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  2. Setting Narrative Difficulty

    Thank you for reminding me (again!) about Hamlet's Hit Points, @David Scott. I bought that a while back and then forgot about it. I've started reading it now, very interesting.
  3. Today
  4. The translation doesn't take into account either (yet) the extra 10 cards of place that were funded during the Kickstarter, i.e. Berserker troll, Dream Dragon, etc.
  5. RD100 Settings

    if you can read French (or even if you can't) : https://d100.fr/point-sur-la-gamme-revolution-d100/ That's a summary of what has been officially edited or announced (if i didn't forget anything).
  6. Bits of Glorantha you ignore

    I would agree with you on Dragonewts.
  7. Welcome

    Intriguing. I like the idea of having a d100 variant for pick-up games. And it can serve as a gateway for new players! A couple of questions: Given that the revamped system will be optimized for short campaigns, how will you handle character advancement? Will this be faster than in a typical d100 game? You've indicated that you are simplifying the skill system. Do you plan to do the same for characteristics and derived attributes? What is the timeline for this product? Will we expect this around the middle of 2018 or further out? Will you crowdsource the book?
  8. RD100 Settings

    Okaym, I just stumbled across this - I haven't heard about it so I suspect it's relatively new, just wondering if there are any reviews or opinions on it? http://www.drivethrurpg.com/product/201867/The-Shade-Land?src=also_purchased&coverSizeTestPhase2=true&word-variants=true
  9. Welcome

    I've been looking forward to this campaign setting since I first saw the announcement on the d101 webpage - knowing that it will feature a re-worked d100 system makes me even more giddy for it (I still feel that that "perfect for me d100 system" has yet to come ...). Bring it on!
  10. Alternative Ways for Autofire.

    I chose a static +20 simply because it has form (the Ship rules in Elric! give a flat +20 to Sailing skill for the faster boat). The spirit of that rule also appeals to me. I have no doubt that more complexity might lead to more believability.
  11. Khan of Khans - FRENCH rules

    The Annotated Rulebook PDF is in english, not in french...
  12. Hardcover crowdfunding, NOW LIVE

    Congrats! Looking forward to receiving it!
  13. Hardcover crowdfunding, NOW LIVE

    This is excellent news!
  14. Catch the train while you can...

    Maybe the recent Murder On The Orient Express cinematic remake is spiking interest in the Orient Express and all things 1920s...
  15. Catch the train while you can...

    We sold out of the last US copies of HotOE at PAX Unplugged today
  16. Version 6.0.0

    0 downloads

    This is my first attempt to design a new character sheet for HeroQuest Glorantha. It is designed to serve as both a worksheet for the as-you-go character creation method and a final character sheet. My goal was to create a sheet for conventions or other settings where I am introducing newcomers to the game. After giving them their culture, community, occupation, and runes, I could allow them to customize the sheet as the game progressed, creating their own additional abilities and boosting their abilities as they wish. I was inspired in part by the great fun I had playing Fate at a convention back in June. That experience showed me how it could be fun to modify a character as the adventure progressed. My next goal is to add a second page with space for notes on magic, companions, or other abilities that need explanation. I welcome any comments.
  17. Alternative Ways for Autofire.

    I somewhat like this, but not the +20 to hit. Perhaps +10% for a three round, +5 for a 5 round; assuming of course handheld weapons... bipods, tripods, pintles reducing or negating the penalty. Also, AFAICT, bursts over 5 rounds tend to be for suppression fire (or at least they are supposed to be), and I think the lethality rating and the area effect from Delta Green for such weapons fits better. SDLeary
  18. Translations of the Khan of Khans rulebook are now available on the Khan of Khans sub-forum. Each language has its own post. Finnish - base rules*. Many thanks to Timo Malvisalo. French - full rules as annotated PDF and as text. Many thanks to James Coquillat. Italian - full rules as annotated PDF and as text. Many thanks to Matteo Montanari. German - full rules as annotated PDF and as text. Many thanks to Julia Rawcliffe. Spanish - full rules as text. Many thanks to Xavier Llobet. Turkish - base rules*. Many thanks to Onuralp Çakır. *these translations currently don't include the five additional Khans that were added as Stretch Goals: Bolo Lizard, Ostrich, Rhino, Unicorn Women and Pavis Survivors. We will hopefully be able to update these versions in due course.
  19. Translations of the Khan of Khans rulebook are now available in the Khan of Khans sub-forum! Finnish - base rules*. Many thanks to Timo Malvisalo. French - full rules as annotated PDF and as text. Many thanks to James Coquillat. Italian - full rules as annotated PDF and as text. Many thanks to Matteo Montanari. German - full rules as annotated PDF and as text. Many thanks to Julia Rawcliffe. Spanish - full rules as annotated PDF and as text. Many thanks to Xavier Llobet. Turkish - base rules*. Many thanks to Onuralp Çakır. *these translations currently don't include the five additional Khans that were added as Stretch Goals: Bolo Lizard, Ostrich, Rhino, Unicorn Women and Pavis Survivors. We will hopefully be able to update these versions in due course.
  20. ¡Bienvenidos a Prax! - Here are the game rules of Khans of Khans in Spanish! Many thanks to Xavier Llobet for the Spanish translation of the rules. Annotated Rulebook: Khan-of-Khans-SPANISH-Rulebook.pdf Text Only: Khan-of-Khans-SPANISH-Rules-Text.pdf
  21. Benvenuti a Prax! - Here are the game rules of Khans of Khans in Italian! Many thanks to Matteo Montanari for the Italian translation of the rules. Annotated Rulebook: Khan of Khans-ITALIAN-Rulebook.pdf Text Only: Khan of Khans-ITALIAN-Rules-Text.pdf
  22. Yesterday
  23. Welcome

    First of thanks to Trif for setting up and hosting this sub-forum This forum so I can preview The Chronicles of Erun, both the setting and the rules - which are a rewrite from the ground up of the OpenQuest rules. The Chronicles of Erun comes from the idea that while I still love the D100 rulesets and I know the rules shine over a series of long series of games, the idea of going back to running long-form D100 campaign week in week out, taking years to complete, is both impractical given my current situation (job/Dad) and unappealing. So the idea is to design something that is much more pick up and play, with a framework to deliver a flexible but focused campaign, that only takes at most a dozen game sessions to play out (and allows for breaks), yet is still recognisably D100. Erun, is a primordial land of mist and rains, tormented by a recent war against an inhuman enemy and a past of fractured mythologies. The character’s start at the bottom of Erun’s hierarchical society and through heroic (and not so heroic deeds) move up through society to become movers and shakers. This happens in three clearly defined acts, provisionally entitled “Back from the War”, “Wardens of Parliament” and”Lords & Ladies”. I'm also toying with an Act Zero, "The Battle of Grimvale" which is part of a "create your character as you game", which sees the bare bones characters thrown into one of the most dramatic battles of the war against the Inhumans. All art will be by British Artist, Jonny Grey. This is the cover
  24. Willkommen in Prax! - Here are the rules of Khans of Khans in German! Many thanks to Julia Rawcliffe for the German translation. Annotated Rulebook: Khan-of-Khans-GERMAN-Rulebook.pdf Text Only: Khan-of-Khans-GERMAN-Rules-Text.pdf
  25. Bienvenu à Prax ! - Here are the game rules of Khans of Khans in French! Many thanks to James Coquillat for the French translation. Annotated Rulebook: Khan-of-Khans-FRENCH-Rulebook.pdf Text Only: Khan-of-Khans-FRENCH-Rules-Text.pdf
  26. Hitpoint-less combat

    Thank you for your extensive and very explanatory reply. But for me, this is all too much rules for just a few different damage types and what could IMHO be streamlined into something much simpler and yet more playable. This is also symptomatic for the new BRP version (BGB) and such that has made this old system into a brick stone, too heavy to even lift and much less to use in everyday RPGing. It's number crunching invasion into the world of BRP that atleast for me, stood for simplicity and fast playability. Sad, really.
  27. Bits of Glorantha you ignore

    I'll take too much info that I can pick and choose from over too little any day of the week. At the very least it provided all kinds of ideas for new directions for the players to follow. Dwarves and elves were really fringe figures for me and my group. I've only had a couple of players who really wanted to play Aldryami, and literally none that were serious about running a Mostali. Dragonewts were my go-to deus ex machina NPC's in Sartar because no one ever truly understood their full motivations.
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