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Various other resources.

103 files

  1. Chill: Fear and Sensing the Unknown

    While I have nothing against the Sanity rules of Call of Cthulhu, I don't think they are necessarily suitable for all horror settings when simulating Fear. Another horror RPG that I believe does it just as well, if not better for my uses, is Pacesetter's Chill.
    Years ago, I translated the Fear Check rules to BRP for a yearly Halloween BRP Chill game that I ran for more then a decade. Here are those rules, along with the rules for Sensing the Unknown. These rules are written by Michael Williams and only converted by myself.
    Chill Fear and Sensing the Unknown.pdf

    56 downloads

    2 comments

    Submitted

  2. Urban Legends.PDF

    An article by John Snead
    Originally uploaded to nephilim yahoo group by jp_james Jun 5, 2003

    16 downloads

    1 comment

    Submitted

  3. Nephilim-Alchemy.rtf

    Unpublished Alchemy Rules For Nephilim
    Originally uploaded to Nephilim Yahoo group by sneadj61 Jan 17, 2003
    Nephilim-Alchemy.pdf
    Nephilim-Alchemy-numbered.pdf

    30 downloads

    1 comment

    Updated

  4. Why Was He Born So Beautiful.pdf

    Why Was He Born So Beautiful.pdf

    9 downloads

    0 comments

    Submitted

  5. Speed Demons.pdf

    Speed Demons.pdf

    10 downloads

    0 comments

    Submitted

  6. Lollipop Lollipop.pdf

    Lollipop Lollipop.pdf

    10 downloads

    0 comments

    Submitted

  7. Bloodhounds of Bermondsey.pdf

    Bloodhounds of Bermondsey.pdf

    13 downloads

    0 comments

    Submitted

  8. Un Grimoire de Magie

    A grimoire of sorcery spells for Nephilim: Revelation. Originally hosted at now defunct <nephilim.emerades.org>. French language.

    14 downloads

    0 comments

    Submitted

  9. The Selenim Files.pdf

    An archive of Ian Young's notes and the translated manuscript (except the section on realms, to be added later). Digitized for easy reading.

    62 downloads

    2 comments

    Updated

  10. Strife Complete v 1-combined.pdf

    Strife is what happens when your PCs are in over their head. Are your PCs running from cybernetic assassins in a blacked out urban warzone? Do you need to simulate boarding actions for piracy in the Age of Sail? Do you need a narrative combat system as background for competing organized crime families? Recreating the Battle of the Bulge? Fleet actions in off the Shoulder of Orion? All of these are battles for you to fight and win with Strife, the Roleplaying Wargame.
    Occupying the space between traditional roleplaying games and wargames, Strife allows your PCs to become the commanders of their troops and become responsible for every aspect of the war. No longer do PCs have to be content with a small corner of the battlefield when Strife allows PCs to master the entire war. Designed to be flexible in both scale and detail, Strife is made to simulate dungeon crawls, platoon battles in triple canopy jungle, campaigns between hundreds of thousands of troops lasting months and fleet actions over light seconds of space.
    System agnostic, Strife can be used with any RPG or used as an alternative ruleset for any skirmish or wargame. This complementary game system is accomplished by having each layer of the game build upon previous layers. The simulation builds on the wargame, which builds on the narrative tool. There are also multiple options that are available to expand upon the gameplay for more detail or alternative mechanics. This array of tools is provided allow the GM to have as much, or as little detail as desired.
    Highlights:
    A setting agnostic rule set to simulate units from prehistory, fantasy, modern or science fiction
    Scale agnostic and able to use almost miniatures or any scale of units or counters
    A scale-based system for units, time and distance
    3D combat using range, altitude and depth Unit skills determine how effective they are at battlefield tasks, not just their combat power
    Tactical, Operational or Strategic scale
    Hidden movement
    Tactical Advantages
    Morale and gaining a Moral Victory
    NBC warfare
    Fire Support
    Weather and Terrain
    Unit construction rules
    A solo mode
    Deliberately asymmetrical
    Designed to be combined with the Platinum RPG
     
    What this is not:
    Balanced for tournament play

    21 downloads

    0 comments

    Submitted

  11. Revised Alchemy Formulas

    Original description: "Here are the Alchemy formulas from the rulebook, revised for the system presented in Slaying the Dragon. I'm attaching them to this email as a word document. If anyone has criticisms, feel free to reply."
    Originally uploaded as attachment to yahoo group 30 Nov, 2011
     

    46 downloads

    1 comment

    Submitted

  12. Table Analogique (French)

    Table of Elemental Correspondences from the French version

    8 downloads

    0 comments

    Updated

  13. Modern BRP Character Sheet

    I don't remember where I found this but thought someone might be able to use it.

    75 downloads

    0 comments

    Submitted

  14. Selenim manuscript.pdf.PdfCompressor-218763.pdf

    OCR/compressed version of the Selenim manuscript

    39 downloads

    0 comments

    Submitted

  15. Arcanum XIII - The Unnamed.doc

    The introduction to Selenim for the Chaosium edition, copied from Ian Young's old site.

    34 downloads

    0 comments

    Submitted

  16. Selenim - Character Sheet.pdf

    A crude sheet for portraying Selenim characters (based on Ian Young's notes).

    24 downloads

    0 comments

    Submitted

  17. Selenim-pt1.pdf

    The Selenim manuscript from the MultiSim 1st edition, translated by Philippe Auribeau. Originally intended to be edited and expanded for the Chaosium edition, the document includes brief, hand-written editorial remarks from Ian Young. The manuscript has been separated into two files for ease of transfer.
    Originally uploaded to yahoo group by ianabsentia Jun 30, 2007
    Selenim-pt2.pdf
     

    29 downloads

    0 comments

    Updated

  18. Nature_of_Agartha.txt

    Doyle's Essay Summary.
    Originally uploaded to yahoo group by simon_hibbs2 on Feb 21, 2002

    25 downloads

    0 comments

    Submitted

  19. timezone.jpg

    World TimeZone Map.
    Originally uploaded to yahoo group by agarthan_at_work on Jul 30, 2001

    12 downloads

    0 comments

    Submitted

  20. Campaign_Plan.txt

    David Chart's campaign plan.
    Originally uploaded to yahoo group by simon_hibbs2 on Feb 28, 2002

    26 downloads

    0 comments

    Submitted

  21. Times at 2000-09-22.xls

    Note: Only updated when players advise the GM of changes to their details!! All Players' "Times Available"; data on the second tab on the spreadsheet is shifted to render all times in GMT+0 (LtGreen=YES!, Green=Yes, Yellow=AskMeFirst).
    Originally uploaded to yahoo group by agarthan_at_work Aug 1, 2001

    6 downloads

    0 comments

    Submitted

  22. Team Lists v2.0.txt

    The membership of each of the four Teams, including Nephilim names & player e-mail addresses
    Originally uploaded to yahoo group by agarthan Jun 18, 2004

    8 downloads

    0 comments

    Submitted

  23. Sample Nephilim PC Details.html

    Sample Format in which to supply your Nephilim Character's details. Provided for consistency, and to let you know how much info is enough.
    Originally uploaded to yahoo group by agarthan Jun 18, 2004

    11 downloads

    0 comments

    Submitted

  24. Liber Ka.htm

    Liber Ka - A Summary of the Changes It Brings to Sorcery (and PC Generation)
    Originally uploaded to yahoo group by agarthan Jun 18, 2004

    20 downloads

    0 comments

    Submitted

  25. Character-Language Specific Groups.htm

    Nephilim PC language skills and how they will affect the way the game is played here.
    Originally uploaded to yahoo group by agarthan Jun 18, 2004

    17 downloads

    0 comments

    Submitted


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