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GM Resources

More resources for the gamemaster. Contains a larger list of weapons and a d1000 special feature table.

47 files

  1. A Kick in Your Arsenal

    Enjoy this expanded list of blunt, sharp, heavy, and otherwise naughty objects you shouldn't use or put inside of other people at high velocity in the real world. Compiled from books published by Chaosium and Pagan Publishing. It is principally composed of damage tables by caliber and improvised weapons with a few nuggets of mayhem thrown in for fun. It best serves games set in the 20th Century, but has a few Gaslight and ancient weapons for your reference.

    This is only a reference guide and not intended to replace or substitute for the full statistics presented in those books. Feel free to adjust the statistics for your own use. Rules are never a substitute for for a fertile imagination. Enjoy! :thumb:

    1,639 downloads

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  2. Actions/Round and new movement system

    Actions/Round and new movement system

    This is some more optional rules i am working on, I am interested in what others think, especial on the movement rules.

    Hopefully my calculations are correct on the movement rules

    Let me know what you think, i am sure they need refining.

    Course if the new COC 7e movement rules are good we may not need mine, but i have not see the new COC 7e rules for movement .

    Thanks in advance.

    58 downloads

    0 comments

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  3. AttackDefenseChart.pdf

    I'm new to the BRP scene. I created this Attack Defense chart because the one in the book is difficult to read quickly.

    608 downloads

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  4. Baboon_bw_250.png

    Cousin Monkey character icon for VTT 

    23 downloads

    0 comments

    Submitted

  5. BRP Gamemaster Screen

    This is a PDF with 6 pages of additional tables some people might find useful. When printing the Reference section of the BRP rules book, these additional tables should cover nearly anything you will need during an adventure and character creation.

    751 downloads

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  6. BRP Gamemaster Screen Landscape

    so, here's te Landscape version, a bit better and some more tables on it. I think it's superior to the portrait one.

    I tried to put the tables together in a way they seem useful during play. My favorit version

    Front Back
    p1 p6
    p2 p3
    p4 p5

    697 downloads

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  7. BRP Illusionists

    Expanded rules for specialist illusionists, for those who like playing that sort of thing. As with alchemy, any questions then PM me on the forums.

    493 downloads

    0 comments

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  8. BRP Wonder Tables Instructions

    These are the instructions for the BRP Wonder tables, which compute for you:
    - character skill points allocation
    - character training
    - any random table (e.g. encounters)

    Enjoy!

    Zit

    245 downloads

    0 comments

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  9. brpalchemy

    A system for using alchemy with BRP, of most use in medieval-renaissance settings. If anyone has any questions about these rules, feel free to PM me (Byron Alexander) on the forums.

    789 downloads

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  10. CoC/MW to BRP Movement

    Don't know if people recognise it at all, but MW and CoC use different Movement rates. I like to use some creatures from both of these settings in my BRP game, so I came up with this easy movement table.

    193 downloads

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  11. Conflict hit location tables and critical effects.

    Yes it is back

    Conflict hit location tables and critical effects!

    119 downloads

    0 comments

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  12. Corrected Hit Locations table

    The fractional hit points table on page 369 is wrong - so I knocked this up with NeoOffice, which should give the true values for all THP values between 1 and 100 for 2/5, 1/3, 1/4 and 1/5 THP.

    416 downloads

    0 comments

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  13. Dogs

    These are my homebrew rules for handling dogs in a normal powered game. It handles hunting, tracking, guard, and attack dogs. These rules would most likely be useful for people running normal powered games set in wilder areas where people still live with and use dogs. Imagine our heroes being chased through the swamp by baying hounds, or sneaking up on a frontier cabin with a couple of dogs in the yard – that is the type of situation where this level of detail would be needed. I have a blog entry explaining why I bothered to write these up, if anyone is interested.

    520 downloads

    0 comments

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  14. Firearms rules explanation

    A short explanation how the different firearms rules in BRP work. Was part of an discussion that is no longer available.

    203 downloads

    0 comments

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  15. Glorantha Runes Roll20 Token Markers.zip

    The PNG files needed to make your own Roll20 Token Marker Library with Glorantha Runes. Created from the font provided by Chaosium. 

    153 downloads

    3 comments

    Submitted

  16. Gloranthan Week and Lunar Magic.pdf

    A table that lists all the days of a Gloranthan week, along with their effects on Lunar magic. Combines material from HeroQuest Glorantha, pages 184 and 233.

    40 downloads

    0 comments

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  17. GM Screen - 4 Panel - Landscape - v1.50 - PDF

    [PDF] A 4 panel landscape GM screen, easy on the printer ink, with various useful tables for a standard BRP game. Another supplement will follow with additional reference tables.

    PM me here on the boards for updates or suggestions.

    Thanks!

    UPDATE: v1.5 with difficulty table added.

    898 downloads

    0 comments

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  18. GM Screen InDesign File

    Here's the InDesign file for the 4 Panel Landscape GM screen I created. For those who want to hack away at it! You will have to remove the PDF extension (the system won't allow indd files).

    250 downloads

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  19. Harmast_250.png

    Harmast character icon for VTT 

    12 downloads

    0 comments

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  20. Hazards , lava, steam, earthquakes, electrical, etc.

    Ok this is my set of hazards rules: hazards. Lava, toxic waste, radioactive waste, steam, earthquakes, electrical, laser fence, force fields, electric fences, kv power lines.
    This most likely will be updated some, I most likely will add more hazards,
    if you have a suggestion for a hazard let me know. If you find a mistake let me know!
    Nothing here is written in stone, so use what parts you like, ignore the rest.
    If you think my values are to high or to low then change them till it feels right to you!
    I forgot to mention this is in .odt format so you will need microsoft word or office, or similar. If you don't have those i suggest OpenOffice its free!
    Lastly Happy gaming!

    84 downloads

    2 comments

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  21. HeroQuest Difficulties Sessions 1-16.pdf

    A unified table that provides numerical values for obstacles' difficulty, based on the number of sessions run to date and the pass/fail cycle.
    This combines tables from pages 113 and 115 of HeroQuest Glorantha

    21 downloads

    0 comments

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  22. Hit Points by Location Table

    Another version of the corrected HP for location tables. Includes individual total HP values and grouped ones.

    550 downloads

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  23. House Rules for HeroQuesting in RQ2

    With Chaosium releasing the new Runequest soon, I decided to post my house rules for Heroquesting for RQ 2. 
    This is just a reference document for possible ideas to others and originally started long ago during a game after running Bunan Flea and Barran the Monster Killer. Opinions are not needed as YGWV, and should but will not impact mine. Lol, enjoy.

    69 downloads

    4 comments

    Submitted

  24. Ken's D1000 Table

    Hiya gang,
    Back in the hardscrabble days of lil' book D&D and its offshoots, I remember going through Hargrave's "Arduin Grimoire" when it first came out. Packed with mounds of great homebrewed stuff, I *really* liked the several pages of "Special Features Tables" that were included toward the front of the book.
    Ever since, I've been a fan of such tables, and have used several such over the years.
    So at some point several years back I decided that a *mere* D100 just wasn't enough, and decided to make a D1000 table. How hard could it be?
    Well, I'll tell you, trying to generate a *thousand* different features is more difficult than you might think. It was for *me* anyways...
    I eventually came to the realization that such a task was going to be kind of difficult.
    I started by worked up a list of features cadged from the old Hargrave tables, stuff taken from an accquaintence's Special Feature table I received in the early 80s, and anything out of the ordinary that may have been attributed to a particular NPC or spell, or special cult table, etc which I could find going through my RQ/CoC/DG/Elric/Stormbringer/Elfquest stuff, odd abilities encountered while reading through epics and sagas,bits taken from a set of online RQ Alchemy Rules (Simon Hibbs maybe?),as well as stuff of my own creation or inspired by stuff I'd encountered during game play.
    More than a *few* bouts of fine tuning later, and you have my D1000 Special feature Table.
    Enjoy!
    -Ken-

    967 downloads

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  25. Maps for gaming

    some maps i created many many years ago for call of cthulhu maybe someone can use them.

    Ploice station, Fire station, House,Barn, Bar,Warehouse, Icestation Polarbear,
    observatory. the maps are very simple aso included is a key legend for the symbols on the map

    Anyways maybe someone can use them they are quite small but usable i think!

    600 downloads

    0 comments

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