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  3. Doesn’t have to be RQ, agree. Also, hopefully, we will some day get something for RQ that is something beside Dragon Pass & Prax. Not that I can blame them, but Chaosium is playing things incredibly safe, with new versions of all the old mainstays and less straying from Dragon Pass than any earlier version.
  4. Members of our Cult of Chaos gamemaster program can now download 'Insanitarium', part three of Flotsam and Jetsam, our new Organised Play campaign for Call of Cthulhu. Flotsam and Jetsam is presented as four separate and loosely linked scenarios, released on a monthly basis. Each part is essentially stand-alone, offering one or more sessions of play. They do not require the same players to take part, although returning players will, of course, enjoy a deeper level of fun by the fact they are engaging with a wider story. If you'd like to take part, join the Cult of Chaos, Chaosium’s volunteer network of gamemasters.- it's free! More details about the campaign at the Flotsam & Jetsam FAQ. If you're in the Cult already, go to The Chaos Library in our special password protected section for the Cult of Chaos at our BRP Central Forums to download. Five files are now available to download: "Insanitarium" (Part Three) plus, released previously: "The Star Brothers" (Part One) Flotsam and Jetsam Campaign Introduction Pregenerated Investigators "Inheritance" (Part Two)
  5. I've played since 1977... and I have encountered such problems (thankfully, only a very few times). * I have been asked to intervene by a woman who felt unable to deal with a harasser, back in the 80's. Sounds like a very X-Card-y situation, in retrospect: she wasn't able to address the issue with the problem person. I don't know if there was anyone else she could/would have turned to if I wasn't there; I expect she would have just left. * I was REALLY unhappy & uncomfortable, many years ago, with a GM who forced every PC to roll on some rando-table they had, that imposed sundry personality quirks and flaws (with a strong emphasis on sexual topics); I only played in that group because I wanted to see some unfamiliar mechanics in play, and I left after a few sessions). I would have been VERY happy with an X-Card. * Somewhere in ... hmm... the late 90s? (hard to pin down the date) ... I was about to speak up when the GM went too far (with rape as simile for an invasive mind-scan spell), but several other people at the table beat me to it; later, at another game / another table, that person went too far and was kicked out of the group (and in fact several friendships ended that night). Would the X-Card have helped there...? I'm not sure; I don't think so... but I do think Lines/Veils could have helped, could have addressed some of the issues earlier, more smoothly & gracefully. * I've personally spoken to 3 different women whose FIRST experience of gaming & gamer culture was of crude sexual humor (that felt to them like harassment), and they either didn't join or left after the first session or two, despite being very interested. I have read similar accounts online, from several other women (and a couple of accounts by gay guys who left to avoid homophobia).I honestly doubt that the gamers at those tables ever even realized that they KEPT AWAY other would-be gamers, or chased away gamers who had joined them (and I wonder now, about those times when someone gamed only once at my games... did something happen I didn't recognize?) Would these "safety tools" have helped? Well, not if those folks had never sat down at the tables... except MAYBE: because just the idea that such tools may exist, may be used, may be needed at some tables? Just that awareness may help... Except if you're so busy denying that they could EVER be useful or appropriate, busy resenting that they even exist; and ridiculing them, or the people who like them.
  6. But -- and I'm not trying to be a dick about this -- isn't that exactly what happens in the comics every few issues? Generally minus the lethality, of course; the GM has to fire a warning shot across the bow to be fair. "What?! His thorium-coated fist punched straight through my invulnerable force field! How can this be?!" Cue several pages of nine-panel drama to either overcome the atomic fist, or to figure out how to eliminate the vulnerability. My addition to any super hero campaign would be to allow augments (and maybe Passions), including augments to assist other heroes. That's the stuff of super teams. Also, augments as rabbit-out-of-a-hat, one-off solutions to unexpected vulnerabilities. !i!
  7. I want a linux version, or at least one that can be run on Steam Play for linux.
  8. Glorion

    Pavis!

    Ah, too bad. There are plenty of top Lunars in the old RQ2 pack who might have managed to escape and go underground, I'll pick a couple, probably one good guy and one bad guy. That RQ2 to RQG is an easier conversion is nice also.
  9. Jeff

    Pavis!

    The Coders are out of Pavis by late in 1621. They have bigger and better things to do.
  10. Glorion

    Pavis!

    Perfect! The coders it is! Or at least one or two of them, seems unlikely they would all survive.
  11. Indeed (cue the question), and where are the Coders?
  12. Joerg

    Pavis!

    Those numbers were for 1621, before the Windstop. The Windstop may have reduced the number of officials' wives and servants somewhat by sending them back to Tarsh or further, and the food situation remains tight into 1623. offerimg little incentive to fetch them back. And I don't think that the period 1622-1524 deserves the term "Halcyon days" in more than one sense (referring to the name of the governor). Or make that two, a period of suppressed Storm as in the original sense of the term fits as well. You're right about 1625. in 24, Argrath took Corflu (and presumably the Grantlands) and made it the base for his operations. Corflu became effectively a wolf pirate harbor. If I am right about the Grantlands having been prepared for Hazia cultivation, there is no question where the next harvest would have gone.
  13. Jajagappa: Good to know they didn't just automatically execute all Lunar officials. But what I'm really interested in, as my adventurers are *not* headed to Pavis for Big Rubble looting purposes, is what happens to the civilian population, Pavisite, Lunar and otherwise. Whatever Argrath's intentions were, it seems like Jaldon and his boys and girls were not terribly interested in what Argrath had to say about what to do when the walls went down, at least until they all passed out dead drunk. Even some of the "New Teeth," Argrath's followers in Pavis, narrowly escaped being killed. (BTW, my impression is that in RQG at least the idea of "multiple Argraths" has been abandoned. I visualize Argrath zipping around with Orlanthi movement magic to be able to almost be in multiple places at the same time.)
  14. Glorion

    Pavis!

    That's interesting. Not in any published materials as far as I know, but sounds reasonable, I can go with that. So no rapes, but plenty of looting, burning and killing.
  15. Glorion

    Pavis!

    Joerg: Glad for the number computation. If you have 800 Lunar civilians in the New Pavis area, that is a significant segment of the population. How many would actually be in New Pavis? My impression from the old Pavis pak was quite a few, maybe 400 or so? Most of whom are not initiates of anything, being as only some 10% of the population are initiates in Glorantha in general, so not necessarily executed on the spot if they pledge allegiance to Argrath and renounce Lunar ways. But then you have those two days of sacking by Praxian barbarians until Argrath gets them to go off and get their butts stomped at Moonbroth, who probably if anything find abusing, looting and killing Pavisites more entertaining than killing Lunars. Be it noted that according to the RQG book, and mine is an RQG campaign, Pavis falls to Jaldon and Argrath in 1625 not 1624, and Vasana etc. are there for that. I'm still waiting to hear more, but at this point I'm going to assume that you have a disaffected but thoroughly intimidated population, and a Lunar underground based somewhere in the Big Rubble which, after the sacking, has a fair amount of popularity among the Pavisites and among the allegedly now loyal ex Lunars, patiently waiting for Argrath and his army to leave so they can go back to being Lunars. With Gimgim having been executed, said Lunar underground is probably led by less repulsive sorts, and is probably internally divided as to how to orient to all that "unhealed chaos" in the rubble... With Jaldon dead again, the Praxians in Argrath's army in Pavis now are probably more willing to listen when Argrath tells them to behave themselves, but they still don't care for Pavisites.
  16. How much RQ3? Quite a lot, IMO. E.g. cult ranks are taken from RQ3, no more Rune Priest/Lords of Daka Fal or Eiritha, for instance. What was ditched from RQ3? I don't miss APP or Enc. Removing the "10 points of rune magic" requirement for priests and replacing it with the requirement for not letting your POW go below 18 (while getting a four point advantage for POW gain rolls) might be the change that I like least. RQ3 sorcery wasn't Gloranthan with its familiars everywhere. The new system has at least a Gloranthan logic. Finding spells that you can actually cast with the runes you have mastered during character generation is a different proposal, though. Making 98% or so of the westerners non-sorcery-users feels strange, though, when Hrestoli society has prospective knights learning the priciples of spellcraft. Even with Daka Fal taking up much of the slack (and offering a vast array of divine magic to initiates) I wonder how the other orthodox Malkioni fare without breaking that orthodoxy. But that's a change in the presentation of Glorantha, not RuneQuest. While I did save some material (e.g. my diploma thesis and the issues 2 through 7 of Free INT) formatted in Signum! (a graphic print program by Application Systems Heidelberg which surpassed most word processors of the time, able to do mathematical formulas etc. in WYSIWYG rather than LateX encryption), the vast majority of my documents were kept as ASCII text format in those years. Including the prototype of my Gloranthan index, for which I invented a mark-up code that could be transformed into regular tags by a PEARL script when I finally went to a database solution. But then, the matrix printers at that time still translated ASCII into PICA type print. I never grew warm with the database program for the ST, but I used a spread-sheet program that I received as part of my work as student assistant e.g. to create a chargen for RQ3. Accessing those documents is a pain, though - my 120 MB hard-disk requires an ST to be accessed, and then I probably have to equip an old PC with a serial or parallel port to be able to use the data on a laptop.
  17. I don't... 😮 But sounds entertaining! ^^
  18. Yeah it was a nice machine. I remember using a desktop pulbling program that touted one of the first WYSIWYG layouts (it really wasn't, although it was an improvement).
  19. They are all more manageable with Superworld boxed set over BRP too, as the Superworld rules handle four color comics better. For instance damage tends to be less lethal. One rule I would suggest for any super hero campaign is that character get free armor equal to the highest value of any armor they have (heat, kinetic, sonic, etc.) so that they can't be sucker punched by some vulnerability. Otherwise what tends to happen in that any villain who shows up using some attack that the a hero does have armor against (and there are several types so it is hard to protect against everything) is insanely vulnerable and either leads to a PK being taken out way to easily, or the GM not using some powers because he can take out one or more heroes, potentially even even a TPK, if the attack is something that nobody can defend against.
  20. I ve bought the Mythic Iceland book this summer and loved it. I ve run the COC scenario found in the book (updated by myself with 7th stats/rules) and Ive used it to make my own homebrew scenario. Will be using the book some more since its full of ideas that fit perfectly with cthulhu
  21. I agree. For instance based on what I've seen, while SIZ might be rolled the same way as in RQ3, the relationship between SIZ and mass has been greatly changed. But, ultimately it doesn't matter what anyone here like or dislikes, about RQ32, RQ3 or RQG, it matter what you and your gaming group like. Id you prefer RQ3 (or RQG for those who rather play that) then run the system you want to run and everyone else can run what they want.
  22. Oh. I thought that other than Galahad he never lost a joust or duel. I think Gareth gave him a run for his libra once, but that was about it? From what I've read: Christian knights or knights being converted/replaced with Christian versions tended to overshadow or eclipse earlier figures, hence why Cei goes from a major hero to caricature and almost a rite of passage for any up and coming knight destined for a seat at the Round Table. Lancelot, as the symbol of Courtly Love (Chick Flick) was superior to everyone else because Courtly Love trumped everything else (Romantic Ideal) Galahad eclipsed him as a Devout and Holy Knight as God trumps everything else, including Courtly Love (Religious Ideal). Do you have a different take on that? I think it is the unbeatable. All the major characters need plot armor, Arthur more than Lancelot, but they don't have a 39 skill rating. Lance has 39s across the board for all combat skills.
  23. The goat association comes from something Greg wrote in Enclosure #1 but I think that may be a thinko because Gerendetho doesn't have any overt Goat association. The Glorious ReAscent is our best source on him. "Ovosto was the son of Gerendetho, a famous Earth Walker who was the lord of the Hungry Plateau. Ovosto was Steward of the city of Senthoros." GRoY p19. "Lord of the Earth. He is also called the Raiser of Hills, the Long Runner, the Father of Kostaddi, the Spear Shaper, the Old Hunter." GRoY p61 also Guide p676 "Greg Sez: Gerendetho was head of an ancient pantheon with its strongest roots in the Kostaddi area. The Ovosto dynasty are in his family, along with many others known only to regional folk rites. One day Gerendetho was angry at the Granite Man, who lived in a big palatial hill.... When they finally got to fighting, Gerendetho was unbeatable and sheared the whole top of all the mountains off, and the foundation ruin of that god’s home is now called the Hungry Plateau. Gerendetho shoved all the rock and refuse aside, and that big pile is now called the Jord Mountains. That is why we say “the Jords have no roots.” GRoY p78. Also there is a land called Gerendethlia in what is now Kostaddi during the Great Darkness GRoY p30 On the Gods Wall, his kilt is given a block pattern which suggests a Darsenite origin (in that other gods with similar fashion are found in Darsen). This accords with the description of him as an Earth Walker (ErGantae p6 Entekosiad). That he is a Long-Runner may be related to the AroTurro who are described as Long-Walkers. In any event, the identification of him in Darsen and the Western Reaches is unlikely to be wrong - he is an incarnation of Turos who moved from Darsen to Kostaddi. He is likely to be a boon companion of Murharzarm because he is blessed by two rays of light from the latter's eyes - the other gods so blessed are his first-born, his wife and his slave. Hence I would give him spear magics, hunting magics and the ability to move large boulders around. His cultists can still have goats but they are likely to do so through a subcult rather than the God himself.
  24. Notes, not necessarily in a particular order... My first impression is that this cult is strong. Perhaps stronger than a regional minor cult. I think I get that impression from the strength of Earth Spear and Raise Earth, but another notable element is that the cult gets access to both Heal Body and Shield through associate cults. (A combination which IIRC only Orlanth has direct RP access to otherwise.) That makes the cult very attractive to adventurers, even if some of the other spells don't have as much adventurer relevance. I'm unclear on if the raised stone remains after casting Raise Earth; I'm pretty sure it does, but because the spell has the temporal tag that makes me wonder if it lasts only fifteen minutes, then recesses into the ground. Earth Spear strikes me as really strong. I think the core concept of 1/2 current HP as damage is really powerful; I'm not certain if it's more powerful than 3 RP or not. It helps that the spell is nonstackable and therefore not viable for use with Extension. It might be simpler to say damage equal to half CON, so you don't need to muck about with bonus HP and things like Vigor. However, that does also improve an already strong spell. I did follow that link to the other thread, but among my first reactions to this cult writeup was "okay, but who is Gerendetho?" Developing a short explanatory paragraph or two would improve the writeup, especially if you plan to offer it to players. Does Gerendetho have Rune Lords? Thus far, my impression is of a warlike cult also concerned with fertility things. Likewise, the spirit magic selection is also very good, as a player adventurer. You have your debuff/POW Gain spell, healing, protection, damage buff, and HP buff, all in one cult. Plus, Detect Life is another great utility spell as an adventurer (even if it does give your position away). I feel like I don't know if this is meant to represent a major or a minor cult. My gut would say minor cult from what I skimmed in the other thread, but your writeup, to me, presents a cult and deity of a fairly substantial power and quantity of worship. Maybe not a major deity like Orlanth, but about as significant, perhaps, as Waha or Storm Bull. In that measurement I haven't run any specific numbers, but I'm rather eyeballing both the quantity and quality of Gerendetho's Rune spells against my memory of what spells those cults have access to. For example, IIRC Waha has small Earth elementals (from Eiritha) and Shield, but doesn't have an obvious "offense" spell like Earth Spear and further is restricted in his access to Heal. So Gerendetho seems to me in my mindset as a player to have more attractive war or "adventure" magic than the main god of the Praxians.
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  26. He's not unbeatable in Chretien and does take some wounds, he just is a juggernaut, and superhumanly strong... But if he was given less than a 40, under the rules, he would lose (and probably die) eventually. So it's a mechanical solution to the plot armor problem.
  27. The original version of Star Lord was much more of a Space Ghost type character than the thieving rogue we met in Marvel's recent Guardians of the Galaxy movies. But yeah, Space Ghost is a manageable "cosmic" hero, as is Adam Strange (basically, John Carter with more clothes). When we get to guys like Adam Warlock or Marvel's original Captain Marvel , or any former herald of Galactus, things get dicier. However, doing Lensmen (Green Lantern Corps before there was a Green Lantern) is certainly reasonable.
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