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  1. Today
  2. Martin

    Belintar's temples

    Anyone know the locations of each of the six temples of Belintar were (are)?
  3. clarence

    Mythras on the InterTubes - Inwils

    I just watched the episode on skills. Good stuff.
  4. Puckohue

    Crowdsourced Old Characters and 1610s Family History

    I took the liberty of pasting your tables into a document. Would happily expand it if any creative persons added material. rqg_early background.pdf
  5. Iskallor

    MoN: Fictive Nairobi?

    My grandfather was the town clerk of Nairobi and a QC in the1930's onwards. He had a lot to do with the city's growth in that time, so much so that when he turned down some (building) bribes, the offended party cut his car's brake cables on Christmas eve and on the family's holiday drive to Mombasa my grandmother died in the resulting crash and my mum still can't use her right arm properly. He eventually left due to members of the Mau Mau leaving prison and setting out to get their revenge for their sentencing. Obviously different times and the whole Colonial administration is not something I condone myself. Just thought I'd share. I can remember mentioning a certain district in the city that I found quite ugly and my mother said "Your grandfather was responsible for that." Doh. I've always enjoyed playing CoC games set there, though my knowledge of it is based on family recollections and my own travels. It was seemingly a crazy time and my mum would often talk about the larger than life characters that were about then.
  6. Brootse

    Argrath and Elusu chat

    haha, keep em coming
  7. Tywyll

    BRP and BRP Adjacent Power Systems?

    I'll admit that I have zero familiarity with Harn other than it being the big weird simulationist game on the block. It was always too expensive for what it was for me to really investigate it. And god, the PDFs are so expensive. But if you can point me at the bare minimum I would need to grok it I might give it a go. I would LOVE to see your house rules... 😍
  8. Tywyll

    BRP and BRP Adjacent Power Systems?

    Is that the third party Corum or was there one from Mongoose? I have (had?) a copy of that but haven't seen it in ages. I remember it has a sort of a variation on Virtues from Stormbringer but I don't recall the other stuff you mentioned. Thanks for reminding me!
  9. Tywyll

    BRP and BRP Adjacent Power Systems?

    Ah right, the old Cult Powers from Elric Mongoose. Got it. Ah okay, that's cool. Thanks!
  10. RHW

    Argrath and Elusu chat

    Argrath and Elusu walk through Founders Market. Merchants and customers alike eye Elusu warily. Many of them have been wronged by her before. ELUSU: Wa, Chief. What’s the sound of one hand clapping? ARGRATH: This? Argrath slaps Elusu across the face. ELUSU: No. Bystanders applaud. ELUSU: That.
  11. jajagappa

    Joining multiple subcults of the same God

    Guaranteed to break the ice at parties, though!
  12. jajagappa

    Vishi Dunn

    A lot is going to depend on the scenario. If it's combat heavy, with few opportunities for spirit interaction, than Vishi Dunn will seem like a poor choice.
  13. kronovan

    Why does cyberpunk refuse to move on?

    Cool discussion and one I feel compelled to join. I'm new to Mythras, but are interested in how it could be used to craft a cyberpunk setting or run some cyberpunk adventures. As much as I hate to admit it, I started reading SciFi as a kid before the word cyberpunk was invented. I started on the genre when some of the "new wave" of SciFi authors were still pumping out pages. I read stories and novels by Dick, Ballard, Ellison and Farmer (authors the early Cyberpunk writers claimed to be influences) in the 70's, while they were still fresh. Back then the only thing "cyber" written about was cybernetics; the study of systems of control. I remember having the Whole Earth Catalog (the Hippies' directory for everything you could spend $ on) at home and Cybernetics always got a page. I was too young to grok what it fully meant, but I was fascinated by the pictures and words. Later in High School I made searches and inquiries about cybernetics, but the only thing I could find were older 40s & 50's references on the original subject; none of the cool, heady stuff in Whole Earth. Eventually I got caught up when periodicals arrived with articles about the newer, 2nd Form of Cybernetics. In its new take on the subject, it was as important to study those who studied the systems of control, as the systems themselves. I recall the 2nd Form becoming a buzz topic in the late 70's and my mom once getting pretty pumped up about attending a lecture by one of the theories main proponents. Later on in college when I read more on it, I was quite meh - seemed like just another "new age" academic trend. So...where am I going with this? If you read Bruce Bethke's description of how he arrived at the term Cyberpunk in 1980, he describes how he had a list of cool sounding terms like cyber and techno and played around with making combos with terms for socially misdirected youth. Out of those, cyberpunk stuck. William Gibson mentions that when conceiving Cyberspace, it emerged out of his thoughts as a cool buzzword, but it didn't really have any true semantic meaning. I'd speculate that the term "cyber" was likely bouncing around in both of those authors grey cells, due to the popular buzz around the time for 2nd Form Cybernetics. For me the idea of systems of control has stuck and forms part of the foundation of how I view this subgenre. So I paint my definition of cyberpunk with a broader stroke; it's all about punking systems of control in a near-future setting. Systems of control can be as varied as digital terminals that control massive info networks, to cybernetic implants that augment and control muscles and bone, to traditional man-machine interfaces that control legacy systems in the oldest recesses of cities. While the punks are as varied as the systems themselves. They can be the usual suspects like hackers with attitude or back alley implant pushers, but they can also be corporate execs out for personal gain, punking systems via illegal skunk works run from forgotten wings of their corporate towers. The punk aspect does of course still needs to include some element of bad attitude or contempt for moral standards. There's a lot of leeway though in how that's expressed in characters. A near-future time frame, is also what separates the cyberpunk flavor of punking systems of control from Steampunk and the even chronologically closer Dieselpunk subgenre. I side with those posters who don't agree with all of the conclusions of the Guardian article linked in the OP. The portrayal of Cyberpunk through various media has indeed often been made with specific, repeated styles. IMO though, that's more about the particular window dressing that a producer or artist uses to convey stories told within the subgenre and less about the core kernel of what's Cyberpunk is. I don't feel the subgenre has been made irrelevant by the transition to information economies, intro of tech that surpasses that conceived by the formative writers, or social media becoming the prime target of info exploitation. For sure some systems of control become obsolete to be replaced by others, but that doesn't mean there can't be a new cast of characters or archetypes to exploit what's shiny and new. To me Cyberpunk is a dynamic, moving concept with lots of opportunity to tell new kinds of stories in a slightly further along near-future. Anyhow...sorry for the long ramble. I had an opportunity a few years ago to do some writing for a Cyberpunk setting, so the topic is something I return to and ponder every once in a while.
  14. Yesterday
  15. womble

    Sun Domers back up weapon

    "Everything that is not forbidden... is permitted" I'm sure that's a quote from somewhere.
  16. Psullie

    Vishi Dunn

    I don't see any issue with Vishi. Yanioth is just a poor combatant (but one of my favourites), Nathem is just as bad at melee (basically artillery support and my least favourite PC) and Sorala is only moderately better. There is much more to running a RQ game then how well your character can fight.
  17. Joerg

    Joining multiple subcults of the same God

    Bad news for you, Phil - most Eurmali jokes will quickly become stale.
  18. Psullie

    RuneQuest Core Rules Questions

    AFAIK it is intended that the choice of host animal is dictated by the cult and nature of the Spirit. While technically any animal will do, some have spiritual significance.
  19. M Helsdon

    Sun Domers back up weapon

    It's likely that in all cults, members can use whatever weapons they like - unless they are expressly forbidden.
  20. M Helsdon

    Swords of Central Genertela

    Thunder Delta slinger almost finished - hopefully tomorrow (have intentionally diverged from some old illustrations to try to depict something more likely to be worn by reindeer herders). I've misplaced the memory stick with my sketches on, but I think I know where it is...
  21. Karhast

    Sun Domers back up weapon

    Earth worshipers can play baseball with axes, they just have to use the blunt end.
  22. Firebird01

    P&D New Culture: Suebian

    Looks good, only one minor point, you have Swashbuckling as a choice in advanced skills when it is in fact a common skill. As I will be starting a Pirates and Dragons campaign soon I will include the Suebians as one of the culture options and give it a play test if anyone chooses it.
  23. rsanford

    Interested

    You might also try rpol. They have lots of different online games going.
  24. Karhast

    Interested

    Thank you for the response! I am indeed Dutch, based out of Rotterdam for good measure. Unfortunately, both Germany and England are quite far out the way for me to travel, and the tabletop scene here in Rotterdam is.. Not good, either. Playing online does sound nice, though I've not found any groups either. I have now joined the Chaosium Discord, at least, so here's hoping.
  25. PhilHibbs

    Vishi Dunn

    We didn't have time. We didn't even notice there was a problem until half way into the first session. And I dread to think what a new player at a convention game would think when this dawns on them.
  26. PhilHibbs

    Joining multiple subcults of the same God

    I think it's normal for Eurmali to join multiple subcults. If Remove Hand is your only spell then the jokes will quickly become stale.
  27. Hello, I'm new here and new to Mythras. I don't own M-Space yet, but since I often run Science Fiction adventures I'm seriously considering it. I've run SciFi adventures with Travelers, True20 and the MechWarrior RPGs. That said, I've run more SciFi with Savage Worlds than any other RPG. Which leads me to disagree with these 2 bullets listed by the OP as CONs for Savage Worlds: Savage Worlds has been a toolkit RPG from its inception with adjustable knobs and sliders, enabling a GM or setting creator to tweak it the way they want. IMO the "pulpy", "action" and "combat focused" labels are often applied to it, because action and combat do indeed play out very fluidly in it (it's marketing blurb is after all "fast, furious & fun"), and its acing dice can compliment pulp archetypes and settings well. IMO though, SW is by know means restricted to that sort of or genre or style of play. Especially if the GM encourages players to roleplay their PC's hindrances and occasionally incorporate those into plot hooks. Beginning with Savage Worlds Deluxe (previous edition released in 2011), narrative play mechanics like Social Conflicts, Interludes and Dramatic Tasks in social scenes, have made it more conducive to a narrative style of play. While Networking has been added as a new social play mechanic in the most recent version (Adventure Edition) of the rules. If potential risk to players is what the OP meant by serious tone, that can be easily set by implementing optional rules like, blood & guts, gritty damage and critical failures; all detailed in the CRB. Anyhow...it's not my aim to convince the OP to choose SW over Mythras + M-Space, just to clarify what I consider some common misconceptions about SW. Although I'm new to Mythras, I can well envision where it'd play well for SciFi with the right cultures, professions, combat styles and weapon details. Hence my interest in also acquiring M-Space and trying it out with my players by running some adventures.
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