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  2. I'm a BRP grognard, myself, don't know the 7S fandom. Is there maybe some other more active site, a FB group or something, where such things ARE known? Or is this "the place"? Given that it IS Chaosium's "official" forum space these days, maybe it's worth doing a summoning... @John Wick, is that you? @MOB I do know that's you! Should I @someone else? @OldSoldier -- something I've found lately from Chaosium is that their policy seems to be, "give updates when there are updates to give" (i.e. news, changes, progress, setbacks... you know, a change in the status of a project). If things are in the same status they were at last update (still getting art, still in layout, still at the printers... I dunno, what WAS the last status?)... then they don't really seem to see the point of "updating" with some weasely version of "nothing new to say" pretending to be news. Or so it has seemed to me. If they have another policy, I'm happy to be corrected. Edit: The OTHER thing I've gotta point out: Chaosium is really good at this. They may be slower than we fans would like, but I'll place long, l-o-n-g odds on them having first taken a good hard look at the 7th Sea product line, the sales history, the KS obligations, their own resources, and have a really solid footing & business-plan for the project. It may not be the top priority, but I'm sure it IS progressing; that's just how they seem to operate. Edit2 -- I think I do recall that John Wick is currently pursuing the "New Gamemaster Month" in support of 7th Sea; I'm betting that's where he's most active right now.
  3. I'm continuing to create videos on Cthulhu LIVE, but I feel like I'm being annoying posting them all here. Go check out my blog in this sight, or subscribe to my channel you like my videos. I'm really enjoying making this video series on Cthulhu LIVE!
  4. Didn't enjoy this one nearly as much as the first, but still pretty good. Check out my new camera settings, I think I finally got it to High-Def quality.
  5. That is a different kettle of fish from ours, for two reasons: 1) It is not a formal order, but an informal fellowship amongst individuals, so it wouldn't be inherited anyway. 2) We don't allow 'cloning', i.e. the statistics, traits and passions are not just inherited by the sons. They do get a bonus if they choose to pursue the famous traits and passions of their fathers, though, so there is a 'family resemblance' if the Player wants it.
  6. Today
  7. EricW

    Draconic Magic

    Hmm. Maybe more like a chain letter then - give me power to sign up, and when you get enough converts you can become powerful as well, by sharing their power. if people at the bottom were happy with their personal progress they probably would not have rebelled. The chain letter failed when the supply of new recruits faltered.
  8. Yesterday
  9. Oh, okay, that's better. I could see that. With my PKs, since their fathers (and now grandfathers) were members they inherited the passion at chargen.
  10. Just to clarify, I was speaking of the initial modifier before the Passion is rolled, not the actual Passion in play. Although I tend to be generous with checks, the Passion only gets checked when it is used (not necessarily for Inspiration). I would also cap the Passion modifier around +6, and I don't think I would actually let a mere acquaintance count. Adventuring and fighting as a team, sure, I would let them accumulate some initial bonus modifier that way. So it has become a bit of a balancing act, when do they want to roll? Go for it immediately means that the loyalty will be low and less useful, but waiting on it means that they don't have that Group passion to fall back on, which has bitten them in the backside a couple of times with the new PKs joining in, as in "Nope, you can't use that passion, since X is not part of it."
  11. Right, "thresholds" -- the requirement to display a level of mastery of a skill before even trying something more complex. I always liked those, though they could lead down a path to excessive crunch. Interesting that both came out of French game design from the '90s and that you see the influence farther afield in the decade thereafter. !i! Well.. the idea lives on! Revolution D100 has skill & stunts (this is a slot system, a bit different from other D100 system), Legend has legendary ability with stiff skill requirement, Blood and Tide (BRP supplement) has stunts with no particular requirement (it's in the power section thought they are like powerful combat manoeuvre, mostly). Me think of having a stunt system to BRP, with easy requirement (50% or 75% perhaps) that take its inspiration from everything (such as Blood and Tide, D&D5e)
  12. Actually, what I meant to convey was almost direct opposite to this... A group that has played together for a long time, being friends outside of the game as well, tends to have more experience with one another and with the hobby in general as well. Thus, even if the PKs work at cross-purposes now and again, there is a more of 'hey, it is just roleplaying, he is not a conniving bastard, really' -attitude. A group that only connects via the game, and possibly have very different RP backgrounds (both in style and in amount of experience), has the potential to explode much more easily. After all, if your background is more 'my group vs. the world', and another player's is more drama school, then once those expectations collide, it might easily lead to 'you rat bastard, how could you do that, I am out' -situation. I was actually a player in a GURPS campaign where one new-to-the-group player took a huge enemy disadvantage (an adult red dragon, hunting his character over some destroyed dragon eggs or something), after the GM had repeatedly warned him not to do that. It was the start of the campaign, and the premise was that we had all been hired by this noble to crew a skyship, so all the characters were strangers to one another. The character in question spent the whole first session belittling the other characters and insulting them and their beliefs. And then the dice came up as 'enemy appears' (in GURPS, you roll randomly to see if your enemy appears during the session in some way) for him and the red dragon showed up, flying towards the skyship to which it had magically tracked (there were spells for that, as well as counterspells, but when you are facing a frigging adult dragon, you'd better be an archmage level yourself) the culprit. The dragon arrived and demanded to fight the murderer. I ought to mention that the dragon was quite sporting about it, explaining that it had no beef with the other folks on the skyship, just the murderer of its children (after all, none of the other PCs had an enemy disadvantage). So yeah, all the other character basically took a step back and told the dragon to have fun, not our problem to fight the battles this insufferably smug, insulting so-and-so had brought upon himself. The character died after a brief chase, and the player quit and walked out, quite upset at the GM for letting the disadvantage to influence the game and at the other players for not backing his character up.
  13. Yeah, how did that happen? Did you players forget about Vortigern the tyrant and the Night of Long Knives?
  14. Thank you all for watching, this video has preformed very well. If you want a link to the system on DriveThruRPG, there's one in the description.
  15. We just started the Anarchy last session, 4 out of 6 PKs IMMEDIATELY bent the knee to Countess Ellen. The other 2 were considering Sir Lycas' argument that the dangerous times required the leadership of a man, not a woman, but the fact that the one PK with much higher glory was the first to swear loyalty kind of nipped that one in the bud... More surprising was how sympathetic the PKs found Kind Cerdic. They are currently ACTUALLY considering counseling Ellen to swear fealty to Wessex. I didn't expect that. Regarding Sword Lake: The giant laid a couple PKs low (unconscious), but they used wolfpack tactics where the ones the giant was facing fought defensively while others attacked unopposed. I played the giant as big and dumb: he focused entirely on whichever knight wounded him last, they quickly figured out to manipulate him to their advantage and took him down. It was an epic fight. The nukalavee was a massive anti-climax, there was no threat there whatsoever. IIRC they dropped him in one round (he has really crappy armor).
  16. Akhôrahil

    Elmal?

    Changed sides already at Aurochs Hills.
  17. M Helsdon

    Elmal?

    Once Rurik is installed as Count, the Vanntar regiments fight for Argrath...
  18. I believe it's because it is combined in with the shooting. In the old days they used to just write this as Bow SR 2/9 the idea being that the character not only aims and fires a little faster but also reloads a little faster.So a character would shoot at DEX SR then 2xDEX SR+5
  19. there is parade and there is dodge I cannot imagine too that with a sword you can do anything against a 10 meters tree or a rhino You may succeed to dodge the tree but are you able to dodge the sun falling on you ?
  20. Slow : I would prefer + 1 (or 2) RA per level of spell strength, and I agree with @Akhôrahil Solid water : which surface. Seems too powerful compared with "calm water" in the rules Create wall of water : seems ok to me, at least it is = to other element. but... as water is physically heavier than fire / shadow / air and move more than earth, maybe adding stasis and combine : summon water to "create the wall" then combine and stasis to keep the wall (if not water falls)
  21. What are the highlights among the stuff that wasn't in Wyrms Footprints?
  22. This breaks the standard rules for long-SR actions, where they're allowed to "wrap around" to next turn if above 12. (It's also incredibly powerful to just shut someone down completely.)
  23. Akhôrahil

    Elmal?

    I wouldn't hold my breath if I were you...
  24. I need some comments on these sorcery spells Slow (Summon, Stasis) This spell double de SR (Melee SR or Dex SR) of any action of the target (if POW vs POW fails). The target could not act at all if the Melee SR + weapon SR is more than 12. Solid water (Combine Water, Stasis) This spell makes a surface of water totally motionless for 3 cubic meter +1 cubic meter/strength of the spell. It become solid enough to block a passage (str = 3/strength of the spell) or to walk onto it. Create wall of water As the wall of flame but with water (no possibility to light anything, but everything is wet afterwards) Please comment if you like
  25. Richard S.

    Elmal?

    It sided with the Lunars because they paid them, and later the Sartarites for the same reason. They're mercenaries, and don't owe allegiance to any one nation, or even other Sun Domes. I'd imagine that that was part of the draw for Elmali - instead of being subservient to the Orlanth cult, they could have their own independent state with Lightfore as the primary god. Argrathalso fully supports the Yelmalio cult, he even helps his companion Rurik Runespear become the high priest of the Vaantar temple.
  26. Darius West

    Elmal?

    Wrong or better? Some people like fire deities that actually have fire powers. Apparently others like to upgrade to being a glorified flashlight. In any case, the point is really that the development of Elmal is very Henrdiki and distinctly different to the more northern Dara Happan cult. One is Orlanthi, the other is Solar/Lunar. Yelmalio is a hostile territorial interloper cult in Dragon Pass. It has sided with the Lunars against the Orlanthi, and if Elmal isn't due for a renaissance post Argrath, then something is wrong.
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