Jump to content

GM Resources

More resources for the gamemaster. Contains a larger list of weapons and a d1000 special feature table.

47 files

  1. Baboon_bw_250.png

    Cousin Monkey character icon for VTT 

    23 downloads

    0 comments

    Submitted

  2. Harmast_250.png

    Harmast character icon for VTT 

    12 downloads

    0 comments

    Submitted

  3. Nathem_250.png

    Nathem character icon for VTT 

    9 downloads

    0 comments

    Submitted

  4. Shadowcat_bw_250.png

    Shadowcat character icon for VTT 

    15 downloads

    0 comments

    Submitted

  5. Sorala_250.png

    Sorala character icon for VTT 

    10 downloads

    0 comments

    Submitted

  6. Vasana_250.png

    Vasana character icon for VTT 

    7 downloads

    0 comments

    Submitted

  7. Vishi_250.png

    Vishi character icon for VTT 

    9 downloads

    0 comments

    Submitted

  8. Vostor_250.png

    Vostor character icon for VTT 

    8 downloads

    0 comments

    Submitted

  9. Yanioth_250.png

    Yanioth character icon for VTT 

    9 downloads

    0 comments

    Submitted

  10. Glorantha Runes Roll20 Token Markers.zip

    The PNG files needed to make your own Roll20 Token Marker Library with Glorantha Runes. Created from the font provided by Chaosium. 

    153 downloads

    3 comments

    Submitted

  11. Runequest NPC Log

    This excel sheet allows you to track several NPCs at once. Includes hit locations, spaces for skills, weapons, stats and spells.

    121 downloads

    0 comments

    Submitted

  12. Package template for Revolution D100

    This template allows anyone to create his or her own package for Revolution D100. A package is a series of rules configurations which adapt the core rules of Revolution D100 to the game you wish to run by removing unsuitable options and making generic skills, traits and powers more suited to the genre or setting.
    You can use the package template either as a checklist of things to do before starting a game in your own setting, or as a guideline to creating your own game world. Revolution D100 is OGL, so if you have created a package you can either share it freely as open game content, or even sell it as a commercial product. We encourage you to do the former, but the latter is indeed possible, with ot without the involvement of Alephtar Games.
    A good setting relies more on a fascinating description of the fictional or historical world it is about than on the rules, but sometimes having the rules interspersed with the narrative can be confusing. If your setting is already well described in a novel, a comic book, a movie, a TV show or a series of historical essays - in other words, if you are already envisioning the world you wish to roleplay in - then a package that tailors the game rules to your imagination is all you need to start playing. And this does not prevent the author from adding more narrative at a later time and growing the package into a full fledged game supplement.

    52 downloads

    0 comments

    Submitted

  13. Revolution D100 NPC Gen

    Fast and Easy NPC generator.

    68 downloads

    0 comments

    Submitted

  14. Renaissance Combat Tracker

    A sheet giving boxes to track reload progress, Dexterity Rank, and the passage of overall combat time. This is sprinkled in with the usual fillable stat blocks combat skills.

    82 downloads

    0 comments

    Updated

  15. Revolution D100 Basic Character Sheet

    Here's a character sheet omitting all fields for the Advanced Combat rules of the genuine RD100 Character Sheet. Good if you use only the Basic/Narrative Combat in your games and need that extra bit of real-estate on the paper. The Sheet itself was derived from the original one, only minor changes in Layout have been done.

    73 downloads

    1 comment

    Submitted

  16. Revolution D100 - Rob's House Rules

    Ideas for Supernatural Powers, Character Qualities (Advantage system) and Character Death in Basic/Narrative Conflicts.
    No core rules are changed, all rules simply show how to use the flexibility of the RD100 system.

    76 downloads

    0 comments

    Submitted

  17. Revolution D100 - Cheat Sheet

    Quick Reference sheet and rules summary for the Revolution D100 system.

    73 downloads

    0 comments

    Submitted

  18. HeroQuest Difficulties Sessions 1-16.pdf

    A unified table that provides numerical values for obstacles' difficulty, based on the number of sessions run to date and the pass/fail cycle.
    This combines tables from pages 113 and 115 of HeroQuest Glorantha

    21 downloads

    0 comments

    Updated

  19. Gloranthan Week and Lunar Magic.pdf

    A table that lists all the days of a Gloranthan week, along with their effects on Lunar magic. Combines material from HeroQuest Glorantha, pages 184 and 233.

    40 downloads

    0 comments

    Updated

  20. House Rules for HeroQuesting in RQ2

    With Chaosium releasing the new Runequest soon, I decided to post my house rules for Heroquesting for RQ 2. 
    This is just a reference document for possible ideas to others and originally started long ago during a game after running Bunan Flea and Barran the Monster Killer. Opinions are not needed as YGWV, and should but will not impact mine. Lol, enjoy.

    69 downloads

    4 comments

    Submitted

  21. Hazards , lava, steam, earthquakes, electrical, etc.

    Ok this is my set of hazards rules: hazards. Lava, toxic waste, radioactive waste, steam, earthquakes, electrical, laser fence, force fields, electric fences, kv power lines.
    This most likely will be updated some, I most likely will add more hazards,
    if you have a suggestion for a hazard let me know. If you find a mistake let me know!
    Nothing here is written in stone, so use what parts you like, ignore the rest.
    If you think my values are to high or to low then change them till it feels right to you!
    I forgot to mention this is in .odt format so you will need microsoft word or office, or similar. If you don't have those i suggest OpenOffice its free!
    Lastly Happy gaming!

    84 downloads

    2 comments

    Updated

  22. Minion Rules

    Simple and fast Minion rules that do not change a bit of the BRP system. Big battles with 40 NPCs per side are usually competed within a few minutes.

    Comes with a Minion sheet as well.

    129 downloads

    1 comment

    Submitted

  23. Actions/Round and new movement system

    Actions/Round and new movement system

    This is some more optional rules i am working on, I am interested in what others think, especial on the movement rules.

    Hopefully my calculations are correct on the movement rules

    Let me know what you think, i am sure they need refining.

    Course if the new COC 7e movement rules are good we may not need mine, but i have not see the new COC 7e rules for movement .

    Thanks in advance.

    58 downloads

    0 comments

    Submitted

  24. Conflict hit location tables and critical effects.

    Yes it is back

    Conflict hit location tables and critical effects!

    119 downloads

    0 comments

    Updated

  25. Optional rules for campfires, dehydration, jumping, object armor,water requirements, wind effects

    Optional rules for campfires, dehydration, jumping, object armor,water requirements, wind effects.

    This is a modified version of the original document i have open office rtf , and pdf format.

    The most visible difference is the wind effects table witch has been modified to be more compatible with the BRP book.

    Feel free to modify values as you see fit, if you think my values are to low or to high alter them till it feels right. nothing is set in stone.

    This is version that i will be using in my Planet of the Apes(POTA) RPG. A work that is still in progress and will cover the classic POTA movies and tv, shows, but not the new movies. i am old school POTA fan.

    Anyways i hope this is of use.

    129 downloads

    1 comment

    Updated


×
×
  • Create New...