Jump to content

Various other resources.

56 files

  1. OpenQuest 2 Dark Fantasy Character Concepts

    A bunch of new Character Concepts for OQ2. Intended for my Ravenloft game using OQ2 as rules engine, but usable for all Dark Fantasy flavored OQ games.

    121 downloads

    0 comments

    Updated

  2. Ducks in Thrudvang Translation

    This is a translation of a Swedish file discussed on the forums.

    47 downloads

    1 comment

    Submitted

  3. World of Rel'Pek

    I like a real “kitchen-sink” style fantasy campaign; one in which I can seamlessly drop in my favorite demon lord from the classic Monster Manual to perhaps offer assistance against some Lovecraft inspired lake creatures who have kidnapped friends of the PCs for a horrible transformation. Originally designed with the Sorcery of Magic World in mind, I recently re-vamped the rules to incorporate the concepts of Enlightened Magic. Still included are classes from Classic Fantasy, muskets, trains, and flying ships.
     
    So here it is, re-imagined and edited, your favorite campiagn of post-apocalyptic pseudo-renaissance steam-punkish flare and an ancient dragon empire over the map of Pangea . . . Grab your enchanted shortsword and telekinetic flintlock-style pistol and let’s jump aboard the next train to Iredella – let's go vampire hunting!
     
    Included are a map of the area, a Campaign Guide with tons of original Fluff, and a Character Guide for the crunch (includes some house rules that show how I've handled certain aspects of the BRP system).
     
    Use this material as you will, and if you decide to borrow from my ideas, please allow me the courtesy of due credit, as I have done for Lynn Willis' team at Chaosium and Rodney Leary. This idea was originally cooked up as a BRP Monograph submission, but life beckons me to other projects. I am not an editor, or a professional writer (I have The City of Charter that appeared in The Rifter, #61 to my credit), so expect typos and other shenanigans.
     
    You won't find rules for train hijacking or high-altitude ship to ship combat - if that is desired, let me know and I'll see what I can recommend or come up with. In the meantime, I plan to develop the city central to my campaign in this setting (Indracore) for a similar gratis publication, so keep an eye out for that one, too.
     
    Your feedback, questions, and comments are of course sought and warmly welcomed.
     
    Thank you for checking this out! - John P. Meyers.

    229 downloads

    0 comments

    Updated

  4. Magic World Sorcery Spells Guide

    Provides a short-hand over-view/synopsis of the various sorcery spells offered in Chaosium's Magic World for use while selecting spells for your characters or NPCs. Note that this is not intended to replace the full spell descriptions and certain key details were left off the chart for brevity.

    Enjoy! - John Meyers

    161 downloads

    2 comments

    Updated

  5. Deep Magic Rebuilt

    Ben Monroe's team did a great job with his supplement to Magic World. However, one of the player's in my game and I found Deep Magic, while a cool system, to be vague in key places and unwieldy in others. So, we re-wrote it to make it a little more in line with other spell casters in our game (a home brew that mixes Classic Fantasy, Magic World and trains and flintlocks).

    I've made quite a few changes from Version 2; adding Planes of Magic, like the planes of existence to the Spheres of Influence. A Magi navigates them mentally (or through talent) to create miraculous effects. This new version allows access to other energy types, and with a little imagination will expand a Magi's repertoire of combat effects. Note that I've kept V2 up for those who prefer a system that more closely mirrors the effects of the original Deep Magic.

    Note that a copy of Advanced Sorcery is required to use this re-vamp, and some of it is just copy-paste (to put all the info in one place).

    I'd be happy to hear what you think of the changes.

    389 downloads

    0 comments

    Updated

  6. Adventures in the Southern Reaches

    A collection of scenario seed ideas for the default Magic World setting - The Southern Reaches. It is hoped, that with some interest, that this can become a living document of adventure ideas.

    126 downloads

    0 comments

    Submitted


×
×
  • Create New...