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  2. I'm not saying that they need to add the complexity of the supplements just bring the book in line wit the newer stuff. For instance using the same Luck table as Cymric characters get in K&L, and giving them spear expertise and generally incorporating things that are updates or changes to the core rules, not alternate or advanced rules. So things like the basic battle system in the book could stay as it is, but we could get haubergeons on the core armor table in the rulebook. What I'd like to see is the characters and stats be the same regardless of what level of details GM chooses to use. No it isn't. I agree more detail isn't needed in the game. But what I would like to see is, in cases where Greg changed something basic, that the next version of the rulebook incorporate it. Greg did some of that with 5.2. Some of the manorial improvements from Book of the Manor were added to the price tables. Simple, easy, and doesn't make KAP any more complex. I think all the various "Book of" supplements should remain separate add ons, but that any thing that changed or was added to the core system be incorporated into the main rules. For example, Siege skill was added in the GPC and K&L, so I thinkit should be added to the knights starting skills. None. A GM could actually start the campaign with that, if he wanted to, if his players understand enough of the game mechanics and culture to follow along. In fact in 3rd and 4th edition the actually started the campaign even later, after Arthur had become High King.I'd even go so far as to say that as most people expect to play in the time of King Arthur, that the latter time might even be more appropriate. But the Uther expansion isn't about giving players needed time, but to expand the timeline. I don't think anyone is saying otherwise. What I was talking about was making sure the various rules and stats remains consistent. For example Gothic Plate is listed as 18 points in KAP, but 21 ((with a Frog Helm to boot) in K&L. I think Gothic plate's stats should be the same regardless of which book you pull them out of. So the different values should be reconciled in some way. In other words not so much change the game or make it more complex, but edit it so everything is consistent with the other books. That way if someone decided to buy a supplment in mid campaign he won't have to alter his existing characters.
  3. PhilHibbs

    THE SORCERY RULES YOU NEED TO REMEMBER FOR RQ:RiG !

    I read him as meaning "just use INT, not Free INT". Personally I liked Sandy's system, where you could cast 1 point per 10% of skill, or something like that.
  4. My own thoughts on several of these matters: I hope not too much is incorporated into the next revision of the GPC (whenever that happens) from the current crop of supplements. I am so glad the supplements are there for people who want more detail, more history, more... everything. But the fact is KAP (and the GPC) work as is. They were built from the mythical and storytelling foundations of Le Morte D'Arthur. By focusing the game this way, the GM and Players can skip over lots of historical/reality details, focusing instead on the tales found in Le Morte D'Arthur building with a sense of story. (Note that even the GPC warns GM's that if the additional Winter Phase economics become too much one should drop them.) To layer more and more details into the two key books would be to suggest "This history and this detail is required to play the game." And this isn't the case at all. As for the timeline, yes, one can start earlier... and the material in the Book of Uther looks compelling. But how many years do new players really need to play before the Sword in the Stone shows up? I think the periods Uther and Anarchy are enough to make the point that Arthur's reign will be a Really Good Thing. And if a Referee want to add more years, the Book of Uther is right there for him to use if he wishes. David, as you are reading this: I'm sure Greg's ever-curious mind dove into all sorts of elements and ideas and history and facts as he researched all things Arthurian. But most of us don't need to cram Greg's decades-worth of research into our game. To have core game elements that allow the game to be played as is, with additional elements as a GM or group desires, is an excellent way to set up the line in my view. And let us keep in mind KAP is already crammed with historical detail for the GM and Players to absorb. Full disclosure: KAP, GPC, Book of Knights & Ladies, and the Book of Feasts and Cards is all I think really need. I also really love the Book of Uther for the grounded context of the early years of the campaign, even though, after some consideration, I don't need to run the additional years in the game. I look forward to seeing whatever supplements come out in the future... but I heartily suggest letting the core books remain core, and allowing people to add supplemental material from supplements.
  5. Today
  6. Scott A

    THE SORCERY RULES YOU NEED TO REMEMBER FOR RQ:RiG !

    I'd strongly recommend keeping the rule where INT acts as a cap on how many MP a sorcerer can pump into intensifying a spell. Otherwise they're only really limited by available MP, and can abuse their uniquely long durations/ranges even harder than they currently can.
  7. Sir_Godspeed

    1652 Great Flood

    To me, the various "racial Hero Wars plots" read a lot like what I'd find in a Warhammer Codex or Army Book: they're part story hook, part propaganda. Realistically, as they clash, there's going to be mixes and alterations of the various plots, depending on the interpretations of the reader and actions of the player.
  8. Sir_Godspeed

    The Defender Storm and Vinga's high holy day

    Maybe it's just very predictable? Maybe there are non-cultic ways getting a sense of when it will arrive?
  9. clarence

    Odd Soot - Sci-Fi Mystery in the 1920s

    Nuveri body recycling is a fascinating topic poorly understood by human scientists. In general terms, empty bodies come from someone who die of old age. As a nuveri dies a natural death, internal organs wither. Soft tissues dry out and withdraw from the body ’shell’. Organs can then be extracted by a gentle pulling of the head upwards and all the internals follow (it looks somewhat like a jellyfish, with the head at the top). The paper body is left empty, ready for someone else to occupy. Ethically, this procedure is acceptable to the nuveri. As long as the person is already dead, it is not viewed as an act of violence. In general, a nuveri will have to take whatever body is available. But as The Soot spreads, some retrieve bodies in advance, just in case. And, as you point out Jakob, this has the potential to turn into a market. Who wouldn’t want the body of a hero or a successful businessman? Scientists are experimenting with ways to turn sterile nuveri eggs into functional outer bodies but they have not succeeded so far.
  10. It is early Fire Season 1626. The party is at Pimper's Block but has not hired on with Biturian Varosh yet. (RQ:RiG p19 ) The party meet a flamboyant and companionable Agimori Wild Sage known as Skullbat who is travelling to Henders Ruins. The place was the site of the Battle of Henders Ruins in the previous year when the Whitebull Army was defeated by the Lunars who summoned the Chaos Horror known as Cwim. Skullbat is a persuasive fellow and good company, so when he raises the topic of providing him with an escort into Henders Ruins to complete a task for the New Pavis Lhankor Mhy Temple, in return for a generous cash reward, the party is inclined to ditch their caravan and accompany Skullbat within the Glassy Walls. Inside they discover the expected party of scholars and their warrior escort slain, but apparently two of the bodies are missing according to Skullbat. Does that mean the remaining two are still alive? Did they do the killing? Given that there is a garrotte decapitation and a missing head involved, the signs point to Thanatar. If the local baboons saw anything, they're tight lipped, as they pick the battlefield clean. Hopefully Cwim is not still around? For all his apparent skill, poor Skullbat is in a lot of difficulty and there is obviously a hidden danger afoot that may be older than Time itself in the ruins. Can Vasana, Yanioth, Vostor, Sorala and Harmast team up with Skullbat, match wits with the killer and the mysteries of Henders Ruins, or will they become the latest in a long line of victims whose bones will bleach in its eerie glass corridors?
  11. PhilHibbs

    1652 Great Flood

    All of the descriptions that I have heard, from Greg and Sandy, go along the lines of "this is going to happen, figure out how to save your community". Raise the land, erect a dome, evacuate to the hero plane, learn to breathe water, whatever. Or, try to stop it.
  12. A lot of necessary information is include in the introductory chapter. The "combat" section does not identify a "hit points to use for thugs encountered." I also followed your path and agree with you that it appears as if there is missing information. My personal opinion is that the key to enjoying AATD, or any solo scenario, is to know when to fudge it and to know what will be fun for you. I can't tell you how to feel about your sense of fair play. For me, I don't consider it unfair to just decide that this steward has 10 hit points (an average person) and play accordingly. The key factor for me here is that you feel "stuck" when you could be enjoying yourself and it wasn't due to any decision you made, but unclear text. It should be fun! Solo scenarios are ambitious endeavors with so many moving parts and one of the challenges of them is that we sometimes have to help the author out just a tad and allow for the fact that these endeavors have errors.
  13. klecser

    Call of Cthulhu Starter Edition

    I smashed that order button. Edit: Congrats to Mike Mason and Friends, MOB, and Chaosium on this product. Leafing through the PDFs, the production values are superb and the cost of this product is a tremendous value for what you get. Three classic scenarios truly updated for the modern era. Some highlights for me: I think the labelled character sheet for these updated Quick Start rules is a key graphic to point out critical aspects of a character sheet. The Society cards for the pre-made investigators are really cool and do a great job of modeling immersion. The sidebar about racism for Dead Man Stomp engaging on a critical social issue is another example of this game leading the industry in pushing for full acceptance within the hobby. The answer to HPL's racism is to hit it head on. (I see that Chris Spivey was consulted and I see his practiced hand of educating people in the text. Thank you Chris for your continued contributions to the hobby and social issues.) That map of Harlem is excellent cartography! I see a Gold ENnie here. More importantly, I see a stupendous way to invite new players to this game. Well done, Chaosium!
  14. PhilHibbs

    THE SORCERY RULES YOU NEED TO REMEMBER FOR RQ:RiG !

    That section describes a script specifically for magical writing, actually!
  15. PhilHibbs

    Best Rules for Comparing Successful Rolls

    There are some contests that are pretty much guaranteed a result - arm wrestles, straight dash race, etc. Some contests are likely to produce hilarious both-side-failed results between novices - climbing, oratory, etc., whereas high-skilled opponents are very likely to get a result quickly. Other contests are the other way around - novices are likely to get a conclusive result, whereas masters could go on for ages with no result. Chess is a good example of this. Combat sits in both of the latter two camps - novices can embarrass themselves by being unable to hit, whereas masters dodge and parry every blow until someone gets a critical hit or fumbles. So it seems to me that we really need several different mechanisms or variants to model the different kinds of contest.
  16. Darius West

    1652 Great Flood

    There are a few things to consider about the troll iceberg plot: (1) The iceberg will not happen "in a vacuum", other cultures will see it occurring, and will react. Most can bring more firepower to the situation than the trolls can answer with. (2) The Elder races and their plots will coincide with each other. Thus the salt water will stop the Elf seed plot. The Dwarven fleet will stop the iceberg. And sheer common sense will prove that a capstan can't drag landmasses together, regardless of how big it is and how many dinosaurs are pulling it. I don't think the Dragonewts are ready to launch the Rockwoods Dragon yet. They couldn't do it with the whole EWF behind them (3) The trolls have been planning this for a while, as they have occupied the highlands, but then, so do the Dwarves and many other cultures. (4) The sea cultures and their pantheons are a lot less hostile to the Earth pantheon than they are to the trolls. I don't think they will like or approve of the plan, and that means it will fail, as they won't want to invade the land just because their hand has been forced. Ultimately this will go badly for the trolls.
  17. womble

    THE SORCERY RULES YOU NEED TO REMEMBER FOR RQ:RiG !

    There's a huge, huge difference between being able to pronounce the words and knowing what they mean, when it comes to manipulating magical power. I reckon. Pictographic forms of writing are, to an extent, different, because they do, indeed, convey the meaning directly, and you pronounce a given pictograph differently in different languages. But that just opens a different can of worms: what if the actual sounds matter as well as the meaning? So you have to have the ability to read the script and speak the language of the writer (and know what that is, if the script is common across many languages). I can read 'roman' script, but there are languages that twist how that script is pronounced away from how I'd pronounce it with "the Queen's" English as my first language: if I don't know whether something's written in Scots or Irish Gaelic (languages I speak only a single word of at best: 'Cheers!'), I won't know the pronunciation of some of the thorns. Even French (my 'best', FWIW second language), can be read entirely 'wrong' by an English speaker who isn't familiar with the language: the french word for wine: "Vinn" or "van"? And in Latin, is 'v' pronounced as I would, or like a 'w'? As it's a dead language, opinons wary. Getting new spells from old documents shouldn't be easy. That's part of the challenge of Sorcery: the hunt for and deciphering of occult (as in 'hidden') knowledge. The Read/Write section has a box on scripts. There's probably material to be used, there.
  18. Darius West

    Dara Happan Hospitality

    Solar Hospitality: Hopwite! Thwow him to the fwoa! Vewwy Wuffly! Know this Owanfi webble, you wiw be maw than wepwimanded foa yoa viowence!
  19. womble

    Best Rules for Comparing Successful Rolls

    Hrm. If there is a third 'nul' result when neither succeed, why would one failing less hard than the other(s) matter? When 'neither catch it' is a valid result of a contested DEX check, the likelihood that 'it' ends up on the floor (to be subject to a subsequent ground scrabble) should be much higher when they're both/all graceless Klutzes; someone should have to succeed at their 'catch' check to stop 'it' bouncing. Low skilled contests should often involve neither/none of the contestants achieving their goal. This can lead to memorable comedic moments and is one of the functions of having dice in the game.
  20. Darius West

    THE SORCERY RULES YOU NEED TO REMEMBER FOR RQ:RiG !

    To clarify what I meant, IF you are capable of understanding a sorcery spell written in another language (and that's a big IF), then you have already translated it into your own language. Think about it. This is the way humans think. For example if know enough Spanish to decipher a spell from the Picatrix (a famous Spanish grimoire), in my head I won't be thinking in Spanish, as it isn't my first language, and nor will I cast it in Spanish if I have properly understood it. I will take notes on it in English, write my queries in English, and ultimately cast it in English. Why? Because I handle more complex concepts in my first language. Seriously, the sorcery rules are punitive enough.
  21. womble

    The Defender Storm and Vinga's high holy day

    The cult write up in the Core Rules says they can predict one day in advance what the weather is going to be (Initiates just get to know there's a 'change in the weather' coming at the same timescale).
  22. Mugen

    Best Rules for Comparing Successful Rolls

    For such cases, I would require a minimum difference between rolls to have a winner. Again, the idea is to avoid that draws are more frequent with low skills.
  23. Yes. This is it in a nutshell.
  24. Psullie

    THE SORCERY RULES YOU NEED TO REMEMBER FOR RQ:RiG !

    One of the regular hiccups I encounter is getting concept of Sorcerer across to players. Some coming from other games want to throw fireballs and fight balrogs and think that you need to be a Wizard class to do so, but with RQ anybody can do that. So I generally say that in RQ a sorcerer is more like a university professor than Gandalf (including Dr. Jones) and that clears up the expectation. That said I'm really looking forward to future supplements that gives us full sorcery schools etc.
  25. womble

    Best Rules for Comparing Successful Rolls

    I agree, surely, when the contest outcome is a pure binary either/or, but may contests have a third option: neither.
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