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  2. Thanks @DreadDomain. The first draft was submitted a few years ago and I'm sure the CoC team will get to it. Cheers, Chris
  3. So based on that I defined these pieces of basic information for 1622 ST, in the Great Winter - Personalizing the Firebull clan of the Sambari tribe - note COD orlanthi name gen male p.55;p.59 female Located at N end of Stormwalk Mts, S of the Rokarth clan, not on the king’s highway. Was the core of the Firebull rebellion in 1615- suppressed harshly – these people have not benefited from the Lunar trade and bear grudges – but were thoroughly beaten. and have suffered from the visitations of the Bat- considered suspect by the lunars, many were enslaved and exported to Peloria or to Sundome or to Prax. Chief: Barnestan. Air 90%, proud; movement 90%, daring; Mastery 90%, persuasive. Motivations: to preserve clan in this time of trouble, to cling to power, to recover enslaved clan members. Personalizing the Rokarth clan of the Sambari tribe Located along the king’s highway on the border with Balmyr tribe, E of Wilmskirk, the clan has long profited from the King’s road. Not sympatheric to ambushes on the road, cowed by Lunar army, Chief: Andrinyan. Air 90%, violent; movement 90% daring; mastery 90% persuasive Motivations: pride, to cling to power. Did not participate in rebellion, previous chief was killed. Personalizing the Vari clan of the Sambari tribe Located along the king’s highway farther E of Wilmskirk, the clan has long profited from the King’s road. Otherwise, small land holding but profitable valley land. Chief: Jarkar , Air 90%, proud, inspirational. Motivations: to lead his clan, preserve them Personalizing the Jerending clan of the Sambari tribe Located north of the king’s highway and of the Stream, S. end of the Quivin mts, Chief: Hantristar. Air 90%, proud, inspirational. Motivations: to lead his clan, preserve them Grey Fox clan of the Sambari tribe Located south of the king’s highway and the north end of the Stormwalk mountains, Involved in mining, Punished by the Lunars after the 1615 rebellion, Some of their land has been taken for the Temple of the Reaching Moon, and many enslaved to build it. Chief: Hantravanth – younger than most chiefs (his predecessor was executed, fed to the Crimson Bat) , his bearing is proud Air 90%, proud Motivations: preserve his clan in this time of trouble Squat Oak clan of the Sambari tribe Located along the king’s highway to the Khleldon border and Goodfork, the clan has long profited from the King’s road. Visited by the Crimson Bat in 1620. Chief: Serenana – long hair elaborately braided piled on top of her head. Tatooed with a green dye, wears a long skirt and an open bodice, exposed breasts. Earth 90%, pragmatic; Fertilty 90%, protective; harmony 90%, empathetic. Motivations:enure survival of her people and their way of life. With the Great winter, supports the warbands
  4. metcalph

    Sunrise

    Instantaneous but slowed by Darkness.
  5. Today
  6. It is very loud, that is true, but it's a fantastic score and soundscape generally. There were a few moments when it suffered from indistinct dialogue, but really only a few. There was one decision I thought was a mistake, but it may have been deliberate as we're only seeing half of the story. One of the characters was shown displaying weakness at a time I would have showed them displaying strength. However it's quite possible this display of weakness at that time was a deliberate choice and will make more sense in the context of what we will see in Part 2.
  7. Akhôrahil

    Sunrise

    This made me wonder about something else entirely - what's the speed of light in Glorantha? Does dawn rush over the lands from east to west in a way that could be seen from above, the terminator moving at a less than instantaneous speed?
  8. Yes, backward planning. Because there are almost infinitely many possible women's initiations and myths. So design the one(s) you want to reach the adventures you want to GM. But don't make the women's initiation the same as the men's. That would be boring. You have decided passivity is not the essence of femininity. I don't argue with you, as I am married to a non passive woman and was borne by one. Now decide what is.
  9. Very exciting Mike! I look forward to adding this to my collection. I love the idea of the Gaslight era, and I definitely will be in line for that one as soon as I get the word it’s ready.
  10. I was checking to see if have missed any titles for my collection, when suddenly the visage of the beautiful tome struck me. Then I realized my wallet was a just a little thinner and it was on it’s way….
  11. This is more like the type of thing I’m interested in to celebrate the 40th anniversary, rather than the 40th edition faux-leather rule book. Substance over style. (Mind you, doesn’t explain my backing of the Cthulhu classic box set Kickstarter)
  12. On 'elite' characters. These are hard to define in d100 games and almost impossible to define without magic. At a guess, in a modern age game, an elite would be someone with 90%+ in their primary skills and 65-85% in the secondary skills of their trade. Obviously, an 'elite' lawyer is going to have different skills than an elite soldier. In a RuneQuest sense, an Elite would be rather like Nameless or Queen Leika, people who have very high levels in their temporal skills and have a HeroQuest or three under their belts that provide skills and powers beyond the normal ones. But even they aren't in the same league as actual Heroes... Argrath, Cragspider, and Jar-eel. These worthies have several HeroQuests completed and have done multiple world-changing heroic deeds.
  13. Ludo Bagman

    Sunrise

    Should be of interest, even if it's over 20 years old. https://wellofdaliath.chaosium.com/home/gloranthan-documents/glorantha-2/the-movable-ephemeris-and-the-gloranthan-sky/
  14. dumuzid

    Sunrise

    One thing I've read of that makes dawn a little different in Glorantha is that the shadows left by night don't give way as easily as they do on Earth. They sort of linger and cling as the growing light forces them back.
  15. That's not always (or usually, come to think of it) an option for investigators checking out a place. The thing about most lockpicking tools is that someone who knows something about lockpicking can usually make or adapt what they need from other tools or scraps of metal. I've seen people open up padlocks with a piece of a 12 oz. beverage can - something that anyone could make in in under a minute with a pair of tin snips. The same technique could get them a torsion bar readily enough, and even a dentist's pick could trip the pins on most locks.
  16. Rodney Dangerduck

    Sunrise

    Sung by the poets as "rosy fingered Dawn".
  17. Martin

    Sunrise

    Before the sun rises there is the pink light of the false Dawn of Theya
  18. Monrogh: "Why are you attacking me? I was just-" Ali: roaring "WE'RE NOT DOING THAT AGAIN!!!"
  19. JonL

    Sunrise

    Theya makes the dawn light.
  20. I searched for these posts on Facebook and couldn't find them. Either: 1- It was deleted because of ongoing negotiations (which is a really good thing). 2- I'm bad at internet searches. 🤪 (which is mostly a good thing)
  21. Let me tell you about my character... Set a while later than the planned campaign mentioned in the OP, I drew up a Sartarite horseman and played him very much like an Old West frontier cowboy/rustler, with a lance and lasso. The backstory was that, as a head-strong teen, he took his community's ethos a little too far and regularly antagonised both the Grazelanders to the west and the Lunar Tarshites to the north, to the point where his own clan had to outlaw him just to appease the neighbors. Given the time period (c.1615-21), it was only natural that he drift into "lawless" Prax and took his cowboy-style adventuring to a pitch, playing the good-hearted but cynical drifter. He eventually did a stint with Duke Raus in the Borderlands campaign (he saved Jezra!...then broke her heart), then moved south to form a band of raiders, rustlers, and thieves in the Zola Fel valley. Later, when playing in a new RQG campaign, I updated him to the new rules and added experience, and played his homecoming to Sartar where he'd mellowed a bit and became an up-and-coming thane of the clan. When last sighted, he was riding the clan range like an itinerant sheriff and putting the experience of his mis-spent youth to good use. Point being, he was always an outlaw, but never a really bad guy. Some of his fellow outlaws were worse, but never depraved. And he always had an eye on an eventual homecoming. !i!
  22. No comment Reduce the armor, give him a corncob pipe, some very unusual arm musculature, and put a few jars of enchanted spinach in with the swaddled toddler. {Okay, I think I recognize the manga reference just as I finished this} I can only hope one of the two is enjoying its position...
  23. Welcome to the forum! As for the questions, the general rule of thumb is that the newest rules supersede the older ones. Hence, for fortifications, BotEstate (and BotWarlord) are what you should look at. While I can find a comment of no keeps on mottes in Lordly Domains (which is a 4th edition KAP supplement), I cannot find it for the Estate (Estate and Warlord are for KAP 5.x). Also, there is a distinction between a Keep (a big stone structure) and a keep/stronghold in BotW (i.e. any last-ditch defense structure, usually a Hall, a Tower or a Keep). You can easily build a wooden tower on top of a Motte, which is what the example of the Fortified Motte has done in BotE, and the Fortified/Large Wooden Halls in BotW. So this would not be a contradiction as such. I do think that based on the map of the Sentinel Ridge, the Hall should be in the Bailey, and a Wooden Tower on top of the actual Motte. Same with the Castle of the Pinnacle, which leads me to suspect that there is a pattern here and they all should bump the Hall to the Bailey and add a Tower on top of the Motte instead. Also, we have some historical evidence of big stone towers/shell keeps being built on large mottes, such as Cardiff Castle and the round tower at Windsor Castle, so it is very possible that once the Book of the Castle comes out under whatever name, we might have Mottes with actual stone Keeps on them. As for the Lambor Castle and Leir's Castle... I think you are right, although I am now a bit suspicious about the Boy King Period, too. As in, the Leir's Castle says that the fortifications have been upgraded, but instead it looks like that it is the Lambor Castle write-up from earlier, but without the fortified motte.
  24. I probably should have clarified that I knew the initial shipment had arrived CONUS -- but if reprints are required... 😞
  25. I went for the black leather-bound version. (confession: this is the first hard copy of RPG material I have bought since... BUSHIDO, I think... )
  26. Baron Wulfraed

    Sunrise

    Just a WAG -- if the atmosphere doesn't disperse light one wouldn't see the "beam" emitted by the "hole in the ground". As the sun rises above the rim of said hole, the "beam" would widen (but again, without dispersion, not be seen from a distance to the side -- ever look at a narrow flashlight beam? Often one only sees the beam from directly behind the light, as the combined reflections from dust particles is dense enough to register -- but from the side may just be a vague "fog"). As the sun clears the rim, the beam sweeps downward to where it traverses the surface of the landmass. This supports the concept that mountain tops may be illuminated, while lower elevations are still dark.
  27. in all cases, it is a good question. A very different world may have the same effect than ours, but that "needs" a gloranthan reason (well... for those who have the question in mind of course)
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