea

    RQG eTools?

    For the record there is a Character Sheet for RQG on Roll20 which does have some automated functions included including the ability to roll fumbles. This has been done by a member of the community and is a work in progress but it has pretty much all the elements you need to play a Human character, and can store all of the information from the character sheet. Roll20 is sensitive to the amount of play a system gets, and will support a game accordingly. At present all forms of RuneQuest account for less than half a percent of the games played in a Quarter, so RuneQuest is not on their radar, which seems fair to me to be honest. As Roll20 is free to use, perhaps more of the community could give it a try and raise its profile.
  3. Risto Welling

    RQG Glorantha Bestiary Corrections Thread

    You could also ask, if any English is used in Glorantha
  4. metcalph

    Maker Magic musings

    Maker Magic medicine. For healing the Mostali make use of healing potions rather than spells. In the case of severed limbs, they do not regenerate the limb due to its bad association with Growth. Instead replacement limbs from the stock of available body parts are attached using Join Limb. The match need not be perfect and it is not uncommon for tales to spring up about a dwarf with hand attached backwards or an arm with two elbows. Stabilize Flesh is the standard treatment the Tin Dwarves use in cases of severe medical trauma. It prevents the body from decomposing after dying even to the extent of halting the soul's passage to the underworld. If the patient dies as a result of whatever surgeries or medicines the Tin Dwarf is administering, then the spell will prevent decomposition until the body can be a) restarted with Animate Flesh or sent to the embalming vats to be preserved as a source of body parts.
  5. Risto Welling

    RQG Glorantha Bestiary Corrections Thread

    Tree times would be better
  6. Today
  7. Jeff

    Where the Wild Things Are

    I've even forgotten I put that in there! At some point I played around with the absolutely stupid and crazy idea of having no index at all, so that readers would have to digest the book as a whole, and thus all the literary references and in-jokes would get read along with the rest of the book. But sensibly, I sobered up.
  8. I'd like to run Hell Hotel scenario but some of its aspects confuse me. First, how do you prevent the party from just running away? Most characters don't have a strong motivation to stay at the hotel once its decrepit state is discovered. It would make sense for most of them to bail out at the first sign of danger. Secondly, how is the party supposed to figure out there is a gate beneath the hotel? Even if they understand that the 7 disasters are related, it's unclear to me how they are supposed to understand that there is a gate underneath the hotel and that it can be closed. Thirdly, one of the "solution" to the scenario is so far fetched I can't believe anyone managed to do it. Basically you have to dig out a piles of human bones and throw them through the portal, and that somehow closes the gate. I have zero idea what's the logic behind this ending, even through I read the entire chapter. How are investigators supposed to figure it out?
  9. metcalph

    Heortland Viziel Esvulari

    It's debatable. But nobody's going to complain if you call their mounted warriors knights. There's really no difference between the Orlanthi and the Esvulari here. The type of people the Esvulari appoint to be Deputies (The actual term would have been Vicar which is too ecclesiastical or the Greek Exarch (Ex-Archos -> From the Archon) which exists in Glorantha) and Comes (Counts) would be what the Orlanthi elsewhere call tribal kings and chieftains. They might even think of themselves as such with the Malkioni titles being reserved for formal government usage.
  10. 10baseT

    Heortland Viziel Esvulari

    Thank you, that was a good read. So it sounds like they still use the term knights. And Deputies run the provinces (which the Orlanthi call Earls) and they are assisted by Comes (which the Orlanthi call Shire Reaves or Sherrifs). While Orlanthi Chieftains still ruled their clans and and in their areas, are somewhat equivlent to the Deputies and Comes.
  11. Atgxtg

    17th century Paris

    Very interested, but more for 17th Century Paris, and your fencing rules than for Mythos/Horror game. But, on a Mythos bent, France has the Templars, the Cathars and the Huguenots, and in a Mythos setting, who knows what any of those groups were really up to, or if they were really wiped out or just went underground. Don't suppose you could drop a hint about the fencing rules?
  12. Courtly etiquette is hardly something you learn from meditating on a mystic practice. Thrunhin Da is the Blue Dragon of the Deep. That clearly is not a reference to the Suam Chow, but to the seas beyond Hum Chang, which means the Sedeni Ocean and Kahar's Sea. May I point you to p.746 which has plate 35 depicting Can Shu fighting a blue dragon aided by Zabdamar. P.153 doesn't give any qualifiers at all when giving the runes for Harantara / Thrunhin Da in Kralorela. P.57 (Kralori Culture) doesn't mention anything about the Cult of the Orca,, but does confirm her role as mother of the Zabdamar. The Cult of the Orca is mentioned only in the Dragon chapter of the Guide. The extension of the water above the surface of the sea makes the Sea of Fog something of a special case. Your quotations are limited to the Kralori war fleet, and don't take into account Sheng's Vormain expedition, which again brought in some form of mysticism which may have ignored otherwise impassable barriers. Sheng's fleet had no problem until (almost?) within sight of their destination, and at least some vessels appear to have made it back for the news of the unseasonal hurricane to be spread. You would expect that the inhabitants of a fishing port would have noticed that their boats don't return from the Sea of Fog any more. (The Rightarm Islanders sure did notice the absence of blue water fishing.) The nature of the fishing activities from an inland river port like Diao Yu Cheng does require a closer look when they may have been affected by the Closing. The battle of Diao Yu Cheng basically happened in the inland. The place being a fishing port (at the time) indicates that there was naval activity extending to more than just the river estuary. River fishing doesn't exactly require a fortified port. Taigang, further up the coast, also mentions the naval traditions, without any reference to the Closing, indicating that coastal shipping wasn't interfered with during this time.
  13. Atgxtg

    Multi-target Multimissile?

    Give me a big enough POW storing crystal and a Heavy Crossbow and I got a room broom. 😁
  14. styopa

    Rulebook final update?

    Hopefully the errata is at least provided in a consolidated fashion, so those that get the printed book can have a checklist of hand-edits to make?
  15. styopa

    Multi-target Multimissile?

    Simple quick rule for 'spray and pray': you can spray multimissile to hit multiple targets. Take the number of targets, +1. Randomize the multimissile strikes across this number of targets (if it 'targets' the +1, then that missile misses everyone). Your to-hit for each missile is -20% but +5% per body, per the standard rules for firing into a crowd. Sort of the RQ3 'sweep attack' variation?
  16. metcalph

    Maker Magic musings

    JOIN MIND 1 point Ranged, Temporal, Active This spell is cast upon a person, Each point of strength allows it to affect one INT point. The minimum strength of the spell must equal the INT of the minds being joined. Each time the spell is cast, the user expends 1 POW in addition to the magic points cast. The minds must reside within the same brain cavity. As a result of the spell, the two minds become one. Comment: In addition to reversing the effects of a Cut Mind, the spell can also be used to graft foreign intelligences onto a host mind. The host must have some spare brain capacity available (usually through the combined effects of Cut mind and Cut Brain) and the new mind must become part of a host through a Join Brain spell. Often used to rehabilitate treated heretics using the brains of dead dwarves of proven reliability. The dwarves of Slon use this operation to graft treated dinosaur brains into the brains of prospective dinosaur commanders.
  17. styopa

    What happened to the fancy RQG character sheet?

    This one?
  18. metcalph

    Maker Magic musings

    (Prompted by a couple of comments over on the Glorantha forum) ...So I asked Karantharanis his magic cost him so much. He explained that because the Machine had made the world as is for him to change it would be an alternation to the plan and so require approval. That prompted a number of questions, none of which he understood.... CUT MIND 1 point Ranged, Temporal, Active This spell is cast upon a person, Each point of strength allows it to affect one INT point. The minimum strength of the spell must be equal to the target's INT. Each time the spell is cast, the user expends 1 POW in addition to the magic points cast. Each melee round for the duration of the spell, the caster may make the target mind divide itself into two of whatever mental dimensions that caster desires. One half of the mind is always in control of the caster's body while the other is screaming alone in a dark prison. The target's INT is halved as a result of the spell. Any spells, knowledges or basic reflexes (breathing, toilet training etc) have a 50% chance of being known by the mind-half in control of the body. The caster often takes excess time to fine-tune the mind-halves to allow the controlling mind-half more and more basic functions at a rate of 1 skill, spell or knowledge per melee round. The effects of Cut Mind can be reversed by Join Mind or suitable healing magics. Comment: This spell is used to combat heresy. The Gold Dwarves have determined the parameters of heresy using the Measure Mind spells to such a degree that they know the basic cuts to isolate the heretical portions of a dwarf's mind depending on the particular heresy. Thus there is an Openhandist cut, a Octamonist cut and so forth. There is also a Slave Cut which Gold Dwarves use to turn non-dwarves into slaves who would willingly follow whatever suggestion the caster makes.
  19. DreadDomain

    Runequest Beastiary impressions

    Agreed. Full disclosure, I was somehow expecting an illustration per creature (probably influence by the gorgeous Aventuria Bestiary for The Dark Eye) but the number of creatures in the RQG Bestiary just doesn't allow it. Most of the creatures without an illustration really don't require it. There are a few exceptions but I'm generally quite happy with the final product!
  20. trystero

    Rulebook final update?

    This makes me sad. I'm actually considering holding off on getting the print edition of the core rulebook because so many of the errata weren't caught in time. I appreciate the benefits to Chaosium of having a print book to sell at Gen Con, but as a player I'm not keen on getting a rulebook that (just to pick examples from other threads on this forum ) has two different answers for what happens when a critical attack meets a normal parry, or includes a Fireblade spell that can't be used in combat by the caster.
  21. SDLeary

    Book Preservation

    I am going to be downsizing a bit, and moving some stuff out into storage. Specifically, a ton of books and possibly games, are going to be moved to an un-climate controlled environment (a garage). Climate is coastal Mediterranean in nature, so never too cold or too (subjectively) hot, but moist much of the time. Have any of the learned folks on this site come up with a list of Best Practices for such storage? Tight fitting boxes/crates, obviously. I'm also thinking a desiccant pack in each box. Opinions? Thanks Much SDLeary
  22. jeffjerwin

    17th century Paris

    When I was taking a break from working on the contractual book I spent a little while consolidating my notes for this thing. 120 pages currently... I noticed that in Shadows of Yog-Sothoth that the earliest incarnation of the Silver Twilight was founded in 1657 in France (presumably Paris), and Anne de Chantraine was an early leader (Carl followed a decade or two later). The cult had to leave France for England at some point before the 1700s, and the Affair of the Poisons seems a very likely point for that to happen. So... besides D'Erlette's Ghoul cult, we have a hermetic-styled organization, possibly called the La pénombre argente...
  23. Raleel

    What price for Dune?

    I always wonder how much the licenses are. Like how much money for a deal?
  24. tobarstep

    What price for Dune?

    Interestingly, Ulisses Spiele (or rather their North America subsidiary) currently has the license for both of those (40k and Fading Suns) and is working on new versions of both. 40k is set to release in the next couple of months. FS looks a bit further off, but they've actually been working on it longer.
  25. Yesterday
  26. koletudo

    Google Sheets Macros

    Finished translation!!!! I have problems to translate "Pap Priestesses" (line 308) . The literally translation is "Sacerdotisas Teta (Tit Priestesses)". Other meanings for Pap in Spanish are Enchufe (plug), Pico (peak) or TonterĂ­a (foolinesh) so I need the context to make the proper translation. https://docs.google.com/spreadsheets/d/1eBSsNdMDr11Ptx8MLCL-a871prCHCLHyKVoK3J0KaE8/edit?usp=sharing
  27. Hi, I usually find that if I keep checking this forum, I'll eventually find answers to any questions I have. But I'm still wondering: in the new RQG rules, if a critical sword attack doing 18 damage is met by a normal parry, and the parrying weapon has 12hp, is the parrying weapon broken (as the attack & parry results chart seems to suggest), or is the parrying weapon just reduced to 10hp (as pg 200 suggests, under "parrying a critical hit"). Thanks!
  28. jps

    Rulebook final update?

    Same thing on DTRPG indeed
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